+2004-09-21
+ * added SDL support to graphics functions in native EM engine
+ (by always using generic libgame interface functions)
+
+2004-09-20
+ * fixed bug in frame synchronization in native EM engine
+
+2004-09-18
+ * added code to convert levels between R'n'D and native EM engine
+
+2004-08-23
+ * new Emerald Mine engine can now play levels selected in main menu
+
2004-08-16
* fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
(which creates scaled down graphics for level editor and preview);
there's still a memory leak somewhere in the artwork handling code
* added "scale image up" functionality to X11 version of zoom function
+2004-08-14
+ * first attempts to integrate new, native Emerald Mine Club engine
+
2004-08-07
* fixed bug in gadget code which caused reset of CEs in level editor
(example: pressing 'b' [grab brush] on CE config page erased values)