fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git] / src / Makefile
index 39eaad9f0e49e498455e767d993a7385f7ea6ac2..265bf9922e68382b2b2337a30a94c347160a0bf8 100644 (file)
@@ -14,13 +14,6 @@ ifndef PLATFORM                              # unknown platform -- default to Unix
 PLATFORM = unix
 endif
 
-ifdef X11_PATH                         # path to X11 from top level Makefile
-XINC_PATH = $(X11_PATH)/include
-XLIB_PATH = $(X11_PATH)/lib
-X11_INCL = -I$(XINC_PATH)
-X11_LIBS = -L$(XLIB_PATH) -lX11
-endif
-
 AR = ar
 RANLIB = ranlib
 ETAGS = etags
@@ -55,15 +48,6 @@ PLATFORM = unix
 TARGET = sdl
 endif
 
-ifeq ($(PLATFORM),os2)                 # native compiling to OS/2
-RANLIB = echo
-PROGNAME = ../$(PROGBASE).exe
-EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
-EXTRA_LDFLAGS = -lsocket
-PLATFORM = unix
-TARGET = x11
-endif
-
 ifeq ($(PLATFORM),unix)                        # native compiling to Unix (generic)
 PROFILING_FLAGS = -pg
 endif
@@ -80,11 +64,6 @@ endif
 # configuring target
 # -----------------------------------------------------------------------------
 
-ifeq ($(TARGET),x11)                   # compiling for X11 target
-SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
-SYS_LDFLAGS = $(X11_LIBS)
-endif
-
 ifeq ($(TARGET),sdl)                   # compiling for SDL target
 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
@@ -280,7 +259,8 @@ conf_snd.h: conf_snd.c
 conf_mus.h: conf_mus.c
        @$(MAKE) auto-conf
 
-$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
+# $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
+$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
        @date '+"%Y-%m-%d %H:%M"' \
        | sed -e 's/^/#define COMPILE_DATE_STRING /' \
        > $(TIMESTAMP_FILE)
@@ -298,9 +278,10 @@ clean-obj:
        $(MAKE) -C $(GAME_EM_DIR) clean
        $(MAKE) -C $(GAME_SP_DIR) clean
        $(RM) $(OBJS)
-       $(RM) $(LIBGAME)
-       $(RM) $(GAME_EM)
-       $(RM) $(GAME_SP)
+       $(RM) $(RNDLIBS)
+#      $(RM) $(LIBGAME)
+#      $(RM) $(GAME_EM)
+#      $(RM) $(GAME_SP)
 
 clean-ico:
        $(RM) $(ICONBASE).ico