-#=============================================================================#
-# Makefile for Rocks'n'Diamonds #
-# (c) 1995-2002 Holger Schemel, info@artsoft.org #
-#=============================================================================#
-
-#-----------------------------------------------------------------------------#
-# configuration section #
-#-----------------------------------------------------------------------------#
-
-# specify command name of your favorite ANSI C compiler
+# =============================================================================
+# Rocks'n'Diamonds - McDuffin Strikes Back!
+# -----------------------------------------------------------------------------
+# (c) 1995-2015 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# Makefile
+# =============================================================================
+
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
+
+# command name of your favorite ANSI C compiler
# (this must be set to "cc" for some systems)
CC = gcc
-# specify command name of GNU make on your system
+# command name of GNU make on your system
# (this must be set to "gmake" for some systems)
MAKE = make
-# specify path to X11 on your system
-X11_PATH = /usr/X11R6
-
-# specify directory for read-only game data (like graphics, sounds, levels)
-# default is '.', so you can play without installing game data somewhere
-# RO_GAME_DIR = /usr/games
-
-# specify directory for writable game data (like highscore files)
-# default is '.', so you can play without installing game data somewhere
-# RW_GAME_DIR = /var/games
-
-# uncomment this if your system has no joystick include file
+# directory for read-only game data (like graphics, sounds, levels)
+# (this directory is usually the game's installation directory)
+# default is '.' to be able to run program without installation
+# RO_GAME_DIR = .
+# use the following setting for Debian / Ubuntu installations:
+# RO_GAME_DIR = /usr/share/games/rocksndiamonds
+
+# directory for writable game data (like highscore files)
+# (if no "scores" directory exists, scores are saved in user data directory)
+# default is '.' to be able to run program without installation
+# RW_GAME_DIR = .
+# use the following setting for Debian / Ubuntu installations:
+# RW_GAME_DIR = /var/games/rocksndiamonds
+
+# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
-# choose if you want to allow many global score file entries for one player
-# default is 'MANY_PER_NAME'
-# when installing the game in a multi user environment, choose this
-# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
-# SCORE_ENTRIES = MANY_PER_NAME
+# path for cross-compiling (only needed for non-native Windows build)
+CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
-# specify paths for cross-compiling (only needed for MS-DOS and Win32 build)
-CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp
-CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc
-#-----------------------------------------------------------------------------#
-# you should not need to change anything below #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# there should be no need to change anything below
+# -----------------------------------------------------------------------------
.EXPORT_ALL_VARIABLES:
SRC_DIR = src
+ANDROID_DIR ?= android
+
MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR)
-DEFAULT_TARGET = x11
-# DEFAULT_TARGET = sdl
-all:
- @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
-x11:
- @$(MAKE_CMD) TARGET=x11
+all:
+ @$(MAKE_CMD)
sdl:
@$(MAKE_CMD) TARGET=sdl
-solaris:
- @$(MAKE_CMD) PLATFORM=solaris TARGET=x11
-
-solaris-sdl:
- @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
+sdl2:
+ @$(MAKE_CMD) TARGET=sdl2
mac:
@$(MAKE_CMD) PLATFORM=macosx
-msdos:
- @$(MAKE_CMD) PLATFORM=msdos
-
-cross-msdos:
- @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
-
cross-win32:
@PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
+android-compile:
+ @$(MAKE_CMD_ANDROID) compile
+
+android-package:
+ @$(MAKE_CMD_ANDROID) package
+
+android-install:
+ @$(MAKE_CMD_ANDROID) install
+
+android-assets-toc:
+ @$(MAKE_CMD_ANDROID) assets-toc
+
+android-clean:
+ @$(MAKE_CMD_ANDROID) clean
+
+android: android-package
+
clean:
@$(MAKE_CMD) clean
+clean-git:
+ @$(MAKE_CMD) clean-git
+
+clean-android: android-clean
-#-----------------------------------------------------------------------------#
-# development only stuff #
-#-----------------------------------------------------------------------------#
+
+# -----------------------------------------------------------------------------
+# development targets
+# -----------------------------------------------------------------------------
+
+MAKE_ENGINETEST = ./Scripts/make_enginetest.sh
+MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh
auto-conf:
- ./Scripts/create_element_defs.pl --graphics > src/conf_gfx.h
- ./Scripts/create_element_defs.pl --sounds > src/conf_snd.h
- ./Scripts/create_element_defs.pl --chars > src/conf_chr.c
- ./Scripts/create_element_defs.pl --generic > src/conf_gen.c
- ./Scripts/create_element_defs.pl --el2gfx > src/conf_e2g.c
+ @$(MAKE_CMD) auto-conf
+
+run: all
+ @$(MAKE_CMD) run
-run:
- @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && ./rocksndiamonds --verbose
+gdb: all
+ @$(MAKE_CMD) gdb
-gdb:
- @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && gdb ./rocksndiamonds
+valgrind: all
+ @$(MAKE_CMD) valgrind
-backup:
- ./Scripts/make_backup.sh src
+tags:
+ $(MAKE_CMD) tags
-backup_lev:
- ./Scripts/make_backup.sh lev
+depend dep:
+ $(MAKE_CMD) depend
-backup_gfx:
- ./Scripts/make_backup.sh gfx
+enginetest: all
+ $(MAKE_ENGINETEST)
-dist-unix:
- ./Scripts/make_dist.sh unix .
+enginetestcustom: all
+ $(MAKE_ENGINETEST) custom
-dist-msdos:
- ./Scripts/make_dist.sh dos .
+enginetestfast: all
+ $(MAKE_ENGINETEST) fast
-dist-win32:
- ./Scripts/make_dist.sh win .
+enginetestnew: all
+ $(MAKE_ENGINETEST) new
-dist-macosx:
- ./Scripts/make_dist.sh mac . $(MAKE)
+leveltest: all
+ $(MAKE_ENGINETEST) leveltest
-upload-unix:
- ./Scripts/make_dist.sh unix . upload
+levelsketch_images: all
+ $(MAKE_LEVELSKETCH)
-upload-msdos:
- ./Scripts/make_dist.sh dos . upload
-upload-win32:
- ./Scripts/make_dist.sh win . upload
+# -----------------------------------------------------------------------------
+# distribution targets
+# -----------------------------------------------------------------------------
-upload-macosx:
- ./Scripts/make_dist.sh mac . upload
+MAKE_DIST = ./Scripts/make_dist.sh
dist-clean:
@$(MAKE_CMD) dist-clean
-dist-build-all:
- $(MAKE) clean
- @BUILD_DIST=TRUE $(MAKE) x11 ; $(MAKE) dist-clean
- @BUILD_DIST=TRUE $(MAKE) cross-win32 ; $(MAKE) dist-clean
- @BUILD_DIST=TRUE $(MAKE) cross-msdos ; $(MAKE) dist-clean
+dist-clean-android:
+ @$(MAKE_CMD_ANDROID) dist-clean
-dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx
+dist-build-unix:
+ @BUILD_DIST=TRUE $(MAKE)
-upload-all: upload-unix upload-msdos upload-win32 upload-macosx
+dist-build-win32:
+ @BUILD_DIST=TRUE $(MAKE) cross-win32
-depend dep:
- $(MAKE_CMD) depend
+dist-build-macosx:
+ @BUILD_DIST=TRUE $(MAKE)
+
+dist-build-android:
+ @BUILD_DIST=TRUE $(MAKE) android
+
+dist-package-unix:
+ $(MAKE_DIST) package unix
+
+dist-package-win32:
+ $(MAKE_DIST) package win
+
+dist-package-macosx:
+ $(MAKE_DIST) package mac
+
+dist-package-android:
+ $(MAKE_DIST) package android
+
+dist-copy-package-unix:
+ $(MAKE_DIST) copy-package unix
+
+dist-copy-package-win32:
+ $(MAKE_DIST) copy-package win
+
+dist-copy-package-macosx:
+ $(MAKE_DIST) copy-package mac
+
+dist-copy-package-android:
+ $(MAKE_DIST) copy-package android
+
+dist-upload-unix:
+ $(MAKE_DIST) upload unix
+
+dist-upload-win32:
+ $(MAKE_DIST) upload win
+
+dist-upload-macosx:
+ $(MAKE_DIST) upload mac
+
+dist-upload-android:
+ $(MAKE_DIST) upload android
+
+dist-package-all:
+ $(MAKE) dist-package-unix
+ $(MAKE) dist-package-win32
+ $(MAKE) dist-package-macosx
+ $(MAKE) dist-package-android
+
+dist-copy-package-all:
+ $(MAKE) dist-copy-package-unix
+ $(MAKE) dist-copy-package-win32
+ $(MAKE) dist-copy-package-macosx
+ $(MAKE) dist-copy-package-android
+
+dist-upload-all:
+ $(MAKE) dist-upload-unix
+ $(MAKE) dist-upload-win32
+ $(MAKE) dist-upload-macosx
+ $(MAKE) dist-upload-android
+
+dist-release-all: dist-package-all dist-copy-package-all dist-upload-all
+
+package-all: dist-package-all
+
+copy-package-all: dist-copy-package_all
+
+upload-all: dist-upload-all
+
+release-all: dist-release-all