+2014-01-04
+ * fixed remaining text input problems for non-ASCII keys with modifier
+ * added window scaling options to graphics setup menu
+
+2014-01-03
+ * fixed key code problems with certain keys for SDL2
+ (keypad keys not being in numerical order; number of function keys)
+ * fixed text input problems for text characters using modifier keys
+
+2014-01-02
+ * fixed fullscreen option for SDL2 (using only desktop fullscreen now)
+
+2013-12-28
+ * fixed graphical bugs when using renderer/texture based graphics
+
+2013-12-23
+ * fixed playing certain sounds (menu navigation sound and counting
+ score sound after solving a level) when "normal sounds" are disabled
+
+2013-12-16
+ * continued porting Rocks'n'Diamonds to Android (levels now playable)
+
+2013-12-12
+ * added SDL2 renderer/texture based graphics frame handling to allow for
+ "desktop" style fullscreen mode and scaling of game screen/window
+
2013-12-11
* removed limitation of artwork files to selected file types (this means
that every file type supported by SDL_image and SDL_mixer can be used)
surface are the same (this bug also existed in versions of SDL 1.2.x)
2013-12-07
- * started porting Rocks'n'Diamonds to Android
+ * started porting Rocks'n'Diamonds to Android (already shows main menu)
2013-12-03
* ported Rocks'n'Diamonds to SDL2 (first simple version that works)