+2005-12-12
+ * added level file chunk "CONF" for generic level and element settings
+
+2005-12-11
+ * uploaded pre-release (test) version 3.2.0-4 binary and source code
+
+2005-12-11
+ * skip empty level sets (with "levels: 0"; may be artwork base sets)
+ * added sound action ".page[1]" to ".page[32]" for each CE change page
+
+2005-12-10
+ * added image config suffix ".clone_from" to copy whole image settings
+ * fixed bug with invalid ("undefined") CE settings in old level files
+
+2005-12-05
+ * fixed graphical bug with smashing elements falling faster than player
+
+2005-12-03
+ * fixed major bug which prevented private levels from being edited
+ * fixed bug with precedence of general and special font definitions
+
+2005-12-02
+ * fixed graphical bug with player animation when player moves slowly
+
+2005-11-29
+ * uploaded pre-release (test) version 3.2.0-3 binary and source code
+
+2005-11-28
+ * fixed bug which prevented "global.num_toons: 0" from working
+
+2005-11-27
+ * major code cleanup (removed all these annoying "#if 0" blocks)
+
+2005-11-26
+ * added custom element actions for CE change page in level editor
+
+2005-11-19
+ * fixed music initialization bug in init.c (thanks to David Binderman)
+ * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan)
+ (this bug must probably be fixed at other places, too)
+
+2005-10-16
+ * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h
+ (should be '#include <SDL.h>' instead)
+
+2005-08-20
+ * fixed bug which prevented "walkable from no direction" from working
+ (due to compatibility code overwriting this setting after loading)
+
+2005-08-15
+ * fixed bug on Mac OS X (use of reserved name "Random") in EM engine
+
+2005-08-07
+ * version number temporarily set to 3.1.1 (intermediate bugfix release)
+ * version 3.1.1 released
+
+2005-08-07
+ * changed some va_arg() arguments from 'long' to 'int', fixing problems
+ on 64-bit architecture systems with LP64 data model
+
+2005-08-06
+ * fixed bug with bombs not exploding when hitting the last level line
+ (introduced after the release of 3.1.0)
+
+2005-08-06
+ * added support for dumping small-sized level sketches from editor
+
+2005-07-24
+ * added recognition of "trigger element" for "change digged element to"
+ (this is not really what the "trigger element" was made for, but its
+ use may seem obvious for leaving back digged elements unchanged)
+
+2005-07-23
+ * fixed multiple warnings about failed joystick device initialization
+
+2005-06-27
+ * fixed bug with dynamite dropped on top of just dropped custom element
+ (collect dynamite, collect CE, drop CE => dynamite was also dropped);
+ dynamite can still be dropped, but drop key must be released before
+
+2005-06-27
+ * fixed bug with wrong start directory when started from file browser
+ (due to this bug, R'n'D could not be started from KDE's Konqueror)
+
+2005-06-26
+ * fixed bug causing "change when impact" on player not working
+ * fixed wrong priority of "hitting something" over "hitting <element>"
+ * fixed wrong priority of "hit by something" over "hit by <element>"
+
+2005-06-14
+ * fixed graphical bug which caused the player (being Murphy) to show
+ collecting animations although the element was collected by penguin
+
+2005-06-08
+ * fixed two bugs causing wrong door background graphics in system.c
+ (in functions "SetBackgroundBitmap()" and "DrawingOnBackground()")
+
+2005-06-06
+ * fixed graphic bug with exploding bomb and R'n'D graphics in EM engine
+ * added "no direction" to "walkable/passable from" selectbox options
+
+2005-06-05
+ * enhanced tape autoplay to accept "autoplay <set> [<nr> ...]" format
+ * in tape autoplay, not only report broken, but also missing tapes
+
+2005-05-31
+ * uploaded pre-release (test) version 3.2.0-2 binary and source code
+
+2005-05-27
+ * fixed small bug with "linear" animation not working for active lamp
+
+2005-05-24
+ * fixed bug with moving up despite gravity due to "block last field"
+ * fixed small bug with wrong draw offset when typing name in main menu
+ * when reading user names from "passwd", ignore data after first comma
+ * when creating new "levelinfo.conf", only write some selected entries
+
+2005-04-28
+ * fixed displaying "imported from/by" on preview with empty string
+ * fixed ignoring draw offset for fonts used for level preview texts
+
+2005-04-24
+ * fixed a delay problem with SDL and too many mouse motion events
+ * added setup option "skip levels" and level skipping functionality
+
+2005-03-19
+ * added move speed "not moving" for non-moving CEs, but with direction
+
+2005-03-06
+ * fixed mapping of obsolete element token names in "editorsetup.conf"
+ * fixed bug with sound "acid.splashing" treated as a loop sound
+ * fixed some little sound bugs in native EM engine
+
+2005-02-20
+ * fixed small bug when dragging scrollbars to end positions
+
+2005-02-14
+ * added editor element descriptions written by Aaron Davidson
+
+2005-02-02
+ * improved fallback handling when configured artwork is not available
+ (now using default artwork instead of exiting when files not found)
+
+2005-02-01
+ * fixed bug on level selection screen when dragging scrollbar
+
+2005-01-19
+ * fixed bug which caused broken tapes when appending to EM engine tapes
+
+2005-01-17
+ * uploaded pre-release (test) version 3.2.0-1 binary and source code
+
+2005-01-17
+ * added code to replace changed artwork config tokens with other tokens
+ (needed for backwards compatibility, so that older tokens still work)
+
+2005-01-16
+ * added native R'n'D graphics for some new EMC elements in EM engine
+
+2005-01-15
+ * fixed some bugs in the EM engine integration code
+ * changed EM engine code to allow diagonal movement
+ * changed EM engine code to allow use of separate snap and drop keys
+
+2005-01-03
+ * fixed some redraw bugs when using EM engine
+
+2005-01-02
+ * fixed bug with not converting RND levels which are set to use native
+ engine to native level structure when loading
+
+2005-01-01
+ * uploaded pre-release (test) version 3.2.0-0 binary and source code
+
+2005-01-01
+ * version number set to 3.2.0
+
+2004-12-30
+ * level data now reset to defaults after attempt to load invalid file
+
+2004-11-13
+ * added use of "editorsetup.conf" for different level sets
+
+2004-10-26
+ * added auto-detection for various types of Emerald Mine level files
+
+2004-10-17
+ * fixed bug with scrollbars getting too small when list is very large
+
+2004-10-09
+ * fixed bug with 3+3 (cross) sized explosion not making explosion sound
+
+2004-10-04
+ * added most level editor configuration gadgets for new EMC elements
+
+2004-10-01
+ * added more element and graphic definitions for new EMC elements
+
2004-09-27
* modified native EM engine to use integrated R'n'D sound system