+2005-11-28
+ * fixed bug which prevented "global.num_toons: 0" from working
+
+2005-11-27
+ * major code cleanup (removed all these annoying "#if 0" blocks)
+
+2005-11-26
+ * added custom element actions for CE change page in level editor
+
+2005-11-19
+ * fixed music initialization bug in init.c (thanks to David Binderman)
+ * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan)
+ (this bug must probably be fixed at other places, too)
+
+2005-10-16
+ * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h
+ (should be '#include <SDL.h>' instead)
+
+2005-08-20
+ * fixed bug which prevented "walkable from no direction" from working
+ (due to compatibility code overwriting this setting after loading)
+
+2005-08-15
+ * fixed bug on Mac OS X (use of reserved name "Random") in EM engine
+
+2005-08-07
+ * version number temporarily set to 3.1.1 (intermediate bugfix release)
+ * version 3.1.1 released
+
+2005-08-07
+ * changed some va_arg() arguments from 'long' to 'int', fixing problems
+ on 64-bit architecture systems with LP64 data model
+
+2005-08-06
+ * fixed bug with bombs not exploding when hitting the last level line
+ (introduced after the release of 3.1.0)
+
+2005-08-06
+ * added support for dumping small-sized level sketches from editor
+
+2005-07-24
+ * added recognition of "trigger element" for "change digged element to"
+ (this is not really what the "trigger element" was made for, but its
+ use may seem obvious for leaving back digged elements unchanged)
+
+2005-07-23
+ * fixed multiple warnings about failed joystick device initialization
+
+2005-06-27
+ * fixed bug with dynamite dropped on top of just dropped custom element
+ (collect dynamite, collect CE, drop CE => dynamite was also dropped);
+ dynamite can still be dropped, but drop key must be released before
+
+2005-06-27
+ * fixed bug with wrong start directory when started from file browser
+ (due to this bug, R'n'D could not be started from KDE's Konqueror)
+
+2005-06-26
+ * fixed bug causing "change when impact" on player not working
+ * fixed wrong priority of "hitting something" over "hitting <element>"
+ * fixed wrong priority of "hit by something" over "hit by <element>"
+
+2005-06-14
+ * fixed graphical bug which caused the player (being Murphy) to show
+ collecting animations although the element was collected by penguin
+
+2005-06-08
+ * fixed two bugs causing wrong door background graphics in system.c
+ (in functions "SetBackgroundBitmap()" and "DrawingOnBackground()")
+
+2005-06-06
+ * fixed graphic bug with exploding bomb and R'n'D graphics in EM engine
+ * added "no direction" to "walkable/passable from" selectbox options
+
+2005-06-05
+ * enhanced tape autoplay to accept "autoplay <set> [<nr> ...]" format
+ * in tape autoplay, not only report broken, but also missing tapes
+
+2005-05-31
+ * uploaded pre-release (test) version 3.2.0-2 binary and source code
+
+2005-05-27
+ * fixed small bug with "linear" animation not working for active lamp
+
2005-05-24
* fixed bug with moving up despite gravity due to "block last field"
* fixed small bug with wrong draw offset when typing name in main menu
* when reading user names from "passwd", ignore data after first comma
* when creating new "levelinfo.conf", only write some selected entries
-2005-05-15
- * added setup option "skip levels" and possibility to skip levels
-
2005-04-28
* fixed displaying "imported from/by" on preview with empty string
* fixed ignoring draw offset for fonts used for level preview texts
* fixed a delay problem with SDL and too many mouse motion events
* added setup option "skip levels" and level skipping functionality
+2005-03-19
+ * added move speed "not moving" for non-moving CEs, but with direction
+
2005-03-06
* fixed mapping of obsolete element token names in "editorsetup.conf"
* fixed bug with sound "acid.splashing" treated as a loop sound