-2007-10-04
+2007-10-31
+ * fixed bug in new "can dig" feature (see below) so that an unsuccessful
+ try to push something (due to push delay) does not cause a dig action
+
+2007-10-29
+ * fixed bug with reference elements used as trigger elements on custom
+ element change pages not being recognized
+ * fixed bug with reference elements not being removed from the playfield
+ * added engine functionality that allows custom elements that "can dig"
+ other elements not only to do so when moving by themselves, but also
+ when being pushed by the player (therefore adding the functionality to
+ push one element over another element, replacing it with the new one)
+
+2007-10-23
+ * added command line function to write level sketch images to directory
+
+2007-10-20
+ * merged override and auto-override options into new override options
+ with a new data type than can take the values "no", "yes" and "auto"
+
+2007-10-18
+ * fixed growing steel wall to also leave behind steel wall instead of
+ normal, destructible wall
+ * fixed handling of rocks falling through stacks of quicksand with
+ different speed (before, the rocks just got stuck in the quicksand)
+
+2007-10-09
+ * fixed nasty bug with auto-override and normal override not working on
+ program startup (especially when current level set has custom artwork)
+
+2007-10-05
* version 3.2.5 released as special edition "R'n'D jue"
+2007-10-05
+ * fixed X11 crash bug when blitting masked title screens over background
+
2007-10-04
* changed build system to support special editions (like "R'n'D jue")
* added (hardcoded) loading graphics for "R'n'D jue" special edition
+ * fixed X11 crash bug when scaling images with width/height less than 32
2007-09-27
* added "background.PLAYING" (only visible as two-pixel border in game)