moved game logic for EM engine to single source file
[rocksndiamonds.git] / src / Android.mk
index a9b75064dc6dbeeae833c938f50ed5dbcbf24df0..7703e0a046bbc8b9243d18c9eb632a202f23ea4c 100644 (file)
@@ -15,10 +15,10 @@ include $(CLEAR_VARS)
 
 LOCAL_MODULE := main
 
-SDL_PATH       := ../Special/Android/jni/SDL2
-SDL_IMAGE_PATH := ../Special/Android/jni/SDL2_image
-SDL_MIXER_PATH := ../Special/Android/jni/SDL2_mixer
-SDL_NET_PATH   := ../Special/Android/jni/SDL2_net
+SDL_PATH       := ../build-projects/android/jni/SDL2
+SDL_IMAGE_PATH := ../build-projects/android/jni/SDL2_image
+SDL_MIXER_PATH := ../build-projects/android/jni/SDL2_mixer
+SDL_NET_PATH   := ../build-projects/android/jni/SDL2_net
 
 LOCAL_C_INCLUDES :=                            \
        $(LOCAL_PATH)/$(SDL_PATH)/include       \
@@ -56,13 +56,8 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
        game_em/graphics.c              \
        game_em/init.c                  \
        game_em/input.c                 \
-       game_em/main.c                  \
-       game_em/sound.c                 \
-       game_em/synchro_1.c             \
-       game_em/synchro_2.c             \
-       game_em/synchro_3.c             \
+       game_em/logic.c                 \
        game_em/tab_generate.c          \
-       game_em/ulaw_generate.c         \
        game_sp/init.c                  \
        game_sp/file.c                  \
        game_sp/main.c                  \