-#=============================================================================#
-# Makefile for Rocks'n'Diamonds #
-# (c) 1995-2002 Holger Schemel, info@artsoft.org #
-#=============================================================================#
+# =============================================================================
+# Rocks'n'Diamonds Makefile
+# -----------------------------------------------------------------------------
+# (c) 1995-2003 Holger Schemel <info@artsoft.org>
+# =============================================================================
-#-----------------------------------------------------------------------------#
-# configuration section #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
-# specify command name of your favorite ANSI C compiler
+# command name of your favorite ANSI C compiler
# (this must be set to "cc" for some systems)
CC = gcc
-# specify command name of GNU make on your system
+# command name of GNU make on your system
# (this must be set to "gmake" for some systems)
MAKE = make
-# specify path to X11 on your system
+# path to X11 on your system
X11_PATH = /usr/X11R6
-# specify directory for read-only game data (like graphics, sounds, levels)
-# default is '.', so you can play without installing game data somewhere
+# directory for read-only game data (like graphics, sounds, levels)
+# default is '.' to be able to run program without installation
# RO_GAME_DIR = /usr/games
-# specify directory for writable game data (like highscore files)
-# default is '.', so you can play without installing game data somewhere
+# directory for writable game data (like highscore files)
+# default is '.' to be able to run program without installation
# RW_GAME_DIR = /var/games
-# uncomment this if your system has no joystick include file
+# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
-# choose if you want to allow many global score file entries for one player
-# default is 'MANY_PER_NAME'
-# when installing the game in a multi user environment, choose this
+# choose if more than one global score file entry for one player is allowed
+# (default: MANY_PER_NAME)
+# uncomment to install game in multi-user environment
# SCORE_ENTRIES = ONE_PER_NAME
-# when installing the game in a single user environment, choose this
+# uncomment to install game in single-user environment (default)
# SCORE_ENTRIES = MANY_PER_NAME
-# specify paths for cross-compiling (only needed for MS-DOS and Win32 build)
+# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build)
CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp
CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc
-#-----------------------------------------------------------------------------#
-# you should not need to change anything below #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# there should be no need to change anything below
+# -----------------------------------------------------------------------------
.EXPORT_ALL_VARIABLES:
SRC_DIR = src
MAKE_CMD = $(MAKE) -C $(SRC_DIR)
-DEFAULT_TARGET = x11
-# DEFAULT_TARGET = sdl
+# DEFAULT_TARGET = x11
+DEFAULT_TARGET = sdl
+
+
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
all:
@$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
@$(MAKE_CMD) clean
-#-----------------------------------------------------------------------------#
-# development only stuff #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# development only
+# -----------------------------------------------------------------------------
auto-conf:
- ./Scripts/create_element_defs.pl --graphics > src/conf_gfx.h
- ./Scripts/create_element_defs.pl --sounds > src/conf_snd.h
- ./Scripts/create_element_defs.pl --chars > src/conf_chr.c
- ./Scripts/create_element_defs.pl --custom > src/conf_cus.c
- ./Scripts/create_element_defs.pl --el2gfx > src/conf_e2g.c
+ @$(MAKE_CMD) auto-conf
run:
@$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && ./rocksndiamonds --verbose
gdb:
@$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && gdb ./rocksndiamonds
+valgrind:
+ valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out
+
enginetest:
./Scripts/make_enginetest.sh
+enginetestcustom:
+ ./Scripts/make_enginetest.sh custom
+
enginetestfast:
./Scripts/make_enginetest.sh fast
dist-clean:
@$(MAKE_CMD) dist-clean
+dist-build-unix:
+ @BUILD_DIST=TRUE $(MAKE) x11
+
+dist-build-win32:
+ @BUILD_DIST=TRUE $(MAKE) cross-win32
+
+dist-build-msdos:
+ @BUILD_DIST=TRUE $(MAKE) cross-msdos
+
dist-build-all:
$(MAKE) clean
- @BUILD_DIST=TRUE $(MAKE) x11 ; $(MAKE) dist-clean
- @BUILD_DIST=TRUE $(MAKE) cross-win32 ; $(MAKE) dist-clean
- @BUILD_DIST=TRUE $(MAKE) cross-msdos ; $(MAKE) dist-clean
+ $(MAKE) dist-build-unix ; $(MAKE) dist-clean
+ $(MAKE) dist-build-win32 ; $(MAKE) dist-clean
+ $(MAKE) dist-build-msdos ; $(MAKE) dist-clean
dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx