+2007-04-07
+ * added game panel control to display arbitrary elements on game panel
+ * added game panel control to display custom element score (globally
+ unique for identical custom elements) either as value or as element
+ * added ".draw_masked" and ".draw_order" to game panel control drawing
+
+2007-04-05
+ * fixed some general bugs with handling of ".active" elements and fonts
+
+2007-04-04
+ * cleanup of game panel elements (some elements were not really needed)
+ * added displaying of gravity state (on/off) as new game panel control
+ * added animation for game panel elements (similar to game elements)
+
+2007-04-03
+ * added new pseudo game mode "PANEL" to define panel fonts and graphics
+ - panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix
+ - panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix
+ (else graphics would have to use ".PLAYING", which would be confusing)
+ * fixed bug when fading out to game screen with border mask defined
+
+2007-04-02
+ * added attribute ".tile_size" for element style game panel controls
+
+2007-04-01
+ * added <space> key as additional valid key to use for confirm requester
+
+2007-03-31
+ * improved menu fading, adding separate fading definitions for entering
+ and leaving a "content" screen (in general), and optional definitions
+ for the special "content" screens SCORES, EDITOR, INFO and PLAYING
+
+2007-03-30
+ * added (currently invisible) setup option to define scroll delay value
+ * fixed small bug in priority handling when auto-detecting level start
+ position in levels without player element (but player from CE etc.)
+ * added option "game.forced_scroll_delay_value" to override user choice
+ of scroll delay value for certain level sets with "graphicsinfo.conf"
+ * replaced setup option "scroll delay: on/off" by new setup option that
+ directly allows selecting the desired scroll delay value from 0 to 8
+
+2007-03-28
+ * added displaying of most game panel control elements (not animated)
+
+2007-03-26
+ * added new configuration directives to display additional game engine
+ values on the game control panel, like the following examples:
+ - game.panel.time_hh/time_mm/time_ss - level time in HH/MM/SS format
+ - game.panel.penguins - number of penguins to rescue
+ - game.panel.level_name - level name of current level
+
+2007-03-24
+ * added support for preview tile sizes "1" and "2" (1x1 and 2x2 pixels)
+
+2007-03-23
+ * added new player option "no centering when relocating" for "invisible"
+ teleportations to level areas that look exactly the same, giving the
+ illusion that the player did not relocate at all (this was the default
+ since 3.2.3, but caused visual problems with room creation in "Zelda")
+ * added new menu fading effect "melt", shamelessly stolen from "DOOM"
+
+2007-03-21
+ * improved menu fading, adding separate fading definitions for entering
+ and leaving a menu and for fading between menu and "content" screens
+ * fixed small bug with recognizing also ".font_xyz" style definitions
+
+2007-03-20
+ * improved menu fading, adding separate fading definitions for fading
+ between menu screens and fading between menu and "destination" screens
+
+2007-03-19
+ * titlemessage_initial_x and titlemessage_x set to "[DEFAULT]" in static
+ configuration (set from "[titlemessage_initial]" and "[titlemessage]")
+ * fading settings of "[titlemessage_initial]" and "[titlemessage]" set
+ to "[DEFAULT]" in static configuration (set from "[title_initial]" and
+ "[title]")
+ * improved title fading, allowing fading animation types "none", "fade"
+ and "crossfade" (including cross-fading of last title to main menu)
+
+2007-03-18
+ * added configurability of graphics, sounds and music for title screens,
+ which are separated into initial title screens (only shown once at
+ program startup) and title screens shown for a given level set; these
+ title screens can be composed of up to five title images and up to
+ five title text messages (each drawn using an optional background
+ image), also using background music and/or sounds; aspects like
+ background images, sounds and music of title screens can either be
+ defined generally (valid for all title screens) or specifically (and
+ therefore differently for each title screen) using these directives:
+
+ to define a background image, sound or music file for all screens:
+ - background.TITLE_INITIAL (for all title screens for game startup)
+ - background.TITLE (for all title screens for level sets)
+
+ to define a background image, sound or music file for a single screen:
+ - background.titlescreen_initial_x (with x in 1,2,3,4,5)
+ - background.titlescreen_x (with x in 1,2,3,4,5)
+ - background.titlemessage_initial_x (with x in 1,2,3,4,5)
+ - background.titlemessage_x (with x in 1,2,3,4,5)
+
+ to define the title screen images:
+ - titlescreen_initial_x (with x in 1,2,3,4,5)
+ - titlescreen_x (with x in 1,2,3,4,5)
+
+ to define the title text messages, place text files into the level set
+ directory that have the following file names:
+ - titlemessage_initial_x.txt (with x in 1,2,3,4,5)
+ - titlemessage_x.txt (with x in 1,2,3,4,5)
+
+ to define the properties of the text messages, either use directives
+ that affect all text messages:
+ - [titlemessage_initial].<suffix>
+ - [titlemessage].<suffix>
+ or use directives that affect single text messages:
+ - titlemessage_initial_x.<suffix> (with x in 1,2,3,4,5)
+ - titlemessage_x.<suffix> (with x in 1,2,3,4,5)
+
+ valid values for <suffix> are the same as for readme.<suffix> below;
+ use ".sort_priority" (default: 0) to define an arbitrary order for
+ title images and title messages (which can therefore be mixed)
+
+2007-03-14
+ * added full configurability of "readme.txt" screen appearance:
+ - readme.x: <left position used with alignment>
+ - readme.y: <top position>
+ - readme.width: <maximim text width in pixels>
+ - readme.height: <maximum text height in pixels>
+ - readme.chars: <maximum number of chars per line>
+ - readme.lines: <maximum number of lines displayed>
+ - readme.align: left,center,right (default: center)
+ - readme.top: top,middle,bottom (default: top)
+ - readme.font: font name
+ - readme.autowrap: true,false (default: true)
+ - readme.centered: true,false (default: false)
+ - readme.parse_comments: true,false (default: true)
+ - readme.sort_priority: (not used here, but only for title screens)
+ when "readme.chars" and/or "readme.lines" is set to "-1" (this is the
+ default), they are automatically determined from "readme.width" and
+ "readme.height" accordingly; when they are not "-1", they have
+ precedence over "readme.width" and "readme.height"
+ * added internal ad-hoc config settings for displaying text files like
+ title messages or "readme.txt" style level set info files:
+ - .font: font name (default: readme.font)
+ - .autowrap: true,false (default: readme.autowrap)
+ - .centered: true,false (default: readme.centered)
+ - .parse_comments: true,false (default: readme.parse_comments)
+ (the leading '.' and the separating ':' are mandatory here); to use
+ these ad-hoc settings, they have to be written inside a comment, like
+ "# .autowrap: false" or "# .centered: true"; these settings then
+ override the above global settings (they can even be used more than
+ once, like "# .centered: true", then some text that should be drawn
+ centered, then "# .centered: false" to go back to non-centered text;
+ important note: after using "# .parse_comments: false", or when using
+ "readme.parse_comments: false", detecting and parsing comments inside
+ the file is disabled and comments are just printed like normal text;
+ also be aware that all automatic text size calculations are done with
+ the font defined in "readme.font", while using different fonts using
+ "# .font: <font>" inside the text file may cause unexpected results
+
+2007-03-08
+ * changed some numerical limits in the level editor from 255 to 999
+
+2007-03-07
+ * added option "system.sdl_videodriver" to select SDL video driver
+ * added output of SDL video and audio driver to "version info" page
+
+2007-03-06
+ * added group element drawing to IntelliDraw drawing functions
+ * fixed animation resetting problem again (last try broke Snake Bite)
+ * fixed diagonal scrolling in screen scrolling (last try broke Pac Man)
+
+2007-03-01
+ * added new (special) "include: <filename>" directive that works in all
+ configuration files (like "graphicsinfo.conf") and that has the same
+ effect as if that directive would be replaced with the content of the
+ specified file (this can be useful to split large configuration files
+ into several smaller ones and include them from one main file, or to
+ store configuration settings that always stay the same into a separate
+ file, while including it and only add those parts that really change)
+
+2007-02-24
+ * fixed minor bug (screen redraw of player tiles) in EMC graphics engine
+
+2007-02-23
+ * fixed bug in "InitMovingField()" where treating an integer array as
+ boolean caused wrong resetting of animations while elements are moving
+ * fixed problem with resetting animations when starting element change
+
+2007-02-08
+ * added sort priority for order of title screens and title messages
+
+2007-02-07
+ * changed end of game again: do not wait for the user to press a key
+ anymore, but directly ask/confirm tape saving and go to hall of fame
+ * re-enabled quitting of lost game by pressing space or return again
+ * added blanking of mouse pointer when displaying title screens
+ * added remaining menu draw offset definitions for info sub-screens
+
+2007-02-05
+ * added setup option to select game speed (from very slow to very fast)
+ * improved handling of title text messages (initial and for level set)
+
+2007-02-03
+ * added new options "auto-wrap" and "centered" for DC2 style envelopes
+
+2007-01-31
+ * fixed displaying and typing of player name when it is centered
+ * added special characters to be allowed for player name (not only A-Z)
+
+2007-01-25
+ * fixed blit in ScrollLevel() to same bitmap to not overlap anymore
+ (newer versions of the SDL library seem to not like this anymore)
+
+2007-01-23
+ * added code for configuration directives for control of game panel
+
+2007-01-21
+ * fixed small cosmetical bug with underlining property tabs in editor
+
+2007-01-20
+ * fixed small drawing bug in X11FadeRectangle
+ * added new elements for newly supported Diamond Caves II levels:
+ - EM/DC style exits that disappear after passing
+ - white key and gate (one white key needed for each white gate)
+ - fake gate (there is no key to open/pass this kind of gate!)
+ - extended magic wall which also handles pearls and crystals
+ - fast quicksand
+
+2007-01-14
+ * changed maximum value for endless loop detection to a higher value
+ (some levels really used very deep recursion without being endless)
+
+2007-01-13
+ * added new elements for newly supported Diamond Caves II levels:
+ - growing steel walls
+ - snappable land mine
+
+2007-01-08
+ * added new elements for newly supported Diamond Caves II levels:
+ - steel text elements
+
+2007-01-06
+ * added level file loader for native Diamond Caves II levels
+
+2007-01-05
+ * version number set to 3.2.4
+
+2007-01-05
+ * version 3.2.3 released
+
+2007-01-04
+ * fixed malloc/free bug when updating EMC artwork entries in level list
+ * added workaround (warning and request to quit the current game) when
+ changing elements cause endless recursion loop (which would otherwise
+ freeze the game, causing a crash-like program exit on some systems)
+
+2006-12-16
+ * fixed nasty string overflow bug when entering too long envelope text
+
+2006-12-05
+ * added feedback sounds for menu navigation "menu.item.activating" and
+ "menu.item.selecting" (for highlighting and executing menu entries)
+
+2006-12-03
+ * improved "no scrolling when relocating" to also consider scroll delay
+ (meaning that the player is not automatically centered in this case;
+ this makes it possible to "invisibly" relocate the player to a region
+ of the level playfield which looks the same as the old level region)
+ * fixed bug with not recognizing "main.input.name.align" when active
+
+2006-12-02
+ * fixed bug with displaying masked borders over title screens when
+ screen fading is disabled
+
+2006-11-25
+ * fixed infinite loop / crash bug when killing the player while having
+ a CE with the setting "kill player X when explosion of <player X>"
+ * added special editor graphic for "char_space" to distinguish it from
+ "empty_space" when editing a level (in-game graphics still the same)
+
+2006-11-21
+ * fixed nasty bug with initialization only done for the first player
+
+2006-11-19
+ * small change to handle loading empty element/content list micro chunks
+
+2006-11-03
+ * uploaded pre-release (test) version 3.2.3-0 binary and source code
+
+2006-11-01
+ * some optimizations on startup speed by reducing initial text output
+
+2006-10-30
+ * added caching of custom artwork information for faster startup times
+
+2006-10-29
+ * fixed graphical bug when using fewer menu entries on level selection
+ screen than usual (with "menu.list_size.LEVELS" directive)
+ * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from
+ the backbuffer to the backbuffer by error (with identical rectangle)
+
+2006-10-28
+ * fixed bug when displaying titlescreen with size less than element tile
+ * fixed bug that caused elements with "change when digging <e>" event
+ to change for _every_ digged element, not only those specified in <e>
+ * fixed bug that caused impact style collision when dropping element one
+ tile over the player that can both fall down and smash players
+ * fixed bug that caused impact style collision when element changed to
+ falling/smashing element over the player immediately after movement
+
+2006-10-24
+ * fixed bug that allowed making engine snapshots from the level editor
+
+2006-10-22
+ * fixed bugs with player name and current level positions on main screen
+
+2006-10-20
+ * added configuration directives for control of title screens:
+ - "title.fade_delay" for fading time
+ - "title.post_delay" for pause between screens (when not crossfading)
+ - "title.auto_delay" to automatically continue after some time
+ these settings can each be overridden by specifying them with titles:
+ - "titlescreen_initial_{1-5}.{fade_delay,post_delay,auto_delay}"
+ - "titlescreen_{1-5}.{fade_delay,post_delay,auto_delay}"
+ fading mode can also be specified:
+ - "titlescreen_initial_{1-5}.anim_mode: {fade,crossfade}
+ - "titlescreen_{1-5}.anim_mode: {fade,crossfade}
+ default is using normal fading for menues and initial title screens,
+ while using cross-fading for level set title screens
+ * fixed bug with background not drawn in Hall of Fame after game was won
+
+2006-10-18
+ * added configuration directives for the remaining main menu items
+
+2006-10-17
+ * added additional configuration directives for info screen draw offset:
+ menu.draw_{x,y}offset.INFO[{ELEMENTS,MUSIC,CREDITS,PROGRAM,LEVELSET}]
+ * added additional configuration directives for preview info text
+ * limited mouse wheel sensitive screen area to scrollable screen area
+
+2006-10-16
+ * added highlighted menu text entries to menu navigation when selected
+
+2006-10-14
+ * fixed bug that prevented player from correctly being created in the
+ top left corner by a custom element change in a level without player
+ * fixed bug that prevented player from being killed when indestructible,
+ non-walkable element is placed on player position by extended change
+ * added configurable menu button, text and input positions to main menu
+
+2006-10-13
+ * added page fading effects for remaining info sub-screens
+ * fixed small bug that caused some delays when answering door request
+
+2006-10-12
+ * added directives "border.draw_masked.*" for menu/playfield area and
+ door areas to display overlapping/masked borders from "global.border"
+
+2006-10-09
+ * fixed bug with CE with move speed "not moving" not being animated
+ * when changing player artwork by CE action, reset animation frame
+
+2006-10-03
+ * fixed bug with not unmapping main menu screen gadgets on other screens
+ * fixed bug with un-pausing a paused game by releasing still pressed key
+ * fixed bug with not redrawing screen when toggling to/from fullscreen
+ mode while fast reloading tape (without redrawing playfield contents)
+ * fixed bug with quick-saving tape snapshot despite answering with "no"
+
+2006-08-30
+ * version number set to 3.2.3
+
+2006-08-29
+ * version 3.2.2 released
+
+2006-08-29
+ * fixed bug with redrawing screen in fullscreen mode after quick tape
+ reloading when using the EMC game engine
+ * changed token names from "last_ce_[1-8]" to "prev_ce_[1-8]"
+
+2006-08-28
+ * fixed bug in GameWon() when level contains no exit (like in Sokoban)
+
+2006-08-23
+ * added engine snapshot functionality for instant tape reloading (this
+ only works for the last tape saved using "quick save", and does not
+ work across program restarts, because it completely works in memory)
+
+2006-08-21
+ * version number set to 3.2.2
+
+2006-08-20
+ * version 3.2.1 released
+
+2006-08-20
+ * fixed nasty bugs with handling error message file on Mac OS X systems
+
+2006-08-19
+ * general code cleanup (removing many annoying "#if 0" blocks etc.)
+
+2006-08-18
+ * fixed bug that caused broken tapes when manually appending to tapes
+ using the "pause before death" functionality, followed by recording
+ * added setup option to disable fading of screens for faster testing
+
+2006-08-16
+ * code cleanup of new fading functions
+
+2006-08-15
+ * changed behaviour after solved game -- do not immediately stop engine
+ * added some more smooth screen fadings (game start, hall of fame etc.)
+
+2006-08-14
+ * fixed bug with displaying pushed CE with value/score/delay anim_mode
+
+2006-08-12
+ * added configurable level preview position, tile size and dimensions
+ * added configurable game panel value positions (gems, time, score etc.)
+
+2006-08-10
+ * fixed small bug with time displayed incorrectly when collecting CEs
+
+2006-08-07
+ * fixed bug with bumpy scrolling with EM engine in double player mode
+
+2006-08-05
+ * added compatibility code to fix "Snake Bite" style levels that were
+ broken due to a bugfix regarding EL_SOKOBAN_FIELD_PLAYER in 3.2.0
+
+2006-08-04
+ * fixed bug with scrollbars inside editor when using the Windows mouse
+ enhancement tool "True X-Mouse" (which injects key events to the event
+ queue to insert selected stuff into the Windows clipboard, which gets
+ confused with the "Insert" key for jumping to the last editor cascade
+ block in the element list)
+ * added Rocks'n'Diamonds icon for use as window icon to SDL version
+ * added key shortcut "Alt + Enter" to toggle fullscreen mode at any time
+
+2006-08-01
+ * added selection of preferred fullscreen mode to setup / graphics menu
+ (useful if default mode 800 x 600 does not match screen aspect ratio)
+
+2006-07-30
+ * improved down-scaling of images for better editor and preview graphics
+ * changed user data directory for Mac OS X from Unix style to new place
+
+2006-07-26
+ * improved level number selection in main menu and player selection in
+ setup menu (input devices section) by using standard button gadgets
+ * added support for mouse scroll wheel (caused buggy behaviour before)
+ * added support for scrolling horizontal scrollbars with mouse wheel by
+ holding "Shift" key pressed while scrolling the wheel
+ * added support for single step mouse wheel scrolling by holding "Alt"
+ key pressed while scrolling the wheel (can be combined with "Shift")
+ * changed output file "stderr.txt" on Windows platform now always to be
+ created in the R'n'D sub-directory of the personal documents directory
+ * added Windows message box to direct to "stderr.txt" after error aborts
+
+2006-07-25
+ * improved general scrollbar handling (when jump-scrolling scrollbars)
+
+2006-07-23
+ * changed scrollbars to always show last line as first after scrolling
+ (that means jumping n - 1 screen lines instead of n screen lines)
+
+2006-07-22
+ * fixed level versions of EMC level loader (from V4 to V1, V2 and V3)
+ * fixed level time for EMC levels for V2 engine (V2 and V5 levels)
+ * fixed special handling of vertically stacked acid becoming fake acid
+
+2006-07-16
+ * fixed bug (very special case) with CE_SCORE_GETS_ZERO, which can
+ affect multiple instances of the same CE, although this kind of
+ change condition usually only affects one single custom element
+
+2006-07-16
+ * version number set to 3.2.1
+
+2006-07-16
+ * version 3.2.0 released
+
+2006-06-23
+ * reorganized level editor element list a bit to match engines better
+
+2006-06-21
+ * fixed newly introduced bug with wrongly initializing clipboard element
+
+2006-06-19
+ * fixed bug with displaying visible/invisible level border in editor
+
+2006-06-14
+ * reorganized some elements in the level editor element list
+
+2006-06-06
+ * fixed bug with displaying any player as "yellow" when moving into acid
+ * fixed bug with displaying running player when player stopped at border
+
+2006-06-03
+ * fixed bug with player exploding when moving into acid
+ * fixed bug with level settings being reset in editor and when playing
+ (some compatibility settings being set not only after level loading)
+ * fixed crash bug when number of custom graphic frames was set to zero
+ * fixed bug with teleporting player on walkable tile not working anymore
+ * added partial compatibility support for pre-release-only "CONF" chunk
+ (to make Alan Bond's "color cycle" demo work again :-) )
+
+2006-05-30
+ * fixed some bugs when displaying title screens from info screen menu
+ * fixed bug which caused EMC doors #5 to #8 to be passable without keys
+
+2006-05-20
+ * changed file major version to 3 to reflect level file format changes
+ * uploaded pre-release (test) version 3.2.0-8 binary and source code
+
+2006-05-19
+ * added new chunk "NAME" to level file format for level name settings
+ * added new chunk "NOTE" to level file format for envelope settings
+ * changed name of chunk "CONF" to "ELEM" (for normal element settings)
+ * updated magic(5) file to recognize changed and new level file chunks
+ * removed change events "change when CE value/score changes" as unneeded
+
+2006-05-17
+ * changed gravity (which only affects the player) from level property
+ to player property (only makes a difference in multi-player levels)
+ * added change events "change when CE value/score changes"
+ * added change events "change when CE value/score changes of <element>"
+
+2006-05-16
+ * added new chunk "INFO" to level file format for global level settings
+ * added all element settings from "HEAD" chunk to "CONF" chunk
+ * added all global level settings from "HEAD" chunk to "INFO" chunk
+
+2006-05-09
+ * changed level file format by adding two new chunks "CUSX" (for custom
+ elements, replacing the previous "CUS4" chunk) and "GRPX" (for group
+ elements, replacing the previous "GRP1" chunk); these new IFF style
+ chunks use the new and flexible "micro chunks inside chunks" technique
+ already used with the new "CONF" chunk (for normal element properties)
+ which makes it possible to easily extend the existing level format
+ (instead of using fixed-length chunks like before, which are either
+ too big due to reserved bytes for future use, or too small when those
+ reserved bytes have all been used and even more data should be stored,
+ requiring the replacement by new and larger chunks just like it went
+ with "CUS1" to "CUS4"); this whole problem now does not exist anymore
+
+2006-05-06
+ * added credits pages to the "credits" section that were really missing
+ * added some missing element descriptions to the level editor
+ * added down position of switchgate switch to the level editor
+ and allowed the use of both switch positions at the same time
+ * changed use of "Insert" and "Delete" keys to navigate element list in
+ level editor to start of previous or next cascading block of elements
+
+2006-05-05
+ * added the possibility to view the title screen to the info screen menu
+ * fixed some minor bugs with viewing title screens
+
+2006-05-02
+ * fixed bug with title (cross)fading in/out when using fullscreen mode
+
+2006-04-30
+ * fixed bug that forced re-defining of menu settings in local graphics
+ config file which are already defined in existing base config file
+ * fixed small bug that caused door sounds playing when music is enabled
+
+2006-04-29
+ * added the possibility to define up to five title screens for each
+ level set that are displayed after loading using (cross)fading in/out
+ (this was added to display the various start images of the EMC sets)
+
+2006-04-28
+ * added "CE score gets zero [of]" to custom element trigger conditions
+ * added setup option to display element token name in level editor
+
+2006-04-19
+ * added compatibility code for Juergen Bonhagen's menu artwork settings
+
+2006-04-15
+ * fixed bug with displaying wrong animation frame 0 after CE changes
+ * fixed bug with creating invisible elements when light switch is on
+
+2006-04-06
+ * added selection between ECS and AGA graphics for EMC levels to setup
+
+2006-04-04
+ * adjusted font handling for various narrow EMC style fonts
+
+2006-04-03
+ * changed EM engine behaviour back to re-allow initial rolling springs
+
+2006-04-02
+ * fixed handling of over-large selectboxes (less error-prone now)
+ * fixed bug when creating GE with walkable element under the player
+
+2006-04-01
+ * added use of "Insert" and "Delete" keys to navigate element list in
+ level editor to start of custom elements or start of group elements
+ * added virtual elements to access CE value and CE score of elements:
+ - "CE value of triggering element"
+ - "CE score of triggering element"
+ - "CE value of current element"
+ - "CE score of current element"
+
+2006-03-30
+ * fixed "grass" to "sand" in older EM levels (up to file version V4)
+
+2006-03-29
+ * changed behaviour of network games with internal errors (because of
+ different client frame counters) from immediately terminating R'n'D
+ to displaying an error message requester and stopping only the game
+ (also to prevent impression of crashes under non command-line runs)
+ * fixed playing network games with the EMC engine (did not work before)
+ * fixed bug with not scrolling the screen in multi-player mode with the
+ focus on player 1 when all players are moving in different directions
+ * fixed bug with keeping pointer to gadget even after its deallocation
+ * fixed bug with allowing "focus on all players" in network games
+ * fixed bug with player focus when playing tapes from network games
+
+2006-03-22
+ * uploaded pre-release (test) version 3.2.0-7 binary and source code
+
+2006-03-19
+ * code cleanup for game action control for R'n'D and EMC game engine
+
+2006-03-18
+ * fixed bug in multi-player movement with focus on both players
+ * added option to control only the focussed player with all input
+
+2006-03-14
+ * added player focus switching to level tape recording and re-playing
+
+2006-03-13
+ * fixed some bugs in player focus switching in EMC and RND game engine
+
+2006-03-11
+ * added special Supaplex animations for Murphy digging and snapping
+ * added special Supaplex animations for Murphy being bored and sleeping
+
+2006-03-10
+ * added four new yam yams with explicit start direction for EMC engine
+ * fixed bug in src/libgame/text.c with printing text outside the window
+
+2006-03-09
+ * fixed small bug in EMC level loader (copyright sign in EM II levels)
+
+2006-03-08
+ * added delayed ignition of EM style dynamite when used in R'n'D engine
+ * added limited movement range to EMC engine when focus on all players
+
+2006-03-06
+ * fixed bug with missing (zero) score values for native Supaplex levels
+
+2006-03-05
+ * added "continuous snapping" (snapping many elements while holding the
+ snap key pressed, without releasing the snap key after each element)
+ as a new player setting for more compatibility with the classic games
+
+2006-03-04
+ * finished scrolling for "focus on all players" in EMC graphics engine
+
+2006-02-28
+ * level sets with "levels: 0" are ignored for levels, but not artwork
+ * fixed bug when scanning empty level group directories (endless loop)
+
+2006-02-26
+ * fixed bug with explosion graphic for player using "Murphy" graphic
+ * fixed bug with explosion graphic if player leaves explosion in time
+ * changed some descriptive text in setup menu to use medium-width font
+ * added key shortcut settings for switching player focus to setup menu
+
+2006-02-25
+ * fixed bug with random value initialization when recording tapes
+ * fixed bug with playing single player tapes when team mode activated
+
+2006-02-22
+ * fixed little bug when trying to switch to player that does not exist
+
+2006-02-19
+ * added player switching (visual and quick) to R'n'D and EM game engine
+ * added setup option to select visual or quick in-game player switching
+
+2006-02-16
+ * added use of "Home" and "End" keys to handle element list in editor
+
+2006-02-15
+ * fixed bug with adding score when playing tape with EMC game engine
+ * added steel wall border for levels using EMC engine without border
+ * finally fixed delayed scrolling in EMC engine also for small levels
+
+2006-02-12
+ * fixed potential crash bug in WarnBuggyBase() (missing boundary check)
+
+2006-02-11
+ * fixed bug with CE change order in TestIfElementTouchesCustomElement()
+ * fixed bug when displaying info element without action, but direction
+
+2006-02-09
+ * fixed minor graphical problems with springs smashing and slurping
+ (when using R'n'D style graphics instead of EMC style graphics)
+
+2006-02-07
+ * added scroll delay (as configured in setup) to EMC graphics engine
+
+2006-02-06
+ * improved screen redraw for EMC graphics engine (faster and smoother)
+ * when not scrolling, do not redraw the whole playfield if not needed
+
+2006-02-03
+ * added multi-player mode for EMC game engine (with up to four players)
+
+2006-01-28
+ * added android (can clone elements) from EMC engine to R'n'D engine
+
+2006-01-14
+ * added spring bumper (reflects spring) from EMC engine to R'n'D engine
+
+2006-01-11
+ * added selectbox for initial player speed to player settings in editor
+
+2006-01-11
+ * version 3.1.2 created that is basically version 3.1.1, but with a
+ major bug fixed that prevented editing your own private levels
+ * version 3.1.2 released
+
+2006-01-09
+ * added magic ball (creates elements) from EMC engine to R'n'D engine
+
+2006-01-07
+ * uploaded fixed pre-release version 3.2.0-6 binary and source code
+
+2006-01-07
+ * fixed bug when using "CE can leave behind <trigger element>"
+ * added new change condition "(after/when) creation of <element>"
+ * added new change condition "(after/when) digging <element>"
+ * fixed bug accessing invalid gadget that caused crashes under Windows
+ * deactivated new possibility for multiple CE changes per frame
+
+2006-01-04
+ * uploaded pre-release (test) version 3.2.0-6 binary and source code
+
+2006-01-02
+ * added animation types "ce_value" and "ce_score" to graphicsinfo.conf
+ * fixed bug with not keeping CE value for moving CEs with only action
+ * changed CE action selectboxes in editor to be only reset when needed
+
+2006-01-01
+ * added option "use artwork from element" for custom player artwork
+ * added option "use explosion from element" for player explosions
+
+2005-12-30
+ * added cascaded element lists in the level editor
+ * added persistence for cascaded element lists by "editorcascade.conf"
+ * added dynamic element list with all elements used in current level
+ * added possibility for multiple CE changes per frame (experimental)
+
+2005-12-28
+ * uploaded pre-release (test) version 3.2.0-5 binary and source code
+
+2005-12-27
+ * changed "score for each 10 seconds/steps left" to "1 second/step"
+ * added own score for collecting "extra time" instead of sharing it
+ * added change events "switched by player" and "player switches <e>"
+ * added change events "snapped by player" and "player snaps <e>"
+ * added "set player artwork: <element choice>" to CE action options
+ * added change event "move of <element>"
+
+2005-12-22
+ * added "set player shield: off / normal / deadly" to CE action options
+ * added new player option "use level start element" in level editor
+ to set the correct focus at level start to elements from which the
+ player is created later (this did not work before for cascaded CE
+ changes resulting in creation of the player; it is now also possible
+ to create the player from a yam yam which is smashed at level start)
+
+2005-12-20
+ * added "set player speed: frozen (not moving)" to CE action options
+ * added "move player: l/r/u/d/trigger/-trigger" to CE action options
+
+2005-12-17
+ * added new player option "block snap field" (enabled by default) to
+ make it possible to show a snapping animation like in Emerald Mine
+
+2005-12-16
+ * added dynamic selectboxes to custom element action settings in editor
+ * added "CE value" counter for custom elements (instead of "CE count")
+ * added option to use the last "CE value" after custom element change
+ * added option to use the "CE value" of other elements in CE actions
+ * fixed odd behaviour when pressing time orb in levels w/o time limit
+ * added checkbox "use time orb bug" for older levels that use this bug
+
+2005-12-15
+ * added missing configuration settings for the following elements:
+ - EL_TIMEGATE_SWITCH (time of open time gate)
+ - EL_LIGHT_SWITCH_ACTIVE (time of light switched on)
+ - EL_SHIELD_NORMAL (time of shield duration)
+ - EL_SHIELD_DEADLY (time of shield duration)
+ - EL_EXTRA_TIME (time added to level time)
+ - EL_TIME_ORB_FULL (time added to level time)
+
+2005-12-14
+ * added "wind direction" as a movement pattern for custom elements
+ * added initial wind direction for balloon / custom elements to editor
+ * added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine
+
+2005-12-13
+ * added parameters for "game of life" and "biomaze" elements to editor
+
+2005-12-12
+ * added level file chunk "CONF" for generic level and element settings
+
+2005-12-11
+ * uploaded pre-release (test) version 3.2.0-4 binary and source code
+
2005-12-11
* skip empty level sets (with "levels: 0"; may be artwork base sets)
* added sound action ".page[1]" to ".page[32]" for each CE change page