+2005-12-12
+ * added level file chunk "CONF" for generic level and element settings
+
+2005-12-11
+ * uploaded pre-release (test) version 3.2.0-4 binary and source code
+
+2005-12-11
+ * skip empty level sets (with "levels: 0"; may be artwork base sets)
+ * added sound action ".page[1]" to ".page[32]" for each CE change page
+
+2005-12-10
+ * added image config suffix ".clone_from" to copy whole image settings
+ * fixed bug with invalid ("undefined") CE settings in old level files
+
+2005-12-05
+ * fixed graphical bug with smashing elements falling faster than player
+
+2005-12-03
+ * fixed major bug which prevented private levels from being edited
+ * fixed bug with precedence of general and special font definitions
+
+2005-12-02
+ * fixed graphical bug with player animation when player moves slowly
+
+2005-11-29
+ * uploaded pre-release (test) version 3.2.0-3 binary and source code
+
+2005-11-28
+ * fixed bug which prevented "global.num_toons: 0" from working
+
+2005-11-27
+ * major code cleanup (removed all these annoying "#if 0" blocks)
+
+2005-11-26
+ * added custom element actions for CE change page in level editor
+
+2005-11-19
+ * fixed music initialization bug in init.c (thanks to David Binderman)
+ * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan)
+ (this bug must probably be fixed at other places, too)
+
+2005-10-16
+ * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h
+ (should be '#include <SDL.h>' instead)
+
2005-08-20
- * fixed bug preventing "walkable from no direction" from being ignored
+ * fixed bug which prevented "walkable from no direction" from working
(due to compatibility code overwriting this setting after loading)
2005-08-15