# =============================================================================
-# Rocks'n'Diamonds Makefile
+# Rocks'n'Diamonds - McDuffin Strikes Back!
# -----------------------------------------------------------------------------
-# (c) 1995-2007 Holger Schemel <info@artsoft.org>
+# (c) 1995-2015 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# Makefile
# =============================================================================
# -----------------------------------------------------------------------------
# (this must be set to "gmake" for some systems)
MAKE = make
-# path to X11 on your system
-X11_PATH = /usr/X11R6
-
# directory for read-only game data (like graphics, sounds, levels)
+# (this directory is usually the game's installation directory)
# default is '.' to be able to run program without installation
-# RO_GAME_DIR = /usr/games
+# RO_GAME_DIR = .
+# use the following setting for Debian / Ubuntu installations:
+# RO_GAME_DIR = /usr/share/games/rocksndiamonds
# directory for writable game data (like highscore files)
+# (if no "scores" directory exists, scores are saved in user data directory)
# default is '.' to be able to run program without installation
-# RW_GAME_DIR = /var/games
+# RW_GAME_DIR = .
+# use the following setting for Debian / Ubuntu installations:
+# RW_GAME_DIR = /var/games/rocksndiamonds
# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
-# choose if more than one global score file entry for one player is allowed
-# (default: MANY_PER_NAME)
-# uncomment to install game in multi-user environment
-# SCORE_ENTRIES = ONE_PER_NAME
-# uncomment to install game in single-user environment (default)
-# SCORE_ENTRIES = MANY_PER_NAME
-
-# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build)
-CROSS_PATH_MSDOS = /usr/local/cross-msdos/i386-msdosdjgpp
+# path for cross-compiling (only needed for non-native Windows build)
CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
-# compile special edition of R'n'D instead of the normal (classic) version
-# SPECIAL_EDITION = rnd_jue
-
# -----------------------------------------------------------------------------
# there should be no need to change anything below
.EXPORT_ALL_VARIABLES:
SRC_DIR = src
-MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+ANDROID_DIR ?= android
-# DEFAULT_TARGET = x11
-DEFAULT_TARGET = sdl
+MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR)
# -----------------------------------------------------------------------------
# -----------------------------------------------------------------------------
all:
- @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
-
-x11:
- @$(MAKE_CMD) TARGET=x11
+ @$(MAKE_CMD)
sdl:
@$(MAKE_CMD) TARGET=sdl
-solaris:
- @$(MAKE_CMD) PLATFORM=solaris TARGET=x11
-
-solaris-sdl:
- @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
+sdl2:
+ @$(MAKE_CMD) TARGET=sdl2
mac:
@$(MAKE_CMD) PLATFORM=macosx
-mac-static:
- @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static
+cross-win32:
+ @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
-msdos:
- @$(MAKE_CMD) PLATFORM=msdos
+android-compile:
+ @$(MAKE_CMD_ANDROID) compile
-os2:
- @$(MAKE_CMD) PLATFORM=os2
+android-package:
+ @$(MAKE_CMD_ANDROID) package
-cross-msdos:
- @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
+android-install:
+ @$(MAKE_CMD_ANDROID) install
-cross-win32:
- @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
+android-assets-toc:
+ @$(MAKE_CMD_ANDROID) assets-toc
+
+android-clean:
+ @$(MAKE_CMD_ANDROID) clean
+
+android: android-package
clean:
@$(MAKE_CMD) clean
+clean-git:
+ @$(MAKE_CMD) clean-git
+
+clean-android: android-clean
+
# -----------------------------------------------------------------------------
-# development, test, distribution build and packaging targets
+# development targets
# -----------------------------------------------------------------------------
+MAKE_ENGINETEST = ./Scripts/make_enginetest.sh
+MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh
+
auto-conf:
@$(MAKE_CMD) auto-conf
valgrind: all
@$(MAKE_CMD) valgrind
+tags:
+ $(MAKE_CMD) tags
+
+depend dep:
+ $(MAKE_CMD) depend
+
enginetest: all
- ./Scripts/make_enginetest.sh
+ $(MAKE_ENGINETEST)
enginetestcustom: all
- ./Scripts/make_enginetest.sh custom
+ $(MAKE_ENGINETEST) custom
enginetestfast: all
- ./Scripts/make_enginetest.sh fast
+ $(MAKE_ENGINETEST) fast
enginetestnew: all
- ./Scripts/make_enginetest.sh new
+ $(MAKE_ENGINETEST) new
leveltest: all
- ./Scripts/make_enginetest.sh leveltest
+ $(MAKE_ENGINETEST) leveltest
levelsketch_images: all
- ./Scripts/make_levelsketch_images.sh
+ $(MAKE_LEVELSKETCH)
-backup:
- ./Scripts/make_backup.sh src 1
-backup2:
- ./Scripts/make_backup.sh src 2
-
-backup3:
- ./Scripts/make_backup.sh src 3
-
-backup_lev:
- ./Scripts/make_backup.sh lev
-
-backup_gfx:
- ./Scripts/make_backup.sh gfx
+# -----------------------------------------------------------------------------
+# distribution targets
+# -----------------------------------------------------------------------------
-# prerelease:
-# ./Scripts/make_prerelease.sh
+MAKE_DIST = ./Scripts/make_dist.sh
dist-clean:
@$(MAKE_CMD) dist-clean
-dist-build-unix:
- @BUILD_DIST=TRUE $(MAKE) x11
+dist-clean-android:
+ @$(MAKE_CMD_ANDROID) dist-clean
-dist-build-msdos:
- @BUILD_DIST=TRUE $(MAKE) cross-msdos
+dist-build-unix:
+ @BUILD_DIST=TRUE $(MAKE)
dist-build-win32:
@BUILD_DIST=TRUE $(MAKE) cross-win32
dist-build-macosx:
- # (this is done by "dist-package-macosx" target)
+ @BUILD_DIST=TRUE $(MAKE)
-dist-package-unix:
- ./Scripts/make_dist.sh unix .
+dist-build-android:
+ @BUILD_DIST=TRUE $(MAKE) android
-dist-package-msdos:
- ./Scripts/make_dist.sh dos .
+dist-package-unix:
+ $(MAKE_DIST) package unix
dist-package-win32:
- ./Scripts/make_dist.sh win .
+ $(MAKE_DIST) package win
dist-package-macosx:
- ./Scripts/make_dist.sh mac . $(MAKE)
+ $(MAKE_DIST) package mac
-dist-upload-unix:
- ./Scripts/make_dist.sh unix . upload
+dist-package-android:
+ $(MAKE_DIST) package android
+
+dist-copy-package-unix:
+ $(MAKE_DIST) copy-package unix
+
+dist-copy-package-win32:
+ $(MAKE_DIST) copy-package win
-dist-upload-msdos:
- ./Scripts/make_dist.sh dos . upload
+dist-copy-package-macosx:
+ $(MAKE_DIST) copy-package mac
+
+dist-copy-package-android:
+ $(MAKE_DIST) copy-package android
+
+dist-upload-unix:
+ $(MAKE_DIST) upload unix
dist-upload-win32:
- ./Scripts/make_dist.sh win . upload
+ $(MAKE_DIST) upload win
dist-upload-macosx:
- ./Scripts/make_dist.sh mac . upload
+ $(MAKE_DIST) upload mac
-dist-build-all:
- $(MAKE) clean
- $(MAKE) dist-build-unix ; $(MAKE) dist-clean
- $(MAKE) dist-build-win32 ; $(MAKE) dist-clean
-# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean
+dist-upload-android:
+ $(MAKE_DIST) upload android
dist-package-all:
$(MAKE) dist-package-unix
$(MAKE) dist-package-win32
$(MAKE) dist-package-macosx
-# $(MAKE) dist-package-msdos
+ $(MAKE) dist-package-android
+
+dist-copy-package-all:
+ $(MAKE) dist-copy-package-unix
+ $(MAKE) dist-copy-package-win32
+ $(MAKE) dist-copy-package-macosx
+ $(MAKE) dist-copy-package-android
dist-upload-all:
$(MAKE) dist-upload-unix
$(MAKE) dist-upload-win32
$(MAKE) dist-upload-macosx
-# $(MAKE) dist-upload-msdos
+ $(MAKE) dist-upload-android
-dist-all: dist-build-all dist-package-all
+dist-release-all: dist-package-all dist-copy-package-all dist-upload-all
-upload-all: dist-upload-all
+package-all: dist-package-all
-tags:
- $(MAKE_CMD) tags
+copy-package-all: dist-copy-package_all
-depend dep:
- $(MAKE_CMD) depend
+upload-all: dist-upload-all
+
+release-all: dist-release-all