+2008-02-03
+ * changed design and size of element drawing area in level editor
+ * added "element used as action parameter" to element change actions
+
+2008-01-27
+ * added possibility to reanimate player immediately after his death
+ (for example, by "change to <player> when explosion of <player>")
+
+2008-01-25
+ * fixed bug with "gray" white door not being uncovered by magnifier
+ * added score for collecting (any) key to the white key config page
+
+2008-01-22
+ * added condition "deadly when <getting hit by>" for custom elements
+ that behaves a bit like the existing "deadly when <colliding with>",
+ but with the following differences:
+ - it only kills players or friends when it was moving before it hits
+ - it does not kill players or friends that try to run into it
+
+2008-01-21
+ * fixed the following change conditions where a player element is used
+ as the "element that is triggering the custom element change":
+ - touching <element>
+ - hitting <element>
+ - explosion of <element>
+ - move of <element>
+ (the last two conditions already worked partially, but only for the
+ first player, and not for the "Murphy" player when using "move of")
+
+2008-01-20
+ * fixed crash bug caused by accessing invalid element (with value -1)
+ in UpdateGameControlValues()
+ * fixed graphical bug when using two-tile movement animations with EMC
+ game engine without explicitly using native EMC graphics engine
+
+2007-10-31
+ * fixed bug in new "can dig" feature (see below) so that an unsuccessful
+ try to push something (due to push delay) does not cause a dig action
+
+2007-10-29
+ * fixed bug with reference elements used as trigger elements on custom
+ element change pages not being recognized
+ * fixed bug with reference elements not being removed from the playfield
+ * added engine functionality that allows custom elements that "can dig"
+ other elements not only to do so when moving by themselves, but also
+ when being pushed by the player (therefore adding the functionality to
+ push one element over another element, replacing it with the new one)
+
+2007-10-23
+ * added command line function to write level sketch images to directory
+
+2007-10-20
+ * merged override and auto-override options into new override options
+ with a new data type than can take the values "no", "yes" and "auto"
+
+2007-10-18
+ * fixed growing steel wall to also leave behind steel wall instead of
+ normal, destructible wall
+ * fixed handling of rocks falling through stacks of quicksand with
+ different speed (before, the rocks just got stuck in the quicksand)
+
+2007-10-09
+ * fixed nasty bug with auto-override and normal override not working on
+ program startup (especially when current level set has custom artwork)
+
+2007-10-05
+ * version 3.2.5 released as special edition "R'n'D jue"
+
+2007-10-05
+ * fixed X11 crash bug when blitting masked title screens over background
+
+2007-10-04
+ * changed build system to support special editions (like "R'n'D jue")
+ * added (hardcoded) loading graphics for "R'n'D jue" special edition
+ * fixed X11 crash bug when scaling images with width/height less than 32
+
+2007-09-27
+ * added "background.PLAYING" (only visible as two-pixel border in game)
+ * added default level set for first start of special R'n'D version
+ * changed door animations for editor always behaving like "quick doors"
+
+2007-09-26
+ * added new custom artwork setup option "auto-override non-CE sets" for
+ automatic artwork override that is only used for level sets without
+ custom element artwork (as it does not make much sense to override
+ any artwork that redefines custom element artwork for sets using CEs)
+ * fixed default artwork for "special" R'n'D versions always using the
+ "classic" artwork as the base if base artwork is not explicitly
+ defined in "levelinfo.conf", regardless of different default artwork
+ used by the special R'n'D version -- this is needed because any such
+ custom artwork is designed using the "classic" artwork definitions as
+ the base (including menu definitions and screen positions etc., which
+ would otherwise be taken from the different special default artwork)
+
+2007-09-17
+ * fixed drawing of animated "quicksand.filling" and "quicksand.emptying"
+ for both EMC and R'n'D graphics engine (heavy workarounds needed due
+ to massively broken handling of quicksand in R'n'D game engine)
+ * fixed off-limits access to array in DrawLevelFieldCrumbledSandExt()
+ * fixed crash bug (hopefully) when scrolling with cursor keys in editor
+
+2007-09-16
+ * fixed small bug in toon drawing (introduced when fixing the crash bug)
+
+2007-09-15
+ * added graphics definition "game.panel.highscore" to display the
+ current levels current high score in the game panel
+
+2007-09-13
+ * version number set to 3.2.5
+
+2007-09-13
+ * version 3.2.4 released
+
+2007-09-13
+ * fixed crash bug in toon drawing functions for large step offset values
+
+2007-09-12
+ * fixed some problems with displaying game panel when quick-loading tape
+
2007-09-07
* fixed (experimental only) redrawing of every tile per frame (even if
unneeded) for the extended (R'n'D based) EMC graphics engine
+ * added optimization to only calculate element count for panel display
+ if really needed (that is, if element count values defined on panel)
+ * fixed problem with special editor door redraw when entering main menu
2007-09-03
* fixed bug with displaying background for title messages on info screen