-#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.4.0 #
-# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de #
-#=============================================================================#
-
-#-----------------------------------------------------------------------------#
-# configuration section #
-#-----------------------------------------------------------------------------#
-
-# specify your favorite ANSI C compiler
+# =============================================================================
+# Rocks'n'Diamonds Makefile
+# -----------------------------------------------------------------------------
+# (c) 1995-2006 Holger Schemel <info@artsoft.org>
+# =============================================================================
+
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
+
+# command name of your favorite ANSI C compiler
+# (this must be set to "cc" for some systems)
CC = gcc
-# explicitely choose your platform, if defaults doesn't work right
-# needed for SUN/Solaris; Linux and DOS work fine with auto detection
-# PLATFORM = solaris
-# PLATFORM = unix
-# PLATFORM = dos
-# PLATFORM = windows
+# command name of GNU make on your system
+# (this must be set to "gmake" for some systems)
+MAKE = make
-# specify path to X11 on your system
-# if undefined, use system defaults (works with Linux/gcc/libc5)
-X11_PATH = /usr/X11
+# path to X11 on your system
+X11_PATH = /usr/X11R6
-# specify directory for read-only game data (like graphics, sounds, levels)
-# default is '.', so you can play without installing game data somewhere
+# directory for read-only game data (like graphics, sounds, levels)
+# default is '.' to be able to run program without installation
# RO_GAME_DIR = /usr/games
-# specify directory for writable game data (like highscore files)
-# default is '.', so you can play without installing game data somewhere
+# directory for writable game data (like highscore files)
+# default is '.' to be able to run program without installation
# RW_GAME_DIR = /var/games
-# uncomment this if your system has no joystick include file
+# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
-# uncomment this if your system has no sound
-# SOUNDS = -DNO_SOUNDS
-
-# choose if you want to allow many global score file entries for one player
-# default is 'MANY_PER_NAME'
-# when installing the game in a multi user environment, choose this
+# choose if more than one global score file entry for one player is allowed
+# (default: MANY_PER_NAME)
+# uncomment to install game in multi-user environment
# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
+# uncomment to install game in single-user environment (default)
# SCORE_ENTRIES = MANY_PER_NAME
-# specify path for cross-compiling (only needed for Windows build)
-CROSS_PATH=/usr/local/cross-tools/i386-mingw32/bin
+# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build)
+CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp
+CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc
-#-----------------------------------------------------------------------------#
-# you should not need to change anything below #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# there should be no need to change anything below
+# -----------------------------------------------------------------------------
.EXPORT_ALL_VARIABLES:
-MAKE = make
-
SRC_DIR = src
MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+# DEFAULT_TARGET = x11
+DEFAULT_TARGET = sdl
+
+
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
+
all:
- @$(MAKE_CMD) TARGET=sdl
+ @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
x11:
@$(MAKE_CMD) TARGET=x11
sdl:
@$(MAKE_CMD) TARGET=sdl
-sdl_old:
- @$(MAKE_CMD) TARGET=sdl USE_SDL_OLD_LIBS=true
-
solaris:
- @$(MAKE_CMD) PLATFORM=solaris
+ @$(MAKE_CMD) PLATFORM=solaris TARGET=x11
-windows:
- @PATH=$(CROSS_PATH):${PATH} $(MAKE_CMD) PLATFORM=windows
+solaris-sdl:
+ @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
+
+mac:
+ @$(MAKE_CMD) PLATFORM=macosx
+
+mac-static:
+ @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static
+
+msdos:
+ @$(MAKE_CMD) PLATFORM=msdos
+
+os2:
+ @$(MAKE_CMD) PLATFORM=os2
+
+cross-msdos:
+ @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
+
+cross-win32:
+ @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
clean:
@$(MAKE_CMD) clean
-#-----------------------------------------------------------------------------#
-# development only stuff #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# development only
+# -----------------------------------------------------------------------------
+
+auto-conf:
+ @$(MAKE_CMD) auto-conf
+
+run: all
+ @./rocksndiamonds --verbose
+
+gdb: all
+ @gdb -batch -x GDB_COMMANDS ./rocksndiamonds
+
+valgrind: all
+ @valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out
+
+enginetest: all
+ ./Scripts/make_enginetest.sh
+
+enginetestcustom: all
+ ./Scripts/make_enginetest.sh custom
+
+enginetestfast: all
+ ./Scripts/make_enginetest.sh fast
+
+enginetestnew: all
+ ./Scripts/make_enginetest.sh new
+
+leveltest: all
+ ./Scripts/make_enginetest.sh leveltest
backup:
- ./Scripts/make_backup.sh src
+ ./Scripts/make_backup.sh src 1
+
+backup2:
+ ./Scripts/make_backup.sh src 2
+
+backup3:
+ ./Scripts/make_backup.sh src 3
backup_lev:
./Scripts/make_backup.sh lev
backup_gfx:
./Scripts/make_backup.sh gfx
+# prerelease:
+# ./Scripts/make_prerelease.sh
+
dist-unix:
./Scripts/make_dist.sh unix .
-dist-dos:
+dist-msdos:
./Scripts/make_dist.sh dos .
-dist: dist-unix dist-dos
+dist-win32:
+ ./Scripts/make_dist.sh win .
+
+dist-macosx:
+ ./Scripts/make_dist.sh mac . $(MAKE)
+
+upload-unix:
+ ./Scripts/make_dist.sh unix . upload
+
+upload-msdos:
+ ./Scripts/make_dist.sh dos . upload
+
+upload-win32:
+ ./Scripts/make_dist.sh win . upload
+
+upload-macosx:
+ ./Scripts/make_dist.sh mac . upload
+
+dist-clean:
+ @$(MAKE_CMD) dist-clean
+
+dist-build-unix:
+ @BUILD_DIST=TRUE $(MAKE) x11
+
+dist-build-win32:
+ @BUILD_DIST=TRUE $(MAKE) cross-win32
+
+dist-build-msdos:
+ @BUILD_DIST=TRUE $(MAKE) cross-msdos
+
+dist-build-all:
+ $(MAKE) clean
+ $(MAKE) dist-build-unix ; $(MAKE) dist-clean
+ $(MAKE) dist-build-win32 ; $(MAKE) dist-clean
+# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean
+
+# dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx
+dist-all: dist-build-all dist-unix dist-win32 dist-macosx
+
+# upload-all: upload-unix upload-msdos upload-win32 upload-macosx
+upload-all: upload-unix upload-win32 upload-macosx
+
+tags:
+ $(MAKE_CMD) tags
depend dep:
$(MAKE_CMD) depend