+2006-10-29
+ * fixed graphical bug when using fewer menu entries on level selection
+ screen than usual (with "menu.list_size.LEVELS" directive)
+ * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from
+ the backbuffer to the backbuffer by error (with identical rectangle)
+
+2006-10-28
+ * fixed bug when displaying titlescreen with size less than element tile
+ * fixed bug that caused elements with "change when digging <e>" event
+ to change for _every_ digged element, not only those specified in <e>
+ * fixed bug that caused impact style collision when dropping element one
+ tile over the player that can both fall down and smash players
+ * fixed bug that caused impact style collision when element changed to
+ falling/smashing element over the player immediately after movement
+
+2006-10-24
+ * fixed bug that allowed making engine snapshots from the level editor
+
+2006-10-22
+ * fixed bugs with player name and current level positions on main screen
+
2006-10-20
* added configuration directives for control of title screens:
- "title.fade_delay" for fading time
- "titlescreen_{1-5}.anim_mode: {fade,crossfade}
default is using normal fading for menues and initial title screens,
while using cross-fading for level set title screens
+ * fixed bug with background not drawn in Hall of Fame after game was won
2006-10-18
* added configuration directives for the remaining main menu items