+2009-11-24
+ * changed internal playfield bitmap handling from playfield sized bitmap
+ to screen sized bitmap (visible scrolling area), therefore speeding up
+ graphics operations (by eliminating bitmap updates in invisible areas)
+ and removing playfield size limitations due to increasing bitmap size
+ for larger playfield sizes (while the new implementation always uses
+ a fixed playfield bitmap size for arbitrary internal playfield sizes)
+
+2009-11-12
+ * fixed bug with single step mode (there were some cases where the game
+ did not automatically return to pause mode, e.g. when trying to push
+ things that cannot be pushed or when trying to run against a wall)
+
+2009-11-01
+ * added support for loading Supaplex levels in MPX level file format
+
+2009-10-31
+ * fixed SP engine to set "game over" not before lead out counter done
+
+2009-10-30
+ * fixed (potential) compile error when using GCC option "-std=gnu99"
+ (thanks to Tom "spot" Callaway)
+
2009-10-28
* fixed array allocation in native Supaplex engine to correctly handle
preceding scratch buffers (needed because of missing border checking)