chomp; # cut trailing newline
# process line with action definition
- if (/^\#define ACTION_([A-Z0-9_]+)\s/)
+ if (/^ ACTION_([A-Z0-9_]+)[, ]/)
{
$known_action{$1} = 1;
chomp; # cut trailing newline
# process line with special arg definition
- if (/^\#define GFX_SPECIAL_ARG_([A-Z0-9_]+)\s/)
+ if (/^ GFX_SPECIAL_ARG_([A-Z0-9_]+)[, ]/)
{
if ($1 eq 'CRUMBLED')
{
chomp; # cut trailing newline
# process line with font definition
- if (/^\#define (FONT_[A-Z0-9_]+)\s/)
+ if (/^ (FONT_[A-Z0-9_]+)[, ]/)
{
$known_font{$1} = 1;
my @elements_with_editor_graphic =
(
- 'char_space'
+ 'char_space',
+ 'steel_char_space'
);
my @unknown_graphics = ();
# --- some prefix replacements ---
$var =~ s/^main\./menu.main./;
+ $var =~ s/^setup\./menu.setup./;
$var =~ s/^\[player\]\./game.player_/;
$var =~ s/^\[title_initial\]/title_initial_default/;
$var =~ s/^\[title\]/title_default/;
$var =~ s/\.draw_order$/.sort_priority/;
$var =~ s/\.font_[a-z]+$/.font_alt/;
- $var =~ s/\.INFO\[([A-Z]+)\]$/_info\[GFX_SPECIAL_ARG_INFO_$1\]/;
- $var =~ s/\.SETUP\[([A-Z0-9_]+)\]$/_setup\[GFX_SPECIAL_ARG_SETUP_$1\]/;
+ $var =~ s/\.INFO\[([A-Z]+)\](.*)$/_info\[GFX_SPECIAL_ARG_INFO_$1\]$2/;
+ $var =~ s/\.SETUP\[([A-Z0-9_]+)\](.*)$/_setup\[GFX_SPECIAL_ARG_SETUP_$1\]$2/;
$var =~ s/\.([A-Z]+)$/\[GFX_SPECIAL_ARG_$1\]/;
$var =~ s/\.([A-Z]+)\./\[GFX_SPECIAL_ARG_$1\]./;