+2007-01-31
+ * fixed displaying and typing of player name when it is centered
+ * added special characters to be allowed for player name (not only A-Z)
+
+2007-01-25
+ * fixed blit in ScrollLevel() to same bitmap to not overlap anymore
+ (newer versions of the SDL library seem to not like this anymore)
+
+2007-01-23
+ * added code for configuration directives for control of game panel
+
+2007-01-21
+ * fixed small cosmetical bug with underlining property tabs in editor
+
+2007-01-20
+ * fixed small drawing bug in X11FadeRectangle
+ * added new elements for newly supported Diamond Caves II levels:
+ - EM/DC style exits that disappear after passing
+ - white key and gate (one white key needed for each white gate)
+ - fake gate (there is no key to open/pass this kind of gate!)
+ - extended magic wall which also handles pearls and crystals
+ - fast quicksand
+
+2007-01-14
+ * changed maximum value for endless loop detection to a higher value
+ (some levels really used very deep recursion without being endless)
+
+2007-01-13
+ * added new elements for newly supported Diamond Caves II levels:
+ - growing steel walls
+ - snappable land mine
+
+2007-01-08
+ * added new elements for newly supported Diamond Caves II levels:
+ - steel text elements
+
+2007-01-06
+ * added level file loader for native Diamond Caves II levels
+
+2007-01-05
+ * version number set to 3.2.4
+
+2007-01-05
+ * version 3.2.3 released
+
+2007-01-04
+ * fixed malloc/free bug when updating EMC artwork entries in level list
+ * added workaround (warning and request to quit the current game) when
+ changing elements cause endless recursion loop (which would otherwise
+ freeze the game, causing a crash-like program exit on some systems)
+
+2006-12-16
+ * fixed nasty string overflow bug when entering too long envelope text
+
+2006-12-05
+ * added feedback sounds for menu navigation "menu.item.activating" and
+ "menu.item.selecting" (for highlighting and executing menu entries)
+
+2006-12-03
+ * improved "no scrolling when relocating" to also consider scroll delay
+ (meaning that the player is not automatically centered in this case;
+ this makes it possible to "invisibly" relocate the player to a region
+ of the level playfield which looks the same as the old level region)
+ * fixed bug with not recognizing "main.input.name.align" when active
+
+2006-12-02
+ * fixed bug with displaying masked borders over title screens when
+ screen fading is disabled
+
+2006-11-25
+ * fixed infinite loop / crash bug when killing the player while having
+ a CE with the setting "kill player X when explosion of <player X>"
+ * added special editor graphic for "char_space" to distinguish it from
+ "empty_space" when editing a level (in-game graphics still the same)
+
+2006-11-21
+ * fixed nasty bug with initialization only done for the first player
+
+2006-11-19
+ * small change to handle loading empty element/content list micro chunks
+
+2006-11-03
+ * uploaded pre-release (test) version 3.2.3-0 binary and source code
+
+2006-11-01
+ * some optimizations on startup speed by reducing initial text output
+
+2006-10-30
+ * added caching of custom artwork information for faster startup times
+
+2006-10-29
+ * fixed graphical bug when using fewer menu entries on level selection
+ screen than usual (with "menu.list_size.LEVELS" directive)
+ * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from
+ the backbuffer to the backbuffer by error (with identical rectangle)
+
+2006-10-28
+ * fixed bug when displaying titlescreen with size less than element tile
+ * fixed bug that caused elements with "change when digging <e>" event
+ to change for _every_ digged element, not only those specified in <e>
+ * fixed bug that caused impact style collision when dropping element one
+ tile over the player that can both fall down and smash players
+ * fixed bug that caused impact style collision when element changed to
+ falling/smashing element over the player immediately after movement
+
+2006-10-24
+ * fixed bug that allowed making engine snapshots from the level editor
+
+2006-10-22
+ * fixed bugs with player name and current level positions on main screen
+
+2006-10-20
+ * added configuration directives for control of title screens:
+ - "title.fade_delay" for fading time
+ - "title.post_delay" for pause between screens (when not crossfading)
+ - "title.auto_delay" to automatically continue after some time
+ these settings can each be overridden by specifying them with titles:
+ - "titlescreen_initial_{1-5}.{fade_delay,post_delay,auto_delay}"
+ - "titlescreen_{1-5}.{fade_delay,post_delay,auto_delay}"
+ fading mode can also be specified:
+ - "titlescreen_initial_{1-5}.anim_mode: {fade,crossfade}
+ - "titlescreen_{1-5}.anim_mode: {fade,crossfade}
+ default is using normal fading for menues and initial title screens,
+ while using cross-fading for level set title screens
+ * fixed bug with background not drawn in Hall of Fame after game was won
+
+2006-10-18
+ * added configuration directives for the remaining main menu items
+
+2006-10-17
+ * added additional configuration directives for info screen draw offset:
+ menu.draw_{x,y}offset.INFO[{ELEMENTS,MUSIC,CREDITS,PROGRAM,LEVELSET}]
+ * added additional configuration directives for preview info text
+ * limited mouse wheel sensitive screen area to scrollable screen area
+
+2006-10-16
+ * added highlighted menu text entries to menu navigation when selected
+
+2006-10-14
+ * fixed bug that prevented player from correctly being created in the
+ top left corner by a custom element change in a level without player
+ * fixed bug that prevented player from being killed when indestructible,
+ non-walkable element is placed on player position by extended change
+ * added configurable menu button, text and input positions to main menu
+
+2006-10-13
+ * added page fading effects for remaining info sub-screens
+ * fixed small bug that caused some delays when answering door request
+
+2006-10-12
+ * added directives "border.draw_masked.*" for menu/playfield area and
+ door areas to display overlapping/masked borders from "global.border"
+
+2006-10-09
+ * fixed bug with CE with move speed "not moving" not being animated
+ * when changing player artwork by CE action, reset animation frame
+
+2006-10-03
+ * fixed bug with not unmapping main menu screen gadgets on other screens
+ * fixed bug with un-pausing a paused game by releasing still pressed key
+ * fixed bug with not redrawing screen when toggling to/from fullscreen
+ mode while fast reloading tape (without redrawing playfield contents)
+ * fixed bug with quick-saving tape snapshot despite answering with "no"
+
+2006-08-30
+ * version number set to 3.2.3
+
+2006-08-29
+ * version 3.2.2 released
+
+2006-08-29
+ * fixed bug with redrawing screen in fullscreen mode after quick tape
+ reloading when using the EMC game engine
+ * changed token names from "last_ce_[1-8]" to "prev_ce_[1-8]"
+
+2006-08-28
+ * fixed bug in GameWon() when level contains no exit (like in Sokoban)
+
+2006-08-23
+ * added engine snapshot functionality for instant tape reloading (this
+ only works for the last tape saved using "quick save", and does not
+ work across program restarts, because it completely works in memory)
+
+2006-08-21
+ * version number set to 3.2.2
+
+2006-08-20
+ * version 3.2.1 released
+
+2006-08-20
+ * fixed nasty bugs with handling error message file on Mac OS X systems
+
+2006-08-19
+ * general code cleanup (removing many annoying "#if 0" blocks etc.)
+
+2006-08-18
+ * fixed bug that caused broken tapes when manually appending to tapes
+ using the "pause before death" functionality, followed by recording
+ * added setup option to disable fading of screens for faster testing
+
+2006-08-16
+ * code cleanup of new fading functions
+
+2006-08-15
+ * changed behaviour after solved game -- do not immediately stop engine
+ * added some more smooth screen fadings (game start, hall of fame etc.)
+
+2006-08-14
+ * fixed bug with displaying pushed CE with value/score/delay anim_mode
+
+2006-08-12
+ * added configurable level preview position, tile size and dimensions
+ * added configurable game panel value positions (gems, time, score etc.)
+
+2006-08-10
+ * fixed small bug with time displayed incorrectly when collecting CEs
+
+2006-08-07
+ * fixed bug with bumpy scrolling with EM engine in double player mode
+
+2006-08-05
+ * added compatibility code to fix "Snake Bite" style levels that were
+ broken due to a bugfix regarding EL_SOKOBAN_FIELD_PLAYER in 3.2.0
+
+2006-08-04
+ * fixed bug with scrollbars inside editor when using the Windows mouse
+ enhancement tool "True X-Mouse" (which injects key events to the event
+ queue to insert selected stuff into the Windows clipboard, which gets
+ confused with the "Insert" key for jumping to the last editor cascade
+ block in the element list)
+ * added Rocks'n'Diamonds icon for use as window icon to SDL version
+ * added key shortcut "Alt + Enter" to toggle fullscreen mode at any time
+
+2006-08-01
+ * added selection of preferred fullscreen mode to setup / graphics menu
+ (useful if default mode 800 x 600 does not match screen aspect ratio)
+
+2006-07-30
+ * improved down-scaling of images for better editor and preview graphics
+ * changed user data directory for Mac OS X from Unix style to new place
+
+2006-07-26
+ * improved level number selection in main menu and player selection in
+ setup menu (input devices section) by using standard button gadgets
+ * added support for mouse scroll wheel (caused buggy behaviour before)
+ * added support for scrolling horizontal scrollbars with mouse wheel by
+ holding "Shift" key pressed while scrolling the wheel
+ * added support for single step mouse wheel scrolling by holding "Alt"
+ key pressed while scrolling the wheel (can be combined with "Shift")
+ * changed output file "stderr.txt" on Windows platform now always to be
+ created in the R'n'D sub-directory of the personal documents directory
+ * added Windows message box to direct to "stderr.txt" after error aborts
+
+2006-07-25
+ * improved general scrollbar handling (when jump-scrolling scrollbars)
+
+2006-07-23
+ * changed scrollbars to always show last line as first after scrolling
+ (that means jumping n - 1 screen lines instead of n screen lines)
+
+2006-07-22
+ * fixed level versions of EMC level loader (from V4 to V1, V2 and V3)
+ * fixed level time for EMC levels for V2 engine (V2 and V5 levels)
+ * fixed special handling of vertically stacked acid becoming fake acid
+
+2006-07-16
+ * fixed bug (very special case) with CE_SCORE_GETS_ZERO, which can
+ affect multiple instances of the same CE, although this kind of
+ change condition usually only affects one single custom element
+
+2006-07-16
+ * version number set to 3.2.1
+
+2006-07-16
+ * version 3.2.0 released
+
+2006-06-23
+ * reorganized level editor element list a bit to match engines better
+
+2006-06-21
+ * fixed newly introduced bug with wrongly initializing clipboard element
+
+2006-06-19
+ * fixed bug with displaying visible/invisible level border in editor
+
+2006-06-14
+ * reorganized some elements in the level editor element list
+
+2006-06-06
+ * fixed bug with displaying any player as "yellow" when moving into acid
+ * fixed bug with displaying running player when player stopped at border
+
+2006-06-03
+ * fixed bug with player exploding when moving into acid
+ * fixed bug with level settings being reset in editor and when playing
+ (some compatibility settings being set not only after level loading)
+ * fixed crash bug when number of custom graphic frames was set to zero
+ * fixed bug with teleporting player on walkable tile not working anymore
+ * added partial compatibility support for pre-release-only "CONF" chunk
+ (to make Alan Bond's "color cycle" demo work again :-) )
+
+2006-05-30
+ * fixed some bugs when displaying title screens from info screen menu
+ * fixed bug which caused EMC doors #5 to #8 to be passable without keys
+
+2006-05-20
+ * changed file major version to 3 to reflect level file format changes
+ * uploaded pre-release (test) version 3.2.0-8 binary and source code
+
+2006-05-19
+ * added new chunk "NAME" to level file format for level name settings
+ * added new chunk "NOTE" to level file format for envelope settings
+ * changed name of chunk "CONF" to "ELEM" (for normal element settings)
+ * updated magic(5) file to recognize changed and new level file chunks
+ * removed change events "change when CE value/score changes" as unneeded
+
+2006-05-17
+ * changed gravity (which only affects the player) from level property
+ to player property (only makes a difference in multi-player levels)
+ * added change events "change when CE value/score changes"
+ * added change events "change when CE value/score changes of <element>"
+
+2006-05-16
+ * added new chunk "INFO" to level file format for global level settings
+ * added all element settings from "HEAD" chunk to "CONF" chunk
+ * added all global level settings from "HEAD" chunk to "INFO" chunk
+
+2006-05-09
+ * changed level file format by adding two new chunks "CUSX" (for custom
+ elements, replacing the previous "CUS4" chunk) and "GRPX" (for group
+ elements, replacing the previous "GRP1" chunk); these new IFF style
+ chunks use the new and flexible "micro chunks inside chunks" technique
+ already used with the new "CONF" chunk (for normal element properties)
+ which makes it possible to easily extend the existing level format
+ (instead of using fixed-length chunks like before, which are either
+ too big due to reserved bytes for future use, or too small when those
+ reserved bytes have all been used and even more data should be stored,
+ requiring the replacement by new and larger chunks just like it went
+ with "CUS1" to "CUS4"); this whole problem now does not exist anymore
+
+2006-05-06
+ * added credits pages to the "credits" section that were really missing
+ * added some missing element descriptions to the level editor
+ * added down position of switchgate switch to the level editor
+ and allowed the use of both switch positions at the same time
+ * changed use of "Insert" and "Delete" keys to navigate element list in
+ level editor to start of previous or next cascading block of elements
+
+2006-05-05
+ * added the possibility to view the title screen to the info screen menu
+ * fixed some minor bugs with viewing title screens
+
+2006-05-02
+ * fixed bug with title (cross)fading in/out when using fullscreen mode
+
+2006-04-30
+ * fixed bug that forced re-defining of menu settings in local graphics
+ config file which are already defined in existing base config file
+ * fixed small bug that caused door sounds playing when music is enabled
+
+2006-04-29
+ * added the possibility to define up to five title screens for each
+ level set that are displayed after loading using (cross)fading in/out
+ (this was added to display the various start images of the EMC sets)
+
+2006-04-28
+ * added "CE score gets zero [of]" to custom element trigger conditions
+ * added setup option to display element token name in level editor
+
+2006-04-19
+ * added compatibility code for Juergen Bonhagen's menu artwork settings
+
+2006-04-15
+ * fixed bug with displaying wrong animation frame 0 after CE changes
+ * fixed bug with creating invisible elements when light switch is on
+
+2006-04-06
+ * added selection between ECS and AGA graphics for EMC levels to setup
+
+2006-04-04
+ * adjusted font handling for various narrow EMC style fonts
+
+2006-04-03
+ * changed EM engine behaviour back to re-allow initial rolling springs
+
+2006-04-02
+ * fixed handling of over-large selectboxes (less error-prone now)
+ * fixed bug when creating GE with walkable element under the player
+
+2006-04-01
+ * added use of "Insert" and "Delete" keys to navigate element list in
+ level editor to start of custom elements or start of group elements
+ * added virtual elements to access CE value and CE score of elements:
+ - "CE value of triggering element"
+ - "CE score of triggering element"
+ - "CE value of current element"
+ - "CE score of current element"
+
+2006-03-30
+ * fixed "grass" to "sand" in older EM levels (up to file version V4)
+
+2006-03-29
+ * changed behaviour of network games with internal errors (because of
+ different client frame counters) from immediately terminating R'n'D
+ to displaying an error message requester and stopping only the game
+ (also to prevent impression of crashes under non command-line runs)
+ * fixed playing network games with the EMC engine (did not work before)
+ * fixed bug with not scrolling the screen in multi-player mode with the
+ focus on player 1 when all players are moving in different directions
+ * fixed bug with keeping pointer to gadget even after its deallocation
+ * fixed bug with allowing "focus on all players" in network games
+ * fixed bug with player focus when playing tapes from network games
+
+2006-03-22
+ * uploaded pre-release (test) version 3.2.0-7 binary and source code
+
+2006-03-19
+ * code cleanup for game action control for R'n'D and EMC game engine
+
+2006-03-18
+ * fixed bug in multi-player movement with focus on both players
+ * added option to control only the focussed player with all input
+
+2006-03-14
+ * added player focus switching to level tape recording and re-playing
+
+2006-03-13
+ * fixed some bugs in player focus switching in EMC and RND game engine
+
+2006-03-11
+ * added special Supaplex animations for Murphy digging and snapping
+ * added special Supaplex animations for Murphy being bored and sleeping
+
+2006-03-10
+ * added four new yam yams with explicit start direction for EMC engine
+ * fixed bug in src/libgame/text.c with printing text outside the window
+
+2006-03-09
+ * fixed small bug in EMC level loader (copyright sign in EM II levels)
+
+2006-03-08
+ * added delayed ignition of EM style dynamite when used in R'n'D engine
+ * added limited movement range to EMC engine when focus on all players
+
+2006-03-06
+ * fixed bug with missing (zero) score values for native Supaplex levels
+
+2006-03-05
+ * added "continuous snapping" (snapping many elements while holding the
+ snap key pressed, without releasing the snap key after each element)
+ as a new player setting for more compatibility with the classic games
+
+2006-03-04
+ * finished scrolling for "focus on all players" in EMC graphics engine
+
+2006-02-28
+ * level sets with "levels: 0" are ignored for levels, but not artwork
+ * fixed bug when scanning empty level group directories (endless loop)
+
+2006-02-26
+ * fixed bug with explosion graphic for player using "Murphy" graphic
+ * fixed bug with explosion graphic if player leaves explosion in time
+ * changed some descriptive text in setup menu to use medium-width font
+ * added key shortcut settings for switching player focus to setup menu
+
+2006-02-25
+ * fixed bug with random value initialization when recording tapes
+ * fixed bug with playing single player tapes when team mode activated
+
+2006-02-22
+ * fixed little bug when trying to switch to player that does not exist
+
+2006-02-19
+ * added player switching (visual and quick) to R'n'D and EM game engine
+ * added setup option to select visual or quick in-game player switching
+
+2006-02-16
+ * added use of "Home" and "End" keys to handle element list in editor
+
+2006-02-15
+ * fixed bug with adding score when playing tape with EMC game engine
+ * added steel wall border for levels using EMC engine without border
+ * finally fixed delayed scrolling in EMC engine also for small levels
+
+2006-02-12
+ * fixed potential crash bug in WarnBuggyBase() (missing boundary check)
+
+2006-02-11
+ * fixed bug with CE change order in TestIfElementTouchesCustomElement()
+ * fixed bug when displaying info element without action, but direction
+
+2006-02-09
+ * fixed minor graphical problems with springs smashing and slurping
+ (when using R'n'D style graphics instead of EMC style graphics)
+
+2006-02-07
+ * added scroll delay (as configured in setup) to EMC graphics engine
+
+2006-02-06
+ * improved screen redraw for EMC graphics engine (faster and smoother)
+ * when not scrolling, do not redraw the whole playfield if not needed
+
+2006-02-03
+ * added multi-player mode for EMC game engine (with up to four players)
+
+2006-01-28
+ * added android (can clone elements) from EMC engine to R'n'D engine
+
+2006-01-14
+ * added spring bumper (reflects spring) from EMC engine to R'n'D engine
+
+2006-01-11
+ * added selectbox for initial player speed to player settings in editor
+
+2006-01-11
+ * version 3.1.2 created that is basically version 3.1.1, but with a
+ major bug fixed that prevented editing your own private levels
+ * version 3.1.2 released
+
+2006-01-09
+ * added magic ball (creates elements) from EMC engine to R'n'D engine
+
+2006-01-07
+ * uploaded fixed pre-release version 3.2.0-6 binary and source code
+
+2006-01-07
+ * fixed bug when using "CE can leave behind <trigger element>"
+ * added new change condition "(after/when) creation of <element>"
+ * added new change condition "(after/when) digging <element>"
+ * fixed bug accessing invalid gadget that caused crashes under Windows
+ * deactivated new possibility for multiple CE changes per frame
+
+2006-01-04
+ * uploaded pre-release (test) version 3.2.0-6 binary and source code
+
+2006-01-02
+ * added animation types "ce_value" and "ce_score" to graphicsinfo.conf
+ * fixed bug with not keeping CE value for moving CEs with only action
+ * changed CE action selectboxes in editor to be only reset when needed
+
+2006-01-01
+ * added option "use artwork from element" for custom player artwork
+ * added option "use explosion from element" for player explosions
+
+2005-12-30
+ * added cascaded element lists in the level editor
+ * added persistence for cascaded element lists by "editorcascade.conf"
+ * added dynamic element list with all elements used in current level
+ * added possibility for multiple CE changes per frame (experimental)
+
+2005-12-28
+ * uploaded pre-release (test) version 3.2.0-5 binary and source code
+
+2005-12-27
+ * changed "score for each 10 seconds/steps left" to "1 second/step"
+ * added own score for collecting "extra time" instead of sharing it
+ * added change events "switched by player" and "player switches <e>"
+ * added change events "snapped by player" and "player snaps <e>"
+ * added "set player artwork: <element choice>" to CE action options
+ * added change event "move of <element>"
+
+2005-12-22
+ * added "set player shield: off / normal / deadly" to CE action options
+ * added new player option "use level start element" in level editor
+ to set the correct focus at level start to elements from which the
+ player is created later (this did not work before for cascaded CE
+ changes resulting in creation of the player; it is now also possible
+ to create the player from a yam yam which is smashed at level start)
+
+2005-12-20
+ * added "set player speed: frozen (not moving)" to CE action options
+ * added "move player: l/r/u/d/trigger/-trigger" to CE action options
+
+2005-12-17
+ * added new player option "block snap field" (enabled by default) to
+ make it possible to show a snapping animation like in Emerald Mine
+
+2005-12-16
+ * added dynamic selectboxes to custom element action settings in editor
+ * added "CE value" counter for custom elements (instead of "CE count")
+ * added option to use the last "CE value" after custom element change
+ * added option to use the "CE value" of other elements in CE actions
+ * fixed odd behaviour when pressing time orb in levels w/o time limit
+ * added checkbox "use time orb bug" for older levels that use this bug
+
+2005-12-15
+ * added missing configuration settings for the following elements:
+ - EL_TIMEGATE_SWITCH (time of open time gate)
+ - EL_LIGHT_SWITCH_ACTIVE (time of light switched on)
+ - EL_SHIELD_NORMAL (time of shield duration)
+ - EL_SHIELD_DEADLY (time of shield duration)
+ - EL_EXTRA_TIME (time added to level time)
+ - EL_TIME_ORB_FULL (time added to level time)
+
+2005-12-14
+ * added "wind direction" as a movement pattern for custom elements
+ * added initial wind direction for balloon / custom elements to editor
+ * added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine
+
+2005-12-13
+ * added parameters for "game of life" and "biomaze" elements to editor
+
+2005-12-12
+ * added level file chunk "CONF" for generic level and element settings
+
+2005-12-11
+ * uploaded pre-release (test) version 3.2.0-4 binary and source code
+
+2005-12-11
+ * skip empty level sets (with "levels: 0"; may be artwork base sets)
+ * added sound action ".page[1]" to ".page[32]" for each CE change page
+
+2005-12-10
+ * added image config suffix ".clone_from" to copy whole image settings
+ * fixed bug with invalid ("undefined") CE settings in old level files
+
+2005-12-05
+ * fixed graphical bug with smashing elements falling faster than player
+
+2005-12-03
+ * fixed major bug which prevented private levels from being edited
+ * fixed bug with precedence of general and special font definitions
+
+2005-12-02
+ * fixed graphical bug with player animation when player moves slowly
+
+2005-11-29
+ * uploaded pre-release (test) version 3.2.0-3 binary and source code
+
+2005-11-28
+ * fixed bug which prevented "global.num_toons: 0" from working
+
+2005-11-27
+ * major code cleanup (removed all these annoying "#if 0" blocks)
+
+2005-11-26
+ * added custom element actions for CE change page in level editor
+
+2005-11-19
+ * fixed music initialization bug in init.c (thanks to David Binderman)
+ * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan)
+ (this bug must probably be fixed at other places, too)
+
+2005-10-16
+ * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h
+ (should be '#include <SDL.h>' instead)
+
+2005-08-20
+ * fixed bug which prevented "walkable from no direction" from working
+ (due to compatibility code overwriting this setting after loading)
+
+2005-08-15
+ * fixed bug on Mac OS X (use of reserved name "Random") in EM engine
+
+2005-08-07
+ * version number temporarily set to 3.1.1 (intermediate bugfix release)
+ * version 3.1.1 released
+
+2005-08-07
+ * changed some va_arg() arguments from 'long' to 'int', fixing problems
+ on 64-bit architecture systems with LP64 data model
+
+2005-08-06
+ * fixed bug with bombs not exploding when hitting the last level line
+ (introduced after the release of 3.1.0)
+
+2005-08-06
+ * added support for dumping small-sized level sketches from editor
+
+2005-07-24
+ * added recognition of "trigger element" for "change digged element to"
+ (this is not really what the "trigger element" was made for, but its
+ use may seem obvious for leaving back digged elements unchanged)
+
+2005-07-23
+ * fixed multiple warnings about failed joystick device initialization
+
+2005-06-27
+ * fixed bug with dynamite dropped on top of just dropped custom element
+ (collect dynamite, collect CE, drop CE => dynamite was also dropped);
+ dynamite can still be dropped, but drop key must be released before
+
+2005-06-27
+ * fixed bug with wrong start directory when started from file browser
+ (due to this bug, R'n'D could not be started from KDE's Konqueror)
+
+2005-06-26
+ * fixed bug causing "change when impact" on player not working
+ * fixed wrong priority of "hitting something" over "hitting <element>"
+ * fixed wrong priority of "hit by something" over "hit by <element>"
+
+2005-06-14
+ * fixed graphical bug which caused the player (being Murphy) to show
+ collecting animations although the element was collected by penguin
+
+2005-06-08
+ * fixed two bugs causing wrong door background graphics in system.c
+ (in functions "SetBackgroundBitmap()" and "DrawingOnBackground()")
+
+2005-06-06
+ * fixed graphic bug with exploding bomb and R'n'D graphics in EM engine
+ * added "no direction" to "walkable/passable from" selectbox options
+
+2005-06-05
+ * enhanced tape autoplay to accept "autoplay <set> [<nr> ...]" format
+ * in tape autoplay, not only report broken, but also missing tapes
+
+2005-05-31
+ * uploaded pre-release (test) version 3.2.0-2 binary and source code
+
+2005-05-27
+ * fixed small bug with "linear" animation not working for active lamp
+
+2005-05-24
+ * fixed bug with moving up despite gravity due to "block last field"
+ * fixed small bug with wrong draw offset when typing name in main menu
+ * when reading user names from "passwd", ignore data after first comma
+ * when creating new "levelinfo.conf", only write some selected entries
+
+2005-04-28
+ * fixed displaying "imported from/by" on preview with empty string
+ * fixed ignoring draw offset for fonts used for level preview texts
+
+2005-04-24
+ * fixed a delay problem with SDL and too many mouse motion events
+ * added setup option "skip levels" and level skipping functionality
+
+2005-03-19
+ * added move speed "not moving" for non-moving CEs, but with direction
+
+2005-03-06
+ * fixed mapping of obsolete element token names in "editorsetup.conf"
+ * fixed bug with sound "acid.splashing" treated as a loop sound
+ * fixed some little sound bugs in native EM engine
+
+2005-02-20
+ * fixed small bug when dragging scrollbars to end positions
+
+2005-02-14
+ * added editor element descriptions written by Aaron Davidson
+
+2005-02-02
+ * improved fallback handling when configured artwork is not available
+ (now using default artwork instead of exiting when files not found)
+
+2005-02-01
+ * fixed bug on level selection screen when dragging scrollbar
+
+2005-01-19
+ * fixed bug which caused broken tapes when appending to EM engine tapes
+
+2005-01-17
+ * uploaded pre-release (test) version 3.2.0-1 binary and source code
+
+2005-01-17
+ * added code to replace changed artwork config tokens with other tokens
+ (needed for backwards compatibility, so that older tokens still work)
+
+2005-01-16
+ * added native R'n'D graphics for some new EMC elements in EM engine
+
+2005-01-15
+ * fixed some bugs in the EM engine integration code
+ * changed EM engine code to allow diagonal movement
+ * changed EM engine code to allow use of separate snap and drop keys
+
+2005-01-03
+ * fixed some redraw bugs when using EM engine
+
+2005-01-02
+ * fixed bug with not converting RND levels which are set to use native
+ engine to native level structure when loading
+
+2005-01-01
+ * uploaded pre-release (test) version 3.2.0-0 binary and source code
+
+2005-01-01
+ * version number set to 3.2.0
+
+2004-12-30
+ * level data now reset to defaults after attempt to load invalid file
+
+2004-11-13
+ * added use of "editorsetup.conf" for different level sets
+
+2004-10-26
+ * added auto-detection for various types of Emerald Mine level files
+
+2004-10-17
+ * fixed bug with scrollbars getting too small when list is very large
+
+2004-10-09
+ * fixed bug with 3+3 (cross) sized explosion not making explosion sound
+
+2004-10-04
+ * added most level editor configuration gadgets for new EMC elements
+
+2004-10-01
+ * added more element and graphic definitions for new EMC elements
+
+2004-09-27
+ * modified native EM engine to use integrated R'n'D sound system
+
+2004-09-21
+ * added SDL support to graphics functions in native EM engine
+ (by always using generic libgame interface functions)
+
+2004-09-20
+ * fixed bug in frame synchronization in native EM engine
+
+2004-09-18
+ * added code to convert levels between R'n'D and native EM engine
+
+2004-08-23
+ * new Emerald Mine engine can now play levels selected in main menu
+
+2004-08-16
+ * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
+ (which creates scaled down graphics for level editor and preview);
+ there's still a memory leak somewhere in the artwork handling code
+ * added "scale image up" functionality to X11 version of zoom function
+
+2004-08-14
+ * first attempts to integrate new, native Emerald Mine Club engine
+
+2004-08-07
+ * fixed bug in gadget code which caused reset of CEs in level editor
+ (example: pressing 'b' [grab brush] on CE config page erased values)
+ (solution: check if gadgets in ClickOnGadget() are really mapped)
+ * improved level change detection in editor (settings now also checked)
+ * fixed bug with "can move into acid" and "don't collide with" state
+
+2004-07-29
+ * fixed maze runner style CEs to use the configured move delay value
+
+2004-06-27
+ * added Aaron Davidson's tutorial level set to the "Tutorials" section
+
+2004-06-20
+ * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
+ * fixed the above fix because it broke level set "machine" (*sigh*)
+ * fixed random element placement in level editor to work as expected
+ * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
+
+2004-06-15
+ * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
+
+2004-06-13
+ * fixed bug (missing array boundary check) which caused broken tapes
+ * fixed bug (when loading level template) which caused broken levels
+ * fixed bug with new block last field code when using non-yellow player
+
+2004-06-12
+ * fixed bug when pressing "stop, pause, stop, play" on tape recorder
+ * internal change of how the player blocks the last field when moving
+ * fixed blocking delay of last field for EM and SP style block delay
+ * fixed bug where the player had to wait for the usual move delay after
+ unsuccessfully trying to move, when he directly could move after that
+ * the last two changes should make original Supaplex level 93 solvable
+ * improved use of random number generator to make it less predictable
+ * fixed behaviour of slippery SP elements to let slip left, then right
+
+2004-06-11
+ * fixed bug with wrong door state after trying to quickload empty tape
+ * fixed waste of static memory usage of the binary, making it smaller
+ * fixed very little graphical bug in Supaplex explosion
+
+2004-06-07
+ * version number set to 3.1.1
+
+2004-06-07
+ * version 3.1.0 released
+
+2004-06-07
+ * fixed bug with crash when writing user levelinfo.conf the first time
+
+2004-06-06
+ * added option "convert LEVELDIR [NR]" to command line batch commands
+ * re-converted Supaplex levels to apply latest engine fixes
+ * changed "use graphic/sound of element" to "use graphic of element"
+ due to compatibility problems with some levels ("bug machine" etc.)
+
+2004-05-23
+ * fixed bug with CE change replacing player with same or other player
+
+2004-05-16
+ * fixed bug with opaque font in envelope with background graphic when
+ background graphic is not transparent itself
+
+2004-05-12
+ * added "gravity on" and "gravity off" ports for Supaplex compatibility
+ * corrected original Supaplex level loading code to use these new ports
+ * also corrected Supaplex loader to auto-count infotrons if set to zero
+
+2004-05-10
+ * fixed bug with missing initialization of "modified" flag for GEs
+
+2004-05-09
+ * fixed bug that caused endless recursion loop when relocating player
+ * fixed tape recorder bug in "step mode" when using "pause before end"
+ * fixed tape recorder bug when changing from "warp forward" mode
+
+2004-05-08
+ * fixed bug with "when touching" for pushed elements at last position
+
+2004-05-05
+ * fixed bug that caused two activated toolbox buttons in level editor
+ * fixed bug with exploding dynabomb under player due to other explosion
+
+2004-05-02
+ * fixed bug with creating walkable custom element under player (again)
+ * fixed bug with not copying explosion type when copying CEs in editor
+ * fixed graphical bug when drawing player in setup menu (input devices)
+ * fixed graphical bug when the player is pushing an accessible element
+ * fixed bug with classic switchable elements triggering CE changes
+ * fixed bug with entering/leaving walkable element in RelocatePlayer()
+ * fixed crash bug when CE leaves behind the trigger player element
+
+2004-04-30
+ * fixed bug with broken tubes after placing/exploding dynamite in them
+ * fixed bug with exploding dynamite under player due to other explosion
+ * fixed bug with not resetting push delay under certain circumstances
+
+2004-04-27
+ * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
+ * added network multiplayer code for Windows (thanks to Niko Böhm)
+
+2004-04-25
+ * added option "reachable despite gravity" for gravity movement
+ * changed gravity movement of most classic walkable and passable
+ elements back to "not reachable" (for compatibility reasons)
+
+2004-04-24
+ * fixed (removed) "indestructible" / "can explode" dependency in editor
+ * fixed (removed) "accessible inside" / "protected" dependency
+ * fixed (removed) "step mode" / "shield time" dependency
+
+2004-04-23
+ * fixed dynabombs exploding now into anything diggable
+ * fixed Supaplex style gravity movement into buggy base now impossible
+ * added pressing key "space" as valid action to select menu options
+
+2004-04-20
+ * added "replace when walkable" to relocate player to walkable element
+ * added "enter"/"leave" event for elements affected by relocation
+ * fixed "direct"/"indirect" change order also for "when change" event
+ * fixed graphical bug when pushing things from elements walkable inside
+
+2004-04-18
+ * fixed graphic bug when player is snapping while moving in old levels
+ * fixed bug when a moving custom element leaves a player element behind
+ * fixed bug with mole not disappearing when moving into acid pool
+ * fixed bug with incomplete path setting when using "--basepath" option
+ * moving CE can now leave walkable elements behind under the player
+ * when relocating, player can be set on walkable element now
+ * fixed another gravity movement bug
+
+2004-04-12
+ * uploaded pre-release (test) version 3.1.0-2 binary and source code
+
+2004-04-10
+ * added "collectible" and "removable" to extended replacement types
+ (where "removable" replaces "diggable" and "collectible" elements)
+ * added "collectible & throwable" (to throw element to the next field)
+ * fixed bug with CEs digging elements that are just about to explode
+ * changed mouse cursor now always being visible when game is paused
+
+2004-04-09
+ * added possibility to push/press accessible elements from a side that
+ is not accessible
+ * fixed bug with not setting actual date when appending to tape
+
+2004-04-07
+ * fixed bug with incorrectly initialized custom element editor graphics
+
+2004-04-04
+ * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
+ - number of levels corrected from 18 to 17 in "levelinfo.conf"
+
+2004-03-31
+ * fixed bug with destroyed robot wheel still attracting robots forever
+ * fixed bug with time gate switch deactivating after robot wheel time
+ (while the time gate itself is not affected by this misbehaviour)
+ * changed behaviour of BD style amoeba to always get blocked by player
+ (before it was different when there were non-BD elements in level)
+ * fixed bug with player destroying indestructable elements with shield
+
+2004-03-26
+ * added option to make growing elements grow into anything diggable
+ (for the various amoeba types, biomaze and "game of life")
+
+2004-03-24
+ * fixed bug with movable elements not moving after left behind by CEs
+ * changed gravity movement to anything diggable, not only sand/base
+ * optionally allowing passing to walkable element, not only empty space
+ * added option "can pass to walkable element" for players
+ * finally fixed gravity movement (hopefully)
+
+2004-03-23
+ * fixed bug with movable elements not moving anymore after falling down
+
+2004-03-22
+ * fixed another bug with custom elements digging and leaving elements
+ * fixed bug with "along left/right side" and automatic start direction
+ * trigger elements now also displayed when "more custom" deactivated
+ * fixed bug with clipboard element initialized when loading new level
+ * added option "drop delay" to set delay before dropping next element
+
+2004-03-21
+ * uploaded pre-release (test) version 3.1.0-1 binary and source code
+
+2004-03-20
+ * added copy and paste functions for custom change pages
+ * enhanced graphical display and functionality of tape recorder
+ * fixed bug with custom elements digging and leaving elements
+
+2004-03-19
+ * added move speed faster than "very fast" for custom elements
+ * fixed bug with 3+3 style explosions and missing border content
+ * fixed little bug when copying custom elements in the editor
+ * enhanced custom element changes by more side trigger actions
+
+2004-03-16
+ * added option "no scrolling when relocating" for instant teleporting
+ * uploaded pre-release (test) version 3.1.0-0 binary and source code
+
+2004-03-15
+ * added trigger element and trigger player to use as target elements
+ * added copy and paste functions for custom and group elements
+
+2004-03-14
+ * fixed graphical bug when displaying explosion animations
+ * fixed bug when appending to tapes, resulting in broken tapes
+ * re-recorded a few tapes broken by fixing gravity checking bug
+
+2004-03-13
+ * "can move into acid" property now for all elements independently
+ * "can fall into acid" property for player stored in same bitfield now
+ * added option for deadliness of Supaplex 'sniksnak' and 'electron'
+ * version number set to 3.1.0 (finally!)
+
+2004-03-09
+ * changed tape recording to only record input, not programmed actions
+
+2004-03-08
+ * fixed totally broken (every 8th frame skipped) step-by-step recording
+ * fixed bug with requester not displayed when quick-loading interrupted
+ * added option "can fall into acid (with gravity)" for players
+ * fixed bug with player not falling when snapping down with gravity
+
+2004-03-07
+ * fixed bug which messed up key config when using keypad number keys
+
+2004-03-03
+ * fixed bug which allowed moving upwards even when gravity was active
+ * fixed bug with missing error handling when dumping levels or tapes
+
+2004-03-02
+ * added different colored editor graphics for Supaplex gravity tubes
+
+2004-03-01
+ * fixed bug that allowed solvable tapes for unsolvable levels
+
+2004-02-28
+ * use unlimited number of droppable elements when "count" set to zero
+ * added option to use step limit instead of time limit for level
+
+2004-02-27
+ * added player and change page as trigger for custom element change
+
+2004-02-24
+ * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
+
+2004-02-22
+ * fixed bug with dark yamyam changing to acid when moving over acid
+ * fixed handling of levels with more than 999 seconds level time
+ (example: level 76 of "Denmine")
+
+2004-02-21
+ * "spring push bug" reintroduced as configurable element property
+ * fixed bug with missing properties for "mole"
+ * fixed bug that showed up when fixing the above "mole" properties bug
+ * added option "can move into acid" for all movable elements
+ * fixed graphical bug for elements moving into acid
+ * changed event handling to handle all pending events before going on
+
+2004-02-17
+ * fixed bug which caused all CE change pages to be ignored which had
+ the same change event, but used a different element side
+ (reported by Simon Forsberg)
+
+ * fixed bug which caused elements that can move and fall and that are
+ transported by a conveyor belt to continue moving into that direction
+ after leaving the conveyor belt, regardless of their own movement
+ type; only elements which can not move are transported now
+ (reported by Simon Forsberg)
+
+ * fixed bug which could cause an array overflow in RelocatePlayer()
+ (reported by Niko Böhm)
+
+ * changed Emerald Mine style "passable / over" elements to "protected"
+ (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
+
+ * added new option to select from which side a "walkable/passable"
+ element can be entered
+
+2004-02-16
+ * added explosion and ignition delay for elements that can explode
+
+2004-02-05
+ * fixed bug which caused player not being protected against enemies
+ when a CE was "walkable / inside" and was not "indestructible"
+ * added "walkable/passable" fields to be "protected/unprotected"
+ against enemies, even if not accessible "inside" but "over/under"
+
+2004-02-04
+ * corrected move pattern to 32 bit and initial move direction to 8 bit
+
+2004-02-03
+ * added second custom element base configuration page
+
+2004-02-02
+ * added some special EMC mappings to Emerald Mine level loader
+ (also covering previously unknown element in level 0 of "Bondmine 8")
+
+2004-01-30
+ * added option to block last field when player is moving (for Supaplex)
+ * adjusted push delay of Supaplex elements
+ * removed delays for envelopes etc. when replaying with maximum speed
+ * fixed bug when dropping element on a field that just changed to empty
+
+2004-01-29
+ * fixed bug: infotrons can now smash yellow disks
+ * fixed bug: when gravity active, port above player can now be entered
+ * removed "one white dot" mouse pointer which irritated some people
+
+2004-01-26
+ * added "choice type" for group element selection
+
+2004-01-25
+ * fixed bug with initial invulnerability of non-yellow player
+
+2004-01-23
+ * added level loader for loading native Supaplex packed levels
+ (including multi-part levels like the "splvls99" levels)
+
+2004-01-19
+ * fixed bug which allowed creating emeralds by escaping explosions
+
+2004-01-18
+ * custom elements can change (limited) or leave (unlimited) elements
+ * finally added multiple matches using group elements
+ * added shortcut to dump brush (type ":DB" in editor) for use in forum
+
+2004-01-17
+ * added new start movement type "previous" for continued CE movement
+ * added new start movement type "random" for random CE movement start
+
+2004-01-17
+ * added new element "sokoban_field_player" needed for Sokoban levels
+ (thanks to Ed Booker for pointing this out!)
+
+2004-01-15
+ * added elements that can be digged or left behind by custom elements
+
+2004-01-12
+ * added group elements for multiple matches and random element creation
+
+2004-01-11
+ * fixed some graphical errors displayed in old levels
+
+2004-01-10
+ * fixed wrong double speed movement after passing closing gates
+
+2004-01-03
+ * added level loader for loading native Emerald Mine levels
+
+2004-01-02
+ * changes for "shooting" style CE movement
+
+2004-01-01
+ * Happy New Year! ;-)
2003-12-27
* changed default snap/drop keys from left/right Shift to Control keys
* fixed bug with wrong "Murphy" graphics (when digging etc.)
2003-12-14
- * Version number set to 3.0.9.
+ * version number set to 3.0.9
2003-12-14
- * Version 3.0.8 released.
+ * version 3.0.8 released
2003-12-13
* added function checked_free()
* enhanced sniksnak turning movement (two steps instead of only one)
2003-11-10
- * Version number set to 3.0.8.
+ * version number set to 3.0.8
2003-11-10
- * Version 3.0.7 released.
+ * version 3.0.7 released
2003-11-09
* fixed reset of player animation frame when, for example,
* fixed bug with player not getting smashed by rock sometimes
2003-10-06
- * Version number set to 3.0.7.
+ * version number set to 3.0.7
2003-10-06
- * Version 3.0.6 released.
+ * version 3.0.6 released
2003-10-05
* added support for MP3 music for SDL version through SMPEG library
* fixed element tokens for certain file elements with ".active" etc.
2003-09-29
- * Version number set to 3.0.6.
+ * version number set to 3.0.6
2003-09-29
- * Version 3.0.5 released.
+ * version 3.0.5 released
2003-09-28
* now four envelope elements available
* enhanced (remaining low-resolution) Supaplex graphics
2003-09-13
- * Version number set to 3.0.5.
+ * version number set to 3.0.5
2003-09-13
- * Version 3.0.4 released.
+ * version 3.0.4 released
2003-09-12 src/tools.c
* fixed bug in custom definition of crumbled element graphics
* fixed bug in multiple config pages code that caused crashes
2003-09-08
- * Version number set to 3.0.4.
+ * version number set to 3.0.4
2003-09-08
- * Version 3.0.3 released.
+ * version 3.0.3 released
2003-09-07
* added music to Supaplex classic level set
* fixed bug (missing array boundary check) which could crash the game
2003-08-23
- * Version number set to 3.0.3.
+ * version number set to 3.0.3
2003-08-22
- * Version 3.0.2 released.
+ * version 3.0.2 released
2003-08-21 src/game.c
* fixed bug with creating inaccessible elements at player position
* fixed bug with messing up custom element properties in 3.0.0 levels
2003-08-18
- * Version number set to 3.0.2.
+ * version number set to 3.0.2
2003-08-18
- * Version 3.0.1 released.
+ * version 3.0.1 released
2003-08-17 (no source files affected)
* changed all "classic" PCX image files with 16 colors or less to
* fixed bug with missing graphic for active red disk bomb
2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
- * Extended variable "level.gravity" to "level.initial_gravity" and
+ * extended variable "level.gravity" to "level.initial_gravity" and
"game.current_gravity" to prevent level setting from being changed
- by playing the level (keeping the runtime value after playing).
+ by playing the level (keeping the runtime value after playing)
- * Fixed graphics bug when digging element that has 'crumbled' graphic
- definition, but not 'diggable' graphic definition.
+ * fixed graphics bug when digging element that has 'crumbled' graphic
+ definition, but not 'diggable' graphic definition
2003-08-06
- * Version number set to 3.0.1.
+ * version number set to 3.0.1
2003-08-05
- * Version 3.0.0 released.
+ * version 3.0.0 released
2003-08-05
* various bug fixes; among others:
- allow Murphy player graphic in levels with non-Supaplex elements
2003-04-07
- * Various changes.
- * I have forgotten to document changes for some time.
+ * various changes
+ * I have forgotten to document changes for some time
2002-12-31
- * Pre-Release Version 2.2.0rc1 released.
+ * pre-release version 2.2.0rc1 released
2002-08-25
- * Version number set to 2.1.2.
+ * version number set to 2.1.2
2002-08-13
- * Version 2.1.1 released.
+ * version 2.1.1 released
2002-08-10
- * Version number set to 2.1.1.
+ * version number set to 2.1.1
2002-08-05
- * Version 2.1.0 released.
+ * version 2.1.0 released
2002-05-19
- * Version number set to 2.1.0.
+ * version number set to 2.1.0
2002-04-03 to 2002-05-19 (various source files)
* graphics, sounds and music now fully configurable