# =============================================================================
# Rocks'n'Diamonds Makefile (src)
# -----------------------------------------------------------------------------
-# (c) 1995-2003 Holger Schemel <info@artsoft.org>
+# (c) 1995-2006 Holger Schemel <info@artsoft.org>
# =============================================================================
# -----------------------------------------------------------------------------
.EXPORT_ALL_VARIABLES:
-ifndef PLATFORM # no platform specified -- try auto detection
+ifndef PLATFORM # unknown platform -- try auto detection
ifdef COMSPEC
PLATFORM = msdos
else
endif
endif
-ifdef X11_PATH # path to X11 specified by top level Makefile
+ifdef X11_PATH # path to X11 from top level Makefile
XINC_PATH = $(X11_PATH)/include
XLIB_PATH = $(X11_PATH)/lib
X11_INCL = -I$(XINC_PATH)
-X11_LIBS = -L$(XLIB_PATH)
+X11_LIBS = -L$(XLIB_PATH) -lX11
endif
AR = ar
RANLIB = ranlib
+ETAGS = etags
+RM = rm -f
BMP2ICO = bmp2ico
WINDRES = windres
-ifeq ($(PLATFORM),msdos) # MS-DOS native compiling
-
-RM = del
-
-PROGBASE = rocks
-PROGNAME = ../$(PROGBASE).exe
+PROGBASE = rocksndiamonds
-SYS_CFLAGS = -DTARGET_X11
-SYS_LDFLAGS = -s -lalleg
+ifdef SPECIAL_EDITION # create special edition
+PROGBASE = $(SPECIAL_EDITION)
+endif
-else # Unix or cross-compiling for MS-DOS and Win32
+PROGNAME = ../$(PROGBASE)
-RM = rm -f
-PROGBASE = rocksndiamonds
-PROGNAME = ../$(PROGBASE)
+# -----------------------------------------------------------------------------
+# configuring platform
+# -----------------------------------------------------------------------------
-ifeq ($(PLATFORM),solaris)
+ifeq ($(PLATFORM),solaris) # native compiling to Solaris
EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
PLATFORM = unix
endif
-ifeq ($(PLATFORM),macosx)
+ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X
+EXTRA_LDFLAGS = -lstdc++
PLATFORM = unix
-TARGET=sdl
+TARGET = sdl
endif
-ifeq ($(PLATFORM),unix)
+ifeq ($(PLATFORM),os2) # native compiling to OS/2
+RANLIB = echo
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
+EXTRA_LDFLAGS = -lsocket
+PLATFORM = unix
+TARGET = x11
+endif
+
+ifeq ($(PLATFORM),unix) # native compiling to Unix (generic)
PROFILING_FLAGS = -pg
endif
-ifeq ($(PLATFORM),cross-msdos)
+ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
+PROGNAME = ../$(PROGBASE).exe
+EXTRA_LDFLAGS = -lshfolder -lwsock32
+TARGET = sdl
+endif
+
+ifeq ($(PLATFORM),cross-msdos) # cross-compiling to MS-DOS
PROGBASE = rocks
PROGNAME = ../$(PROGBASE).exe
TARGET = allegro
endif
-ifeq ($(PLATFORM),cross-win32)
-EXTRA_LDFLAGS = -lshfolder
+ifeq ($(PLATFORM),msdos) # native compiling to MS-DOS
+PROGBASE = rocks
PROGNAME = ../$(PROGBASE).exe
-TARGET = sdl
+SYS_CFLAGS = -DTARGET_X11
+SYS_LDFLAGS = -s -lalleg
+RM = del
endif
-ifeq ($(TARGET),x11)
+
+# -----------------------------------------------------------------------------
+# configuring target
+# -----------------------------------------------------------------------------
+
+ifeq ($(TARGET),x11) # compiling for X11 target
SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
-SYS_LDFLAGS = $(X11_LIBS) -lX11
+SYS_LDFLAGS = $(X11_LIBS)
endif
-ifeq ($(TARGET),sdl)
+ifeq ($(TARGET),sdl) # compiling for SDL target
SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-ifeq ($(PLATFORM),macosx)
-SYS_LDFLAGS = -lSDL_image -lSDL_mixer -lsmpeg $(shell sdl-config --libs)
-else
-SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
endif
+
+ifeq ($(TARGET),sdl-static) # compiling for SDL target (static)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
endif
-ifeq ($(TARGET),allegro)
+ifeq ($(TARGET),allegro) # compiling for Allegro target
SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
SYS_LDFLAGS = -lalleg
endif
-endif # (PLATFORM != msdos)
+# -----------------------------------------------------------------------------
+# configuring compile-time definitions
+# -----------------------------------------------------------------------------
-ifdef RO_GAME_DIR # path to read-only game data specified
+ifdef RO_GAME_DIR # path to read-only game data specified
CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
endif
-ifdef RW_GAME_DIR # path to writable game data specified
+ifdef RW_GAME_DIR # path to writable game data specified
CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
endif
-ifdef SCORE_ENTRIES # number of score entries per player specified
+ifdef SCORE_ENTRIES # number of score entries per player
CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
endif
-CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
+ifdef SPECIAL_EDITION
+ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition
+CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
+endif
+endif
+CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
+CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
-CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
+CONFIG = $(CONFIG_GAME) $(JOYSTICK)
DEBUG = -DDEBUG -g
# PROFILING = $(PROFILING_FLAGS)
# OPTIONS = -O3 -Wall -ansi -pedantic
# OPTIONS = -O3 -Wall
# OPTIONS = -O3
-# OPTIONS = -DSYSV -Ae # may be needed for HP-UX
+# OPTIONS = -DSYSV -Ae # may be needed for HP-UX
-ifdef BUILD_DIST # distribution build
+ifdef BUILD_DIST # distribution build
OPTIONS = -O3 -Wall
endif
-CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG)
-LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
+CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
SRCS = main.c \
conf_gfx.c \
conf_snd.c \
conf_mus.c \
- conf_inf.c \
+ conf_hlp.c \
init.c \
config.c \
events.c \
conf_gfx.o \
conf_snd.o \
conf_mus.o \
- conf_inf.o \
+ conf_hlp.o \
init.o \
config.o \
events.o \
conf_chr.h \
conf_cus.c \
conf_cus.h \
+ conf_grp.c \
+ conf_grp.h \
conf_e2g.c \
conf_esg.c \
conf_e2s.c \
conf_fnt.c \
conf_g2s.c \
- conf_g2m.c
+ conf_g2m.c \
+ conf_var.c \
+ conf_act.c
CNFS_CMD = ../Scripts/create_element_defs.pl
TIMESTAMP_FILE = conftime.h
-LIBDIR = libgame
-LIBGAME = $(LIBDIR)/libgame.a
+LIBGAME_DIR = libgame
+LIBGAME = $(LIBGAME_DIR)/libgame.a
+
+GAME_EM_DIR = game_em
+GAME_EM = $(GAME_EM_DIR)/game_em.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM)
ICONBASE = windows_icon
ifeq ($(PLATFORM),cross-win32)
-ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
+ifdef SPECIAL_EDITION
+ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
+else
+ICONSUFFIX = 32x32
+endif
+ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
ICON = $(ICONBASE).o
endif
# build targets
# -----------------------------------------------------------------------------
-all: libgame_dir $(PROGNAME)
+all: libgame_dir game_em_dir $(PROGNAME)
-$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
- $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+ $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
libgame_dir:
- @$(MAKE) -C $(LIBDIR)
+ @$(MAKE) -C $(LIBGAME_DIR)
$(LIBGAME):
- @$(MAKE) -C $(LIBDIR)
+ @$(MAKE) -C $(LIBGAME_DIR)
+
+game_em_dir:
+ @$(MAKE) -C $(GAME_EM_DIR)
+$(GAME_EM):
+ @$(MAKE) -C $(GAME_EM_DIR)
auto-conf:
@for i in $(CNFS); do \
conf_mus.h: conf_mus.c
@$(MAKE) auto-conf
-$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
- @date '+"[%Y-%m-%d %H:%M]"' \
+$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM)
+ @date '+"%Y-%m-%d %H:%M"' \
| sed -e 's/^/#define COMPILE_DATE_STRING /' \
> $(TIMESTAMP_FILE)
$(CC) $(PROFILING) $(CFLAGS) -c $*.c
clean-obj:
- $(MAKE) -C $(LIBDIR) clean
+ $(MAKE) -C $(LIBGAME_DIR) clean
+ $(MAKE) -C $(GAME_EM_DIR) clean
$(RM) $(OBJS)
$(RM) $(LIBGAME)
+ $(RM) $(GAME_EM)
clean-ico:
$(RM) $(ICONBASE).ico
clean: clean-obj clean-ico clean-bin
+# -----------------------------------------------------------------------------
+# run and test targets
+# -----------------------------------------------------------------------------
+
+run: all
+ cd .. && ./$(PROGBASE) --verbose
+
+gdb: all
+ cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
+
+valgrind: all
+ cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
+
+
# -----------------------------------------------------------------------------
# development only
# -----------------------------------------------------------------------------
dist-clean: clean-obj
+tags:
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch]
+
depend:
- $(MAKE) -C $(LIBDIR) depend
+ $(MAKE) -C $(LIBGAME_DIR) depend
+ $(MAKE) -C $(GAME_EM_DIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))