+2005-06-26
+ * fixed bug causing "change when impact" on player not working
+ * fixed wrong priority of "hitting something" over "hitting <element>"
+ * fixed wrong priority of "hit by something" over "hit by <element>"
+
+2005-06-14
+ * fixed graphical bug which caused the player (being Murphy) to show
+ collecting animations although the element was collected by penguin
+
+2005-06-08
+ * fixed two bugs causing wrong door background graphics in system.c
+ (in functions "SetBackgroundBitmap()" and "DrawingOnBackground()")
+
+2005-06-06
+ * fixed graphic bug with exploding bomb and R'n'D graphics in EM engine
+ * added "no direction" to "walkable/passable from" selectbox options
+
+2005-06-05
+ * enhanced tape autoplay to accept "autoplay <set> [<nr> ...]" format
+ * in tape autoplay, not only report broken, but also missing tapes
+
+2005-05-31
+ * uploaded pre-release (test) version 3.2.0-2 binary and source code
+
+2005-05-27
+ * fixed small bug with "linear" animation not working for active lamp
+
2005-05-24
* fixed bug with moving up despite gravity due to "block last field"
* fixed small bug with wrong draw offset when typing name in main menu
* when reading user names from "passwd", ignore data after first comma
* when creating new "levelinfo.conf", only write some selected entries
-2005-05-15
- * added setup option "skip levels" and possibility to skip levels
-
2005-04-28
* fixed displaying "imported from/by" on preview with empty string
* fixed ignoring draw offset for fonts used for level preview texts
* fixed a delay problem with SDL and too many mouse motion events
* added setup option "skip levels" and level skipping functionality
+2005-03-19
+ * added move speed "not moving" for non-moving CEs, but with direction
+
2005-03-06
* fixed mapping of obsolete element token names in "editorsetup.conf"
* fixed bug with sound "acid.splashing" treated as a loop sound