+2010-03-16
+ * continued code cleanup of native Supaplex game engine
+
+2010-03-15
+ * continued code cleanup of native Supaplex game engine
+
+2010-03-14
+ * started code cleanup of native Supaplex game engine
+
+2010-03-13
+ * integrated playing sound effects into native Supaplex game engine
+
+2010-03-10
+ * added configurable key shortcuts for the tape recorder buttons
+
+2010-03-09
+ * added (hidden) function to save native Supaplex levels with tape as
+ native *.sp file containing level with demo (saved with a file name
+ similar to native R'n'D levels, but with ".sp" extension instead of
+ ".level"); to use this functionality, enter ":save-native-level" or
+ ":snl" from the main menu with the native Supaplex level loaded and
+ the appropriate tape loaded to the tape recorder
+ * fixed potential crash bug caused by illegal array access in engine
+ snapshot loading and saving code
+ * changed setting permissions of score files to be world-writable if
+ the program is not installed and running setgid to allow the program
+ to modify existing score files when run as a different user (which
+ allows cheating, of course, as the score files are not protected
+ against modification in this case)
+ * added (commented out) suggestions for RO_GAME_DIR and RW_GAME_DIR to
+ the top level Makefile for Debian / Ubuntu installations
+ * added saving read-only levels from editor into personal level set
+ (thanks to Bela Lubkin for the above four patches)
+
+2010-03-03
+ * added updating of game values on the panel to Supaplex game engine
+
+2010-02-23
+ * finished integrating R'n'D graphics engine into Supaplex game engine
+ (although some animations do not support full customizability yet)
+
+2010-02-22
+ * done integrating R'n'D graphics engine into file "Infotron.c"
+ * done integrating R'n'D graphics engine into file "OrangeDisk.c"
+
+2010-02-19
+ * integrated engine snapshot functionality into Supaplex game engine
+
+2010-02-16
+ * fixed bug in native Supaplex engine that broke several demo solutions
+ * fixed bug with re-initializing already existing elements in function
+ RelocatePlayer() in src/game.c (causing problems with Sokoban fields
+ counted a second time, making the currently playing level unsolvable)
+ * done integrating R'n'D graphics engine into file "SnikSnaks.c"
+ * done integrating R'n'D graphics engine into file "Electrons.c"
+ * done integrating R'n'D graphics engine into file "Zonk.c"
+
+2010-02-14
+ * done integrating R'n'D graphics engine into file "Murphy.c"
+ * done integrating R'n'D graphics engine into file "BugsTerminals.c"
+
+2010-02-07
+ * started integrating R'n'D graphics engine into Supaplex game engine
+
2010-02-02
* added small kludge that allows transparent pushing animation over
- non-black background
+ non-black background (by using "game.use_masked_pushing: true")
* added editor flag to Sokoban field/object elements to automatically
finish solved Sokoban style levels (even if they contain non-Sokoban
elements, which prevents auto-enabling this feature for such levels)