-#=============================================================================#
-# Makefile for Rocks'n'Diamonds 1.2 #
-# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de #
-#=============================================================================#
-
-#-----------------------------------------------------------------------------#
-# configuration section #
-#-----------------------------------------------------------------------------#
-
-# specify your favorite ANSI C compiler
+# =============================================================================
+# Rocks'n'Diamonds - McDuffin Strikes Back!
+# -----------------------------------------------------------------------------
+# (c) 1995-2015 by Artsoft Entertainment
+# Holger Schemel
+# info@artsoft.org
+# http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# Makefile
+# =============================================================================
+
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
+
+# command name of your favorite ANSI C compiler
+# (this must be set to "cc" for some systems)
CC = gcc
-# explicitely choose your platform, if defaults doesn't work right
-# needed for SUN/Solaris; Linux and DOS work fine with auto detection
-# PLATFORM = solaris
-# PLATFORM = unix
-# PLATFORM = dos
+# command name of GNU make on your system
+# (this must be set to "gmake" for some systems)
+MAKE = make
-# specify path to X11 on your system
-# if undefined, use system defaults (works fine with Linux/gcc)
-# X11_PATH = /usr/X11
+# directory for read-only game data (like graphics, sounds, levels)
+# default is '.' to be able to run program without installation
+# RO_GAME_DIR = /usr/games
+# use the following setting for Debian / Ubuntu installations:
+# RO_GAME_DIR = /usr/share/games/rocksndiamonds
-# specify path to install game data (graphics, sounds, levels, scores)
-# default is '.', so you can play without installing game data somewhere
-# GAME_DIR = /usr/local/games
+# directory for writable game data (like highscore files)
+# default is '.' to be able to run program without installation
+# RW_GAME_DIR = /var/games
+# use the following setting for Debian / Ubuntu installations:
+# RW_GAME_DIR = /var/games/rocksndiamonds
-# uncomment this if your system has no joystick include file
+# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
-# uncomment this if your system has no sound
-# SOUNDS = -DNO_SOUNDS
-
-# choose if you want to allow many global score file entries for one player
-# default is 'MANY_PER_NAME'
-# when installing the game in a multi user environment, choose this
+# choose if more than one global score file entry for one player is allowed
+# (default: MANY_PER_NAME)
+# uncomment to install game in multi-user environment
# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
+# uncomment to install game in single-user environment (default)
# SCORE_ENTRIES = MANY_PER_NAME
-#-----------------------------------------------------------------------------#
-# you should not need to change anything below #
-#-----------------------------------------------------------------------------#
+# path for cross-compiling (only needed for non-native Windows build)
+CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
-.EXPORT_ALL_VARIABLES:
-MAKE = make
+# -----------------------------------------------------------------------------
+# there should be no need to change anything below
+# -----------------------------------------------------------------------------
+
+.EXPORT_ALL_VARIABLES:
SRC_DIR = src
-MAKE_CMD = @$(MAKE) -C $(SRC_DIR)
+MAKE_CMD = $(MAKE) -C $(SRC_DIR)
+
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
all:
- $(MAKE_CMD)
+ @$(MAKE_CMD)
+
+sdl:
+ @$(MAKE_CMD) TARGET=sdl
+
+sdl2:
+ @$(MAKE_CMD) TARGET=sdl2
-solaris:
- $(MAKE_CMD) PLATFORM=solaris
+mac:
+ @$(MAKE_CMD) PLATFORM=macosx
+
+cross-win32:
+ @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
clean:
- $(MAKE_CMD) clean
+ @$(MAKE_CMD) clean
+
+clean-git:
+ @$(MAKE_CMD) clean-git
+
+
+# -----------------------------------------------------------------------------
+# development, test, distribution build and packaging targets
+# -----------------------------------------------------------------------------
+
+auto-conf:
+ @$(MAKE_CMD) auto-conf
+
+run: all
+ @$(MAKE_CMD) run
+
+gdb: all
+ @$(MAKE_CMD) gdb
+
+valgrind: all
+ @$(MAKE_CMD) valgrind
+
+enginetest: all
+ ./Scripts/make_enginetest.sh
+
+enginetestcustom: all
+ ./Scripts/make_enginetest.sh custom
+
+enginetestfast: all
+ ./Scripts/make_enginetest.sh fast
+
+enginetestnew: all
+ ./Scripts/make_enginetest.sh new
+
+leveltest: all
+ ./Scripts/make_enginetest.sh leveltest
+
+levelsketch_images: all
+ ./Scripts/make_levelsketch_images.sh
+
+dist-clean:
+ @$(MAKE_CMD) dist-clean
+
+dist-build-unix:
+ @BUILD_DIST=TRUE $(MAKE)
+
+dist-build-win32:
+ @BUILD_DIST=TRUE $(MAKE) cross-win32
+
+dist-build-macosx:
+ @BUILD_DIST=TRUE $(MAKE)
+
+dist-package-unix:
+ ./Scripts/make_dist.sh package unix
+
+dist-package-win32:
+ ./Scripts/make_dist.sh package win
+
+dist-package-macosx:
+ ./Scripts/make_dist.sh package mac
+
+dist-upload-unix:
+ ./Scripts/make_dist.sh upload unix
+
+dist-upload-win32:
+ ./Scripts/make_dist.sh upload win
+
+dist-upload-macosx:
+ ./Scripts/make_dist.sh upload mac
+
+dist-package-all:
+ $(MAKE) dist-package-unix
+ $(MAKE) dist-package-win32
+ $(MAKE) dist-package-macosx
+
+dist-upload-all:
+ $(MAKE) dist-upload-unix
+ $(MAKE) dist-upload-win32
+ $(MAKE) dist-upload-macosx
+
+package-all: dist-package-all
+
+upload-all: dist-upload-all
+
+tags:
+ $(MAKE_CMD) tags
+
+depend dep:
+ $(MAKE_CMD) depend