libgame/setup.c \
libgame/misc.c \
libgame/sdl.c \
+ libgame/zip/ioapi.c \
+ libgame/zip/iowin32.c \
+ libgame/zip/unzip.c \
+ libgame/zip/miniunz.c \
game_em/cave.c \
game_em/convert.c \
game_em/graphics.c \
LOCAL_SHARED_LIBRARIES := SDL2 SDL2_image SDL2_mixer SDL2_net smpeg2
-LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
+LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog -lz
include $(BUILD_SHARED_LIBRARY)