# (c) 1995-2015 by Artsoft Entertainment
# Holger Schemel
# info@artsoft.org
-# http://www.artsoft.org/
+# https://www.artsoft.org/
# -----------------------------------------------------------------------------
# src/Makefile
# =============================================================================
PLATFORM = unix
endif
+PLATFORM_BASE = $(PLATFORM)
+
+ifeq ($(PLATFORM),cross-win32)
+PLATFORM_BASE = cross-win
+endif
+ifeq ($(PLATFORM),cross-win64)
+PLATFORM_BASE = cross-win
+endif
+
AR = ar
RANLIB = ranlib
ETAGS = etags
+STRIP = strip
RM = rm -f
CONVERT = convert
PROGBASE = rocksndiamonds
PROGNAME = ../$(PROGBASE)
+EDITION ?= default
+
# -----------------------------------------------------------------------------
# configuring platform
# -----------------------------------------------------------------------------
-ifeq ($(PLATFORM),macosx) # compiling on Mac OS X
-EXTRA_LDFLAGS = -lstdc++
-override PLATFORM = unix
-endif
-
ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
PROFILING_FLAGS = -pg
endif
-ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
+ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows
PROGNAME = ../$(PROGBASE).exe
EXTRA_LDFLAGS = -lshfolder -lwsock32
endif
+ifeq ($(PLATFORM),emscripten) # compiling with Emscripten
+PROGNAME = ../$(PROGBASE).js
+CC = emcc
+AR = emar
+RANLIB = emranlib
+STRIP = true
+endif
+
+ifdef BUILD_DIST # distribution build
+ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
+MAC_TARGET_VERSION_MIN = 10.7
+EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
+EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
+EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
+MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
+endif
+endif
+
# -----------------------------------------------------------------------------
# configuring target
# -----------------------------------------------------------------------------
-ifndef TARGET # auto-detect compiling for SDL or SDL2
+ifndef TARGET # auto-detect compiling for SDL2
SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
ifdef SDL_VERSION
TARGET = sdl2
else
- SDL_VERSION := $(shell sdl-config --version 2> /dev/null)
- ifdef SDL_VERSION
- TARGET = sdl
- else
- $(error SDL/SDL2 library not found)
- endif
+ $(error SDL2 library not found)
endif
endif
# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
-ifeq ($(TARGET),sdl) # compiling for SDL target
-SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
-SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net
-SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
-endif
-
ifeq ($(TARGET),sdl2) # compiling for SDL2 target
-SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
+ifeq ($(PLATFORM),emscripten)
+SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_ZLIB=1
+SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]'
+EXTRA_CFLAGS = $(SDL_LIBS)
+EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=65536000 -s ALLOW_MEMORY_GROWTH=1 --preload-file ../graphics/ --preload-file ../sounds/ --preload-file ../levels/ --preload-file ../music/ -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2
+else
SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
-SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
+endif
+
+SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
+SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
endif
CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
endif
-ifdef SCORE_ENTRIES # number of score entries per player
-CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
-endif
+CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
-CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
-CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES)
-
-CONFIG = $(CONFIG_GAME) $(JOYSTICK)
DEBUG = -DDEBUG -g
+
# PROFILING = $(PROFILING_FLAGS)
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
-# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
-OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes
+# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
+OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
-# OPTIONS = -O3 -Wall -ansi -pedantic
-# OPTIONS = -O3 -Wall
-# OPTIONS = -O3
+# OPTIONS = -O2 -Wall -ansi -pedantic
+# OPTIONS = -O2 -Wall
+# OPTIONS = -O2
ifdef BUILD_DIST # distribution build
SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
-OPTIONS = -O3 -Wall
+OPTIONS = -O2 -Wall
endif
CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
-LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
+LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
SRCS = main.c \
editor.c \
files.c \
tape.c \
- cartoons.c \
+ anim.c \
network.c \
netserv.c
editor.o \
files.o \
tape.o \
- cartoons.o \
+ anim.o \
network.o \
netserv.o
CNFS_CMD = ../build-scripts/create_element_defs.pl
TIMESTAMP_FILE = conftime.h
+TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
+
+# use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
+SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
+
+# get source date string from either GNU / Linux or BSD / Mac OS X style "date"
+SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
+
+COMMIT_HASH_FILE = confhash.h
+COMMIT_HASH_NONE = "[changed files]"
+
+# get last Git commit hash, if no files were changed
+SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
LIBGAME_DIR = libgame
LIBGAME = $(LIBGAME_DIR)/libgame.a
GAME_SP_DIR = game_sp
GAME_SP = $(GAME_SP_DIR)/game_sp.a
-RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
+GAME_MM_DIR = game_mm
+GAME_MM = $(GAME_MM_DIR)/game_mm.a
+
+RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
ICONBASE = windows_icon
ICON_BASEPATH = ../Special/Icons/windows_icons
-ifeq ($(PLATFORM),cross-win32)
-ICON_PATH = $(ICON_BASEPATH)/default
+ifeq ($(PLATFORM_BASE),cross-win)
+ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
ICON = $(ICONBASE).o
endif
# build targets
# -----------------------------------------------------------------------------
-all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
+all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
-$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
+$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
$(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
+ifdef BUILD_DIST
+ $(STRIP) $(PROGNAME)
+endif
libgame_dir:
@$(MAKE) -C $(LIBGAME_DIR)
$(GAME_SP):
@$(MAKE) -C $(GAME_SP_DIR)
+game_mm_dir:
+ @$(MAKE) -C $(GAME_MM_DIR)
+$(GAME_MM):
+ @$(MAKE) -C $(GAME_MM_DIR)
+
auto-conf:
@for i in $(CNFS); do \
echo "$(CNFS_CMD) $$i > $$i"; \
conf_mus.h: conf_mus.c $(CNFS_CMD)
@$(MAKE) auto-conf
-# $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
-$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
- @date '+"%Y-%m-%d %H:%M"' \
- | sed -e 's/^/#define COMPILE_DATE_STRING /' \
+conf-time:
+ @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
> $(TIMESTAMP_FILE)
+conf-hash:
+ @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
+ > $(COMMIT_HASH_FILE)
+
+$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
+ @$(MAKE) conf-time
+
+$(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
+ @$(MAKE) conf-hash
+
$(ICON):
# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
$(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
$(CC) $(PROFILING) $(CFLAGS) -c $*.c
graphics_dir:
- @$(MAKE) -C $(GRAPHICS_DIR)
+ @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
clean-obj:
$(MAKE) -C $(LIBGAME_DIR) clean
$(MAKE) -C $(GAME_EM_DIR) clean
$(MAKE) -C $(GAME_SP_DIR) clean
+ $(MAKE) -C $(GAME_MM_DIR) clean
$(RM) $(OBJS)
$(RM) $(RNDLIBS)
-# $(RM) $(LIBGAME)
-# $(RM) $(GAME_EM)
-# $(RM) $(GAME_SP)
clean-ico:
$(RM) $(ICONBASE).ico
clean-bin:
$(RM) $(PROGNAME)
- $(RM) ../*.exe
+ $(RM) $(PROGNAME).exe
+ $(RM) $(PROGNAME).js
+ $(RM) $(PROGNAME).wasm
+ $(RM) $(PROGNAME).data
clean: clean-obj clean-ico clean-bin
clean-git: clean auto-conf-clean
@$(MAKE) -C $(GRAPHICS_DIR) clean
+dist-clean: clean-obj clean-ico
+
# -----------------------------------------------------------------------------
# run and test targets
# development only
# -----------------------------------------------------------------------------
-dist-clean: clean-obj
-
tags:
- $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
+ $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
depend:
$(MAKE) -C $(LIBGAME_DIR) depend
$(MAKE) -C $(GAME_EM_DIR) depend
$(MAKE) -C $(GAME_SP_DIR) depend
+ $(MAKE) -C $(GAME_MM_DIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))