# configuring compile-time definitions
# -----------------------------------------------------------------------------
-ifdef RO_GAME_DIR # path to read-only game data specified
-CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
+ifdef BASE_PATH # path to read-only game data
+CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\""
endif
-ifdef RW_GAME_DIR # path to writable game data specified
-CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
-endif
-
-CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
+CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK)
DEBUG = -DDEBUG -g