LOCAL_MODULE := main
-SDL_PATH := ../Special/Android/jni/SDL2
-SDL_IMAGE_PATH := ../Special/Android/jni/SDL2_image
-SDL_MIXER_PATH := ../Special/Android/jni/SDL2_mixer
-SDL_NET_PATH := ../Special/Android/jni/SDL2_net
+SDL_PATH := ../build-projects/android/jni/SDL2
+SDL_IMAGE_PATH := ../build-projects/android/jni/SDL2_image
+SDL_MIXER_PATH := ../build-projects/android/jni/SDL2_mixer
+SDL_NET_PATH := ../build-projects/android/jni/SDL2_net
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/$(SDL_PATH)/include \
libgame/setup.c \
libgame/misc.c \
libgame/sdl.c \
+ libgame/zip/ioapi.c \
+ libgame/zip/iowin32.c \
+ libgame/zip/unzip.c \
+ libgame/zip/miniunz.c \
game_em/cave.c \
game_em/convert.c \
game_em/graphics.c \
game_em/init.c \
game_em/input.c \
- game_em/main.c \
- game_em/sound.c \
- game_em/synchro_1.c \
- game_em/synchro_2.c \
- game_em/synchro_3.c \
- game_em/tab_generate.c \
- game_em/ulaw_generate.c \
+ game_em/logic.c \
game_sp/init.c \
game_sp/file.c \
game_sp/main.c \
game_sp/SnikSnaks.c \
game_sp/Sound.c \
game_sp/Zonk.c \
+ game_mm/mm_init.c \
+ game_mm/mm_main.c \
+ game_mm/mm_game.c \
+ game_mm/mm_files.c \
+ game_mm/mm_tools.c \
main.c \
conf_gfx.c \
conf_snd.c \
LOCAL_SHARED_LIBRARIES := SDL2 SDL2_image SDL2_mixer SDL2_net smpeg2
-LOCAL_LDLIBS := -lGLESv1_CM -llog
+LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog -lz
include $(BUILD_SHARED_LIBRARY)