# =============================================================================
-# Rocks'n'Diamonds Makefile (src)
+# Rocks'n'Diamonds - McDuffin Strikes Back!
# -----------------------------------------------------------------------------
-# (c) 1995-2006 Holger Schemel <info@artsoft.org>
+# (c) 1995-2014 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# src/Makefile
# =============================================================================
# -----------------------------------------------------------------------------
.EXPORT_ALL_VARIABLES:
-ifndef PLATFORM # unknown platform -- try auto detection
-ifdef COMSPEC
-PLATFORM = msdos
-else
+ifndef PLATFORM # unknown platform -- default to Unix
PLATFORM = unix
endif
-endif
-
-ifdef X11_PATH # path to X11 from top level Makefile
-XINC_PATH = $(X11_PATH)/include
-XLIB_PATH = $(X11_PATH)/lib
-X11_INCL = -I$(XINC_PATH)
-X11_LIBS = -L$(XLIB_PATH) -lX11
-endif
AR = ar
RANLIB = ranlib
ETAGS = etags
RM = rm -f
-BMP2ICO = bmp2ico
+CONVERT = convert
WINDRES = windres
+CONVERT_ICON_ARGS = -transparent black -background transparent
+
PROGBASE = rocksndiamonds
ifdef SPECIAL_EDITION # create special edition
TARGET = sdl
endif
-ifeq ($(PLATFORM),os2) # native compiling to OS/2
-RANLIB = echo
-PROGNAME = ../$(PROGBASE).exe
-EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
-EXTRA_LDFLAGS = -lsocket
-PLATFORM = unix
-TARGET = x11
-endif
-
ifeq ($(PLATFORM),unix) # native compiling to Unix (generic)
PROFILING_FLAGS = -pg
endif
ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
PROGNAME = ../$(PROGBASE).exe
EXTRA_LDFLAGS = -lshfolder -lwsock32
-TARGET = sdl
-endif
-
-ifeq ($(PLATFORM),cross-msdos) # cross-compiling to MS-DOS
-PROGBASE = rocks
-PROGNAME = ../$(PROGBASE).exe
-TARGET = allegro
-endif
-
-ifeq ($(PLATFORM),msdos) # native compiling to MS-DOS
-PROGBASE = rocks
-PROGNAME = ../$(PROGBASE).exe
-SYS_CFLAGS = -DTARGET_X11
-SYS_LDFLAGS = -s -lalleg
-RM = del
+# TARGET = sdl
+TARGET = sdl2
endif
# configuring target
# -----------------------------------------------------------------------------
-ifeq ($(TARGET),x11) # compiling for X11 target
-SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
-SYS_LDFLAGS = $(X11_LIBS)
-endif
-
ifeq ($(TARGET),sdl) # compiling for SDL target
-SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
endif
+ifeq ($(TARGET),sdl2) # compiling for SDL2 target
+SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
+SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
+endif
+
ifeq ($(TARGET),sdl-static) # compiling for SDL target (static)
-SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
endif
-ifeq ($(TARGET),allegro) # compiling for Allegro target
-SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
-SYS_LDFLAGS = -lalleg
+ifeq ($(TARGET),sdl2-static) # compiling for SDL2 target (static)
+SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
+SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
endif
CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
CONFIG = $(CONFIG_GAME) $(JOYSTICK)
-# DEBUG = -DDEBUG -g
+DEBUG = -DDEBUG -g
# PROFILING = $(PROFILING_FLAGS)
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
conf_var.c \
conf_act.c
-CNFS_CMD = ../Scripts/create_element_defs.pl
+CNFS_CMD = ../build-scripts/create_element_defs.pl
TIMESTAMP_FILE = conftime.h
GAME_EM_DIR = game_em
GAME_EM = $(GAME_EM_DIR)/game_em.a
-RNDLIBS = $(LIBGAME) $(GAME_EM)
+GAME_SP_DIR = game_sp
+GAME_SP = $(GAME_SP_DIR)/game_sp.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
+AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
ICONBASE = windows_icon
+ICON_BASEPATH = ../Special/Icons/windows_icons
ifeq ($(PLATFORM),cross-win32)
ifdef SPECIAL_EDITION
-ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
+# ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
+ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
else
-ICONSUFFIX = 32x32
+# ICONSUFFIX = 32x32
+ICON_PATH = $(ICON_BASEPATH)/default
endif
-ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
+# ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
ICON = $(ICONBASE).o
endif
# build targets
# -----------------------------------------------------------------------------
-all: libgame_dir game_em_dir $(PROGNAME)
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
$(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
$(GAME_EM):
@$(MAKE) -C $(GAME_EM_DIR)
+game_sp_dir:
+ @$(MAKE) -C $(GAME_SP_DIR)
+$(GAME_SP):
+ @$(MAKE) -C $(GAME_SP_DIR)
+
auto-conf:
@for i in $(CNFS); do \
echo "$(CNFS_CMD) $$i > $$i"; \
conf_mus.h: conf_mus.c
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM)
+# $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
+$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
@date '+"%Y-%m-%d %H:%M"' \
| sed -e 's/^/#define COMPILE_DATE_STRING /' \
> $(TIMESTAMP_FILE)
$(ICON):
- $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
+# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
+ $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
.c.o:
clean-obj:
$(MAKE) -C $(LIBGAME_DIR) clean
$(MAKE) -C $(GAME_EM_DIR) clean
+ $(MAKE) -C $(GAME_SP_DIR) clean
$(RM) $(OBJS)
- $(RM) $(LIBGAME)
- $(RM) $(GAME_EM)
+ $(RM) $(RNDLIBS)
+# $(RM) $(LIBGAME)
+# $(RM) $(GAME_EM)
+# $(RM) $(GAME_SP)
clean-ico:
$(RM) $(ICONBASE).ico
# run and test targets
# -----------------------------------------------------------------------------
-run: all
- $(PROGNAME) --verbose
+run:
+ cd .. && ./$(PROGBASE) --verbose
-gdb: all
- gdb -batch -x ../GDB_COMMANDS $(PROGNAME)
+gdb:
+ cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
-valgrind: all
- valgrind -v --leak-check=yes $(PROGNAME) 2> ../valgrind.out
+valgrind:
+ cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
# -----------------------------------------------------------------------------
dist-clean: clean-obj
tags:
- $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch]
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
depend:
$(MAKE) -C $(LIBGAME_DIR) depend
$(MAKE) -C $(GAME_EM_DIR) depend
+ $(MAKE) -C $(GAME_SP_DIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))