MAKE = make
# directory for read-only game data (like graphics, sounds, levels)
+# (this directory is usually the game's installation directory)
# default is '.' to be able to run program without installation
-# RO_GAME_DIR = /usr/games
+# RO_GAME_DIR = .
# use the following setting for Debian / Ubuntu installations:
# RO_GAME_DIR = /usr/share/games/rocksndiamonds
# directory for writable game data (like highscore files)
+# (if no "scores" directory exists, scores are saved in user data directory)
# default is '.' to be able to run program without installation
-# RW_GAME_DIR = /var/games
+# RW_GAME_DIR = .
# use the following setting for Debian / Ubuntu installations:
# RW_GAME_DIR = /var/games/rocksndiamonds
# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
-# choose if more than one global score file entry for one player is allowed
-# (default: MANY_PER_NAME)
-# uncomment to install game in multi-user environment
-# SCORE_ENTRIES = ONE_PER_NAME
-# uncomment to install game in single-user environment (default)
-# SCORE_ENTRIES = MANY_PER_NAME
-
# path for cross-compiling (only needed for non-native Windows build)
CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc