-#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.4.0 #
-# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de #
-#=============================================================================#
+# =============================================================================
+# Rocks'n'Diamonds - McDuffin Strikes Back!
+# -----------------------------------------------------------------------------
+# (c) 1995-2015 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# Makefile
+# =============================================================================
+
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
+
+# command name of your favorite ANSI C compiler
+# (this must be set to "cc" for some systems)
+CC = gcc
-#-----------------------------------------------------------------------------#
-# configuration section #
-#-----------------------------------------------------------------------------#
+# command name of GNU make on your system
+# (this must be set to "gmake" for some systems)
+MAKE = make
-# specify your favorite ANSI C compiler
-CC = gcc
+# directory for read-only game data (like graphics, sounds, levels)
+# (this directory is usually the game's installation directory)
+# default is '.' to be able to run program without installation
+# RO_GAME_DIR = .
+# use the following setting for Debian / Ubuntu installations:
+# RO_GAME_DIR = /usr/share/games/rocksndiamonds
+
+# directory for writable game data (like highscore files)
+# (if no "scores" directory exists, scores are saved in user data directory)
+# default is '.' to be able to run program without installation
+# RW_GAME_DIR = .
+# use the following setting for Debian / Ubuntu installations:
+# RW_GAME_DIR = /var/games/rocksndiamonds
+
+# uncomment if system has no joystick include file
+# JOYSTICK = -DNO_JOYSTICK
-# explicitely choose your platform, if defaults doesn't work right
-# needed for SUN/Solaris; Linux and DOS work fine with auto detection
-# PLATFORM = solaris
-# PLATFORM = unix
-# PLATFORM = dos
+# path for cross-compiling (only needed for non-native Windows build)
+CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
-# specify path to X11 on your system
-# if undefined, use system defaults (works with Linux/gcc/libc5)
-X11_PATH = /usr/X11
-# specify directory for read-only game data (like graphics, sounds, levels)
-# default is '.', so you can play without installing game data somewhere
-# RO_GAME_DIR = /usr/games
+# -----------------------------------------------------------------------------
+# there should be no need to change anything below
+# -----------------------------------------------------------------------------
-# specify directory for writable game data (like highscore files)
-# default is '.', so you can play without installing game data somewhere
-# RW_GAME_DIR = /var/games
+.EXPORT_ALL_VARIABLES:
-# uncomment this if your system has no joystick include file
-# JOYSTICK = -DNO_JOYSTICK
+SRC_DIR = src
+ANDROID_DIR ?= android
-# uncomment this if your system has no sound
-# SOUNDS = -DNO_SOUNDS
+MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR)
-# choose if you want to allow many global score file entries for one player
-# default is 'MANY_PER_NAME'
-# when installing the game in a multi user environment, choose this
-# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
-# SCORE_ENTRIES = MANY_PER_NAME
-#-----------------------------------------------------------------------------#
-# you should not need to change anything below #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
-.EXPORT_ALL_VARIABLES:
+all:
+ @$(MAKE_CMD)
-MAKE = make
+sdl:
+ @$(MAKE_CMD) TARGET=sdl
-SRC_DIR = src
-MAKE_CMD = @$(MAKE) -C $(SRC_DIR)
+sdl2:
+ @$(MAKE_CMD) TARGET=sdl2
-all:
- $(MAKE_CMD)
+mac:
+ @$(MAKE_CMD) PLATFORM=macosx
+
+cross-win32:
+ @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
+
+android-compile:
+ @$(MAKE_CMD_ANDROID) compile
+
+android-package:
+ @$(MAKE_CMD_ANDROID) package
+
+android-install:
+ @$(MAKE_CMD_ANDROID) install
-solaris:
- $(MAKE_CMD) PLATFORM=solaris
+android-assets-toc:
+ @$(MAKE_CMD_ANDROID) assets-toc
+
+android-clean:
+ @$(MAKE_CMD_ANDROID) clean
+
+android: android-package
clean:
- $(MAKE_CMD) clean
+ @$(MAKE_CMD) clean
+
+clean-git:
+ @$(MAKE_CMD) clean-git
+
+clean-android: android-clean
+
+
+# -----------------------------------------------------------------------------
+# development targets
+# -----------------------------------------------------------------------------
+
+MAKE_ENGINETEST = ./Scripts/make_enginetest.sh
+MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh
+
+auto-conf:
+ @$(MAKE_CMD) auto-conf
+
+run: all
+ @$(MAKE_CMD) run
+
+gdb: all
+ @$(MAKE_CMD) gdb
+
+valgrind: all
+ @$(MAKE_CMD) valgrind
+
+tags:
+ $(MAKE_CMD) tags
+
+depend dep:
+ $(MAKE_CMD) depend
+
+enginetest: all
+ $(MAKE_ENGINETEST)
+
+enginetestcustom: all
+ $(MAKE_ENGINETEST) custom
+
+enginetestfast: all
+ $(MAKE_ENGINETEST) fast
+
+enginetestnew: all
+ $(MAKE_ENGINETEST) new
+
+leveltest: all
+ $(MAKE_ENGINETEST) leveltest
+
+levelsketch_images: all
+ $(MAKE_LEVELSKETCH)
+
+
+# -----------------------------------------------------------------------------
+# distribution targets
+# -----------------------------------------------------------------------------
+
+MAKE_DIST = ./Scripts/make_dist.sh
+
+dist-clean:
+ @$(MAKE_CMD) dist-clean
+
+dist-clean-android:
+ @$(MAKE_CMD_ANDROID) dist-clean
+
+dist-build-unix:
+ @BUILD_DIST=TRUE $(MAKE)
+
+dist-build-win32:
+ @BUILD_DIST=TRUE $(MAKE) cross-win32
+
+dist-build-macosx:
+ @BUILD_DIST=TRUE $(MAKE)
+
+dist-build-android:
+ @BUILD_DIST=TRUE $(MAKE) android
+
+dist-package-unix:
+ $(MAKE_DIST) package unix
+
+dist-package-win32:
+ $(MAKE_DIST) package win
+
+dist-package-macosx:
+ $(MAKE_DIST) package mac
+
+dist-package-android:
+ $(MAKE_DIST) package android
+
+dist-copy-package-unix:
+ $(MAKE_DIST) copy-package unix
+
+dist-copy-package-win32:
+ $(MAKE_DIST) copy-package win
+
+dist-copy-package-macosx:
+ $(MAKE_DIST) copy-package mac
+
+dist-copy-package-android:
+ $(MAKE_DIST) copy-package android
+
+dist-upload-unix:
+ $(MAKE_DIST) upload unix
+
+dist-upload-win32:
+ $(MAKE_DIST) upload win
+
+dist-upload-macosx:
+ $(MAKE_DIST) upload mac
+
+dist-upload-android:
+ $(MAKE_DIST) upload android
+
+dist-package-all:
+ $(MAKE) dist-package-unix
+ $(MAKE) dist-package-win32
+ $(MAKE) dist-package-macosx
+ $(MAKE) dist-package-android
+
+dist-copy-package-all:
+ $(MAKE) dist-copy-package-unix
+ $(MAKE) dist-copy-package-win32
+ $(MAKE) dist-copy-package-macosx
+ $(MAKE) dist-copy-package-android
+
+dist-upload-all:
+ $(MAKE) dist-upload-unix
+ $(MAKE) dist-upload-win32
+ $(MAKE) dist-upload-macosx
+ $(MAKE) dist-upload-android
+
+dist-release-all: dist-package-all dist-copy-package-all dist-upload-all
+
+package-all: dist-package-all
+
+copy-package-all: dist-copy-package-all
+
+upload-all: dist-upload-all
+
+release-all: dist-release-all