-#
-# Makefile fuer "Rocks'n'Diamonds -- McDuffin Strikes Back"
-#
+#=============================================================================#
+# Makefile for Rocks'n'Diamonds 1.2 #
+# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de #
+#=============================================================================#
-PROGNAME = rocksndiamonds
+#-----------------------------------------------------------------------------#
+# configuration section #
+#-----------------------------------------------------------------------------#
-RM = rm -f
+# change this to your favorite ANSI C compiler
CC = gcc
-# CC = cc # for HP-UX and others
-GAME_DIR = -DGAME_DIR=\".\" # path of the game and its data
-# JOYSTICK = -DNO_JOYSTICK # no joystick
-# SOUNDS = -DNO_SOUNDS # no sounds
-# SCORE_ENTRIES = -DONE_PER_NAME # only one score entry per name
-SCORE_ENTRIES = -DMANY_PER_NAME # many score entries per name
+# on Solaris and similar systems, you'll need to uncomment this
+# EXTRA_LIBS = -lnsl -lsocket
+
+# specify X11 library path on your system
+XLIB_PATH = /usr/X11/lib
+
+# change this to the directory where you want to install game data like levels
+GAME_DIR = .
+
+# uncomment this if your system has no joystick include file
+# JOYSTICK = -DNO_JOYSTICK
+
+# uncomment this if your system has no sound
+# SOUNDS = -DNO_SOUNDS
+
+# choose if you want to allow many global score file entries for one player
+# when installing the game in a multi user environment, choose this
+# SCORE_ENTRIES = ONE_PER_NAME
+# when installing the game in a single user environment, choose this
+SCORE_ENTRIES = MANY_PER_NAME
-# the XPM-Library is needed to build this program:
-XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
+# The XPM-Library is no longer needed to build this program,
+# but is used to load graphics if XPM_INCLUDE_FILE is defined,
+# because the GIF loading routines are still a bit beta.
+# If you want to use the Xpm library, convert the GIF files to Xpm
+# files (and you need corresponding mask files in xbm format).
+
+# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="<X11/xpm.h>"
+# EXTRA_X11_LIBS = -lXpm
+
+#-----------------------------------------------------------------------------#
+# you shouldn't need to change anything below #
+#-----------------------------------------------------------------------------#
+
+ifdef COMSPEC
+PLATFORM = dos
+else
+PLATFORM = unix
+endif
+
+ifeq ($(PLATFORM),unix)
+RM = rm -f
+PROGNAME = ../rocksndiamonds
+LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+else
+RM = del
+PROGNAME = ..\rocks.exe
+LIBS = -lm -lalleg
+endif
-CONFIG = $(GAME_DIR) $(SOUNDS) $(JOYSTICK) \
- $(SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
+CPP = $(CC) -E
-# DEBUG = -DDEBUG -g -ansi -pedantic -Wall
-# DEBUG = -DDEBUG -g -Wall
-DEBUG = -O6
+CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\""
+CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
+
+CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \
+ $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE)
+
+# DEBUG = -DDEBUG -g -Wall -ansi -pedantic
+DEBUG = -DDEBUG -g -Wall
+# DEBUG = -O3 -Wall -ansi -pedantic
+# DEBUG = -O3 -Wall
+# DEBUG = -O3
# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete)
# SYSTEM = -DSYSV -Ae # for HP-UX
-# SYSTEM = -DSYSV # for systems without 'usleep()'
# INCL = -I/usr/include/X11R5 # for HP-UX and others
-# LIBS = -lXpm -lX11 -lm
-# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm # for HP-UX and others
-LIBS = -lXpm -lXpm -lXpm -lX11 -lm # triple -lXpm; else I got an error...
+# INCL = -I/usr/local/X11/include # for SunOS and others
+# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm
+# # for HP-UX and others
+# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib
+# # for SunOS and others
+
+# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm
+# LIBS = -L/usr/X11R6/lib -lX11 -lm
+
+# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
+
+# LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS)
# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
-OBJS = main.o \
- init.o \
- images.o \
- events.o \
- tools.o \
- screens.o \
- misc.o \
- game.o \
- editor.o \
- sound.o
-
-all: $(OBJS)
+SRCS = main.c \
+ init.c \
+ events.c \
+ tools.c \
+ screens.c \
+ misc.c \
+ game.c \
+ editor.c \
+ buttons.c \
+ files.c \
+ tape.c \
+ sound.c \
+ joystick.c \
+ cartoons.c \
+ random.c \
+ pcx.c \
+ image.c \
+ network.c \
+ netserv.c \
+ msdos.c
+
+OBJS = main.o \
+ init.o \
+ events.o \
+ tools.o \
+ screens.o \
+ misc.o \
+ game.o \
+ editor.o \
+ buttons.o \
+ files.o \
+ tape.o \
+ sound.o \
+ joystick.o \
+ cartoons.o \
+ random.o \
+ pcx.o \
+ image.o \
+ network.o \
+ netserv.o \
+ msdos.o
+
+all: $(PROGNAME)
+
+$(PROGNAME): $(OBJS)
$(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME)
.c.o:
$(CC) $(CFLAGS) -c $*.c
clean:
- $(RM) $(OBJS)
+ $(RM) *.o
+ $(RM) $(PROGNAME)
+
+depend:
+ for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+
+ifeq (.depend,$(wildcard .depend))
+include .depend
+endif