-#=============================================================================#
-# Makefile for Rocks'n'Diamonds #
-# (c) 1995-2002 Holger Schemel, info@artsoft.org #
-#=============================================================================#
-
-#-----------------------------------------------------------------------------#
-# configuration section #
-#-----------------------------------------------------------------------------#
-
-# specify command name of your favorite ANSI C compiler
+# =============================================================================
+# Rocks'n'Diamonds - McDuffin Strikes Back!
+# -----------------------------------------------------------------------------
+# (c) 1995-2015 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# Makefile
+# =============================================================================
+
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
+
+# command name of your favorite ANSI C compiler
# (this must be set to "cc" for some systems)
CC = gcc
-# specify command name of GNU make on your system
+# command name of GNU make on your system
# (this must be set to "gmake" for some systems)
MAKE = make
-# specify path to X11 on your system
-X11_PATH = /usr/X11R6
-
-# specify directory for read-only game data (like graphics, sounds, levels)
-# default is '.', so you can play without installing game data somewhere
-# RO_GAME_DIR = /usr/games
-
-# specify directory for writable game data (like highscore files)
-# default is '.', so you can play without installing game data somewhere
-# RW_GAME_DIR = /var/games
-
-# uncomment this if your system has no joystick include file
+# directory for read-only game data (like graphics, sounds, levels)
+# (this directory is usually the game's installation directory)
+# default is '.' to be able to run program without installation
+# RO_GAME_DIR = .
+# use the following setting for Debian / Ubuntu installations:
+# RO_GAME_DIR = /usr/share/games/rocksndiamonds
+
+# directory for writable game data (like highscore files)
+# (if no "scores" directory exists, scores are saved in user data directory)
+# default is '.' to be able to run program without installation
+# RW_GAME_DIR = .
+# use the following setting for Debian / Ubuntu installations:
+# RW_GAME_DIR = /var/games/rocksndiamonds
+
+# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
-# choose if you want to allow many global score file entries for one player
-# default is 'MANY_PER_NAME'
-# when installing the game in a multi user environment, choose this
-# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
-# SCORE_ENTRIES = MANY_PER_NAME
+# path for cross-compiling (only needed for non-native Windows build)
+CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
-# specify paths for cross-compiling (only needed for MS-DOS and Win32 build)
-CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp
-CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc
-#-----------------------------------------------------------------------------#
-# you should not need to change anything below #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# there should be no need to change anything below
+# -----------------------------------------------------------------------------
.EXPORT_ALL_VARIABLES:
SRC_DIR = src
MAKE_CMD = $(MAKE) -C $(SRC_DIR)
-DEFAULT_TARGET = x11
-# DEFAULT_TARGET = sdl
-all:
- @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
-x11:
- @$(MAKE_CMD) TARGET=x11
+all:
+ @$(MAKE_CMD)
sdl:
@$(MAKE_CMD) TARGET=sdl
-solaris:
- @$(MAKE_CMD) PLATFORM=solaris TARGET=x11
-
-solaris-sdl:
- @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
+sdl2:
+ @$(MAKE_CMD) TARGET=sdl2
mac:
@$(MAKE_CMD) PLATFORM=macosx
-msdos:
- @$(MAKE_CMD) PLATFORM=msdos
-
-cross-msdos:
- @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
-
cross-win32:
@PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
clean:
@$(MAKE_CMD) clean
+clean-git:
+ @$(MAKE_CMD) clean-git
+
-#-----------------------------------------------------------------------------#
-# development only stuff #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# development, test, distribution build and packaging targets
+# -----------------------------------------------------------------------------
auto-conf:
- ./Scripts/create_element_defs.pl --graphics > src/conf_gfx.h
- ./Scripts/create_element_defs.pl --sounds > src/conf_snd.h
- ./Scripts/create_element_defs.pl --chars > src/conf_chr.c
- ./Scripts/create_element_defs.pl --custom > src/conf_cus.c
- ./Scripts/create_element_defs.pl --el2gfx > src/conf_e2g.c
+ @$(MAKE_CMD) auto-conf
-run:
- @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && ./rocksndiamonds --verbose
+run: all
+ @$(MAKE_CMD) run
-gdb:
- @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && gdb ./rocksndiamonds
+gdb: all
+ @$(MAKE_CMD) gdb
-enginetest:
+valgrind: all
+ @$(MAKE_CMD) valgrind
+
+enginetest: all
./Scripts/make_enginetest.sh
-backup:
- ./Scripts/make_backup.sh src
+enginetestcustom: all
+ ./Scripts/make_enginetest.sh custom
-backup_lev:
- ./Scripts/make_backup.sh lev
+enginetestfast: all
+ ./Scripts/make_enginetest.sh fast
-backup_gfx:
- ./Scripts/make_backup.sh gfx
+enginetestnew: all
+ ./Scripts/make_enginetest.sh new
-dist-unix:
- ./Scripts/make_dist.sh unix .
+leveltest: all
+ ./Scripts/make_enginetest.sh leveltest
-dist-msdos:
- ./Scripts/make_dist.sh dos .
+levelsketch_images: all
+ ./Scripts/make_levelsketch_images.sh
-dist-win32:
- ./Scripts/make_dist.sh win .
+dist-clean:
+ @$(MAKE_CMD) dist-clean
-dist-macosx:
- ./Scripts/make_dist.sh mac . $(MAKE)
+dist-build-unix:
+ @BUILD_DIST=TRUE $(MAKE)
-upload-unix:
- ./Scripts/make_dist.sh unix . upload
+dist-build-win32:
+ @BUILD_DIST=TRUE $(MAKE) cross-win32
-upload-msdos:
- ./Scripts/make_dist.sh dos . upload
+dist-build-macosx:
+ @BUILD_DIST=TRUE $(MAKE)
-upload-win32:
- ./Scripts/make_dist.sh win . upload
+dist-package-unix:
+ ./Scripts/make_dist.sh package unix
-upload-macosx:
- ./Scripts/make_dist.sh mac . upload
+dist-package-win32:
+ ./Scripts/make_dist.sh package win
-dist-clean:
- @$(MAKE_CMD) dist-clean
+dist-package-macosx:
+ ./Scripts/make_dist.sh package mac
+
+dist-upload-unix:
+ ./Scripts/make_dist.sh upload unix
+
+dist-upload-win32:
+ ./Scripts/make_dist.sh upload win
+
+dist-upload-macosx:
+ ./Scripts/make_dist.sh upload mac
+
+dist-package-all:
+ $(MAKE) dist-package-unix
+ $(MAKE) dist-package-win32
+ $(MAKE) dist-package-macosx
+
+dist-upload-all:
+ $(MAKE) dist-upload-unix
+ $(MAKE) dist-upload-win32
+ $(MAKE) dist-upload-macosx
-dist-build-all:
- $(MAKE) clean
- @BUILD_DIST=TRUE $(MAKE) x11 ; $(MAKE) dist-clean
- @BUILD_DIST=TRUE $(MAKE) cross-win32 ; $(MAKE) dist-clean
- @BUILD_DIST=TRUE $(MAKE) cross-msdos ; $(MAKE) dist-clean
+package-all: dist-package-all
-dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx
+upload-all: dist-upload-all
-upload-all: upload-unix upload-msdos upload-win32 upload-macosx
+tags:
+ $(MAKE_CMD) tags
depend dep:
$(MAKE_CMD) depend