+2004-03-22
+ * fixed another bug with custom elements digging and leaving elements
+ * fixed bug with "along left/right side" and automatic start direction
+ * trigger elements now also displayed when "more custom" deactivated
+ * fixed bug with clipboard element initialized when loading new level
+ * added option "drop delay" to set delay before dropping next element
+
+2004-03-20
+ * added copy and paste functions for custom change pages
+ * enhanced graphical display and functionality of tape recorder
+ * fixed bug with custom elements digging and leaving elements
+
+2004-03-19
+ * added move speed faster than "very fast" for custom elements
+ * fixed bug with 3+3 style explosions and missing border content
+ * fixed little bug when copying custom elements in the editor
+ * enhanced custom element changes by more side trigger actions
+
+2004-03-16
+ * added option "no scrolling when relocating" for instant teleporting
+ * uploaded pre-release (test) version 3.1.0-0 binary and source code
+
+2004-03-15
+ * added trigger element and trigger player to use as target elements
+ * added copy and paste functions for custom and group elements
+
+2004-03-14
+ * fixed graphical bug when displaying explosion animations
+ * fixed bug when appending to tapes, resulting in broken tapes
+ * re-recorded a few tapes broken by fixing gravity checking bug
+
+2004-03-13
+ * "can move into acid" property now for all elements independently
+ * "can fall into acid" property for player stored in same bitfield now
+ * added option for deadliness of Supaplex 'sniksnak' and 'electron'
+ * version number set to 3.1.0 (finally!)
+
+2004-03-09
+ * changed tape recording to only record input, not programmed actions
+
+2004-03-08
+ * fixed totally broken (every 8th frame skipped) step-by-step recording
+ * fixed bug with requester not displayed when quick-loading interrupted
+ * added option "can fall into acid (with gravity)" for players
+ * fixed bug with player not falling when snapping down with gravity
+
+2004-03-07
+ * fixed bug which messed up key config when using keypad number keys
+
+2004-03-03
+ * fixed bug which allowed moving upwards even when gravity was active
+ * fixed bug with missing error handling when dumping levels or tapes
+
+2004-03-02
+ * added different colored editor graphics for Supaplex gravity tubes
+
+2004-03-01
+ * fixed bug that allowed solvable tapes for unsolvable levels
+
+2004-02-28
+ * use unlimited number of droppable elements when "count" set to zero
+ * added option to use step limit instead of time limit for level
+
+2004-02-27
+ * added player and change page as trigger for custom element change
+
+2004-02-24
+ * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
+
+2004-02-22
+ * fixed bug with dark yamyam changing to acid when moving over acid
+ * fixed handling of levels with more than 999 seconds level time
+ (example: level 76 of "Denmine")
+
+2004-02-21
+ * "spring push bug" reintroduced as configurable element property
+ * fixed bug with missing properties for "mole"
+ * fixed bug that showed up when fixing the above "mole" properties bug
+ * added option "can move into acid" for all movable elements
+ * fixed graphical bug for elements moving into acid
+ * changed event handling to handle all pending events before going on
+
+2004-02-17
+ * fixed bug which caused all CE change pages to be ignored which had
+ the same change event, but used a different element side
+ (reported by Simon Forsberg)
+
+ * fixed bug which caused elements that can move and fall and that are
+ transported by a conveyor belt to continue moving into that direction
+ after leaving the conveyor belt, regardless of their own movement
+ type; only elements which can not move are transported now
+ (reported by Simon Forsberg)
+
+ * fixed bug which could cause an array overflow in RelocatePlayer()
+ (reported by Niko Böhm)
+
+ * changed Emerald Mine style "passable / over" elements to "protected"
+ (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
+
+ * added new option to select from which side a "walkable/passable"
+ element can be entered
+
+2004-02-16
+ * added explosion and ignition delay for elements that can explode
+
+2004-02-05
+ * fixed bug which caused player not being protected against enemies
+ when a CE was "walkable / inside" and was not "indestructible"
+ * added "walkable/passable" fields to be "protected/unprotected"
+ against enemies, even if not accessible "inside" but "over/under"
+
+2004-02-04
+ * corrected move pattern to 32 bit and initial move direction to 8 bit
+
2004-02-03
* added second custom element base configuration page
2004-02-02
* added some special EMC mappings to Emerald Mine level loader
+ (also covering previously unknown element in level 0 of "Bondmine 8")
2004-01-30
* added option to block last field when player is moving (for Supaplex)
* fixed bug with wrong "Murphy" graphics (when digging etc.)
2003-12-14
- * Version number set to 3.0.9.
+ * version number set to 3.0.9
2003-12-14
- * Version 3.0.8 released.
+ * version 3.0.8 released
2003-12-13
* added function checked_free()
* enhanced sniksnak turning movement (two steps instead of only one)
2003-11-10
- * Version number set to 3.0.8.
+ * version number set to 3.0.8
2003-11-10
- * Version 3.0.7 released.
+ * version 3.0.7 released
2003-11-09
* fixed reset of player animation frame when, for example,
* fixed bug with player not getting smashed by rock sometimes
2003-10-06
- * Version number set to 3.0.7.
+ * version number set to 3.0.7
2003-10-06
- * Version 3.0.6 released.
+ * version 3.0.6 released
2003-10-05
* added support for MP3 music for SDL version through SMPEG library
* fixed element tokens for certain file elements with ".active" etc.
2003-09-29
- * Version number set to 3.0.6.
+ * version number set to 3.0.6
2003-09-29
- * Version 3.0.5 released.
+ * version 3.0.5 released
2003-09-28
* now four envelope elements available
* enhanced (remaining low-resolution) Supaplex graphics
2003-09-13
- * Version number set to 3.0.5.
+ * version number set to 3.0.5
2003-09-13
- * Version 3.0.4 released.
+ * version 3.0.4 released
2003-09-12 src/tools.c
* fixed bug in custom definition of crumbled element graphics
* fixed bug in multiple config pages code that caused crashes
2003-09-08
- * Version number set to 3.0.4.
+ * version number set to 3.0.4
2003-09-08
- * Version 3.0.3 released.
+ * version 3.0.3 released
2003-09-07
* added music to Supaplex classic level set
* fixed bug (missing array boundary check) which could crash the game
2003-08-23
- * Version number set to 3.0.3.
+ * version number set to 3.0.3
2003-08-22
- * Version 3.0.2 released.
+ * version 3.0.2 released
2003-08-21 src/game.c
* fixed bug with creating inaccessible elements at player position
* fixed bug with messing up custom element properties in 3.0.0 levels
2003-08-18
- * Version number set to 3.0.2.
+ * version number set to 3.0.2
2003-08-18
- * Version 3.0.1 released.
+ * version 3.0.1 released
2003-08-17 (no source files affected)
* changed all "classic" PCX image files with 16 colors or less to
* fixed bug with missing graphic for active red disk bomb
2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
- * Extended variable "level.gravity" to "level.initial_gravity" and
+ * extended variable "level.gravity" to "level.initial_gravity" and
"game.current_gravity" to prevent level setting from being changed
- by playing the level (keeping the runtime value after playing).
+ by playing the level (keeping the runtime value after playing)
- * Fixed graphics bug when digging element that has 'crumbled' graphic
- definition, but not 'diggable' graphic definition.
+ * fixed graphics bug when digging element that has 'crumbled' graphic
+ definition, but not 'diggable' graphic definition
2003-08-06
- * Version number set to 3.0.1.
+ * version number set to 3.0.1
2003-08-05
- * Version 3.0.0 released.
+ * version 3.0.0 released
2003-08-05
* various bug fixes; among others:
- allow Murphy player graphic in levels with non-Supaplex elements
2003-04-07
- * Various changes.
- * I have forgotten to document changes for some time.
+ * various changes
+ * I have forgotten to document changes for some time
2002-12-31
- * Pre-Release Version 2.2.0rc1 released.
+ * pre-release version 2.2.0rc1 released
2002-08-25
- * Version number set to 2.1.2.
+ * version number set to 2.1.2
2002-08-13
- * Version 2.1.1 released.
+ * version 2.1.1 released
2002-08-10
- * Version number set to 2.1.1.
+ * version number set to 2.1.1
2002-08-05
- * Version 2.1.0 released.
+ * version 2.1.0 released
2002-05-19
- * Version number set to 2.1.0.
+ * version number set to 2.1.0
2002-04-03 to 2002-05-19 (various source files)
* graphics, sounds and music now fully configurable