# -----------------------------------------------------------------------------
ifeq ($(TARGET),x11) # compiling for X11 target
-SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
+SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
SYS_LDFLAGS = $(X11_LIBS)
endif
ifeq ($(TARGET),sdl) # compiling for SDL target
-SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
endif
+ifeq ($(TARGET),sdl2) # compiling for SDL2 target
+SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
+SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
+SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
+endif
+
ifeq ($(TARGET),sdl-static) # compiling for SDL target (static)
-SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
+SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
endif
CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
CONFIG = $(CONFIG_GAME) $(JOYSTICK)
-# DEBUG = -DDEBUG -g
+DEBUG = -DDEBUG -g
# PROFILING = $(PROFILING_FLAGS)
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
conf_var.c \
conf_act.c
-CNFS_CMD = ../Scripts/create_element_defs.pl
+CNFS_CMD = ../build-scripts/create_element_defs.pl
TIMESTAMP_FILE = conftime.h
# run and test targets
# -----------------------------------------------------------------------------
-run: all
+run:
cd .. && ./$(PROGBASE) --verbose
-gdb: all
+gdb:
cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
-valgrind: all
+valgrind:
cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out