+2006-06-06
+ * fixed bug with displaying any player as "yellow" when moving into acid
+ * fixed bug with displaying running player when player stopped at border
+
+2006-06-03
+ * fixed bug with player exploding when moving into acid
+ * fixed bug with level settings being reset in editor and when playing
+ (some compatibility settings being set not only after level loading)
+ * fixed crash bug when number of custom graphic frames was set to zero
+ * fixed bug with teleporting player on walkable tile not working anymore
+ * added partial compatibility support for pre-release-only "CONF" chunk
+ (to make Alan Bond's "color cycle" demo work again :-) )
+
+2006-05-30
+ * fixed some bugs when displaying title screens from info screen menu
+
+2006-05-20
+ * changed file major version to 3 to reflect level file format changes
+ * uploaded pre-release (test) version 3.2.0-8 binary and source code
+
+2006-05-19
+ * added new chunk "NAME" to level file format for level name settings
+ * added new chunk "NOTE" to level file format for envelope settings
+ * changed name of chunk "CONF" to "ELEM" (for normal element settings)
+ * updated magic(5) file to recognize changed and new level file chunks
+ * removed change events "change when CE value/score changes" as unneeded
+
+2006-05-17
+ * changed gravity (which only affects the player) from level property
+ to player property (only makes a difference in multi-player levels)
+ * added change events "change when CE value/score changes"
+ * added change events "change when CE value/score changes of <element>"
+
+2006-05-16
+ * added new chunk "INFO" to level file format for global level settings
+ * added all element settings from "HEAD" chunk to "CONF" chunk
+ * added all global level settings from "HEAD" chunk to "INFO" chunk
+
+2006-05-09
+ * changed level file format by adding two new chunks "CUSX" (for custom
+ elements, replacing the previous "CUS4" chunk) and "GRPX" (for group
+ elements, replacing the previous "GRP1" chunk); these new IFF style
+ chunks use the new and flexible "micro chunks inside chunks" technique
+ already used with the new "CONF" chunk (for normal element properties)
+ which makes it possible to easily extend the existing level format
+ (instead of using fixed-length chunks like before, which are either
+ too big due to reserved bytes for future use, or too small when those
+ reserved bytes have all been used and even more data should be stored,
+ requiring the replacement by new and larger chunks just like it went
+ with "CUS1" to "CUS4"); this whole problem now does not exist anymore
+
+2006-05-06
+ * added credits pages to the "credits" section that were really missing
+ * added some missing element descriptions to the level editor
+ * added down position of switchgate switch to the level editor
+ and allowed the use of both switch positions at the same time
+ * changed use of "Insert" and "Delete" keys to navigate element list in
+ level editor to start of previous or next cascading block of elements
+
+2006-05-05
+ * added the possibility to view the title screen to the info screen menu
+ * fixed some minor bugs with viewing title screens
+
+2006-05-02
+ * fixed bug with title (cross)fading in/out when using fullscreen mode
+
+2006-04-30
+ * fixed bug that forced re-defining of menu settings in local graphics
+ config file which are already defined in existing base config file
+ * fixed small bug that caused door sounds playing when music is enabled
+
+2006-04-29
+ * added the possibility to define up to five title screens for each
+ level set that are displayed after loading using (cross)fading in/out
+ (this was added to display the various start images of the EMC sets)
+
+2006-04-28
+ * added "CE score gets zero [of]" to custom element trigger conditions
+ * added setup option to display element token name in level editor
+
+2006-04-19
+ * added compatibility code for Juergen Bonhagen's menu artwork settings
+
+2006-04-15
+ * fixed bug with displaying wrong animation frame 0 after CE changes
+ * fixed bug with creating invisible elements when light switch is on
+
+2006-04-06
+ * added selection between ECS and AGA graphics for EMC levels to setup
+
+2006-04-04
+ * adjusted font handling for various narrow EMC style fonts
+
+2006-04-03
+ * changed EM engine behaviour back to re-allow initial rolling springs
+
+2006-04-02
+ * fixed handling of over-large selectboxes (less error-prone now)
+ * fixed bug when creating GE with walkable element under the player
+
+2006-04-01
+ * added use of "Insert" and "Delete" keys to navigate element list in
+ level editor to start of custom elements or start of group elements
+ * added virtual elements to access CE value and CE score of elements:
+ - "CE value of triggering element"
+ - "CE score of triggering element"
+ - "CE value of current element"
+ - "CE score of current element"
+
+2006-03-30
+ * fixed "grass" to "sand" in older EM levels (up to file version V4)
+
+2006-03-29
+ * changed behaviour of network games with internal errors (because of
+ different client frame counters) from immediately terminating R'n'D
+ to displaying an error message requester and stopping only the game
+ (also to prevent impression of crashes under non command-line runs)
+ * fixed playing network games with the EMC engine (did not work before)
+ * fixed bug with not scrolling the screen in multi-player mode with the
+ focus on player 1 when all players are moving in different directions
+ * fixed bug with keeping pointer to gadget even after its deallocation
+ * fixed bug with allowing "focus on all players" in network games
+ * fixed bug with player focus when playing tapes from network games
+
+2006-03-22
+ * uploaded pre-release (test) version 3.2.0-7 binary and source code
+
+2006-03-19
+ * code cleanup for game action control for R'n'D and EMC game engine
+
+2006-03-18
+ * fixed bug in multi-player movement with focus on both players
+ * added option to control only the focussed player with all input
+
+2006-03-14
+ * added player focus switching to level tape recording and re-playing
+
+2006-03-13
+ * fixed some bugs in player focus switching in EMC and RND game engine
+
+2006-03-11
+ * added special Supaplex animations for Murphy digging and snapping
+ * added special Supaplex animations for Murphy being bored and sleeping
+
+2006-03-10
+ * added four new yam yams with explicit start direction for EMC engine
+ * fixed bug in src/libgame/text.c with printing text outside the window
+
+2006-03-09
+ * fixed small bug in EMC level loader (copyright sign in EM II levels)
+
+2006-03-08
+ * added delayed ignition of EM style dynamite when used in R'n'D engine
+ * added limited movement range to EMC engine when focus on all players
+
+2006-03-06
+ * fixed bug with missing (zero) score values for native Supaplex levels
+
2006-03-05
* added "continuous snapping" (snapping many elements while holding the
snap key pressed, without releasing the snap key after each element)