+2010-06-24
+ * added alternative game mode for playing with half size playfield tiles
+ * fixed another memory violation bug in the native Supaplex game engine
+ (this potential memory bug was also in the original Megaplex code, but
+ apparently only occured under rare conditions triggered by using the
+ additional added preceding playfield memory area to make a few strange
+ levels using dirty off-playfield tricks (bugs) like "12s033.sp" also
+ solvable (this all worked fine in the classic DOS version, of course))
+
+2010-06-23
+ * added graphics performance optimization to native Supaplex game engine
+ * fixed bug with accidentally removing preceding buffer in SP engine
+ * moved some editor graphics from "RocksDoor.pcx" to "RocksMore.pcx"
+ (to prevent compatibility mapping of these newer graphics to older
+ (custom) versions of "RocksDoor.pcx" which did not contain them yet)
+
+2010-06-18
+ * added separately configurable game panel background to graphics config
+ * fixed displaying Supaplex time (now based on 35 fps instead of 50 fps)
+
+2010-06-16
+ * added tape panel graphics and screen positions to graphics config
+
+2010-06-15
+ * added compatibility stuff for redefined "global.door" (which affects
+ all parts of that image that have their own graphics definition now)
+
+2010-06-14
+ * added sound button graphics to graphics config
+
+2010-06-13
+ * added tape button graphics and screen positions to graphics config
+
+2010-06-09
+ * improved single step mode in R'n'D, EM and SP engines
+
+2010-06-08
+ * version number set to 3.3.0.2
+
+2010-06-08
+ * version 3.3.0.1 released
+
+2010-06-08
+ * added configurable key shortcuts for snap+direction player actions
+ (probably most useful for recording tool-assisted speedrun (TAS)
+ tapes using the single-step mode of the tape recorder)
+
+2010-05-28
+ * version number set to 3.3.0.1
+
+2010-05-25
+ * version 3.3.0.0 released
+
+2010-05-22
+ * fixed missing memory allocation in SP engine when saving engine data
+ for non-SP game engine snapshots (which also stores SP engine part)
+
+2010-05-21
+ * fixed problem with scrolling in native EM engine in multi-user mode
+ (this bug was just introduced with the experimental viewport stuff)
+ * fixed animation of splashing acid in EM engine with classic artwork
+ * fixed animation of cracking nut in EM engine with classic artwork
+ * fixed (implemented) single step mode in native EM and SP engines
+ * fixed "latest_engine" flag in classic levels (moved to single sets)
+ * updated SDL library DLLs for Windows to the latest release versions
+ (this fixed some mysterious crashes of the game on Windows systems)
+ * replaced EM and SP set in classic level set with native level files
+ * finally added a newly written "CREDITS" file to the game package
+ * removed sampled music loops from classic music set
+
+2010-04-20
+ * changed native Emerald Mine engine to support different viewport sizes
+
+2010-04-19
+ * changed native Supaplex engine to support different viewport sizes
+
+2010-04-07
+ * added initial, experimental support for different viewport properties
+ (with "viewports" being menu/playfield area and doors; currently the
+ size of the menu/playfield area and door positions can be redefined)
+
+2010-04-02
+ * added initial, experimental support for different window sizes
+
2010-03-27
* added support for native Sokoban solution files in pure 'udlrUDLR'
format with extension ".sln" instead of ".tape" for solution tapes
static walls, not for in-game dynamically changing walls using CEs.)
2010-03-16
- * continued code cleanup of native Supaplex game engine
-
-2010-03-15
- * continued code cleanup of native Supaplex game engine
+ * finished code cleanup of native Supaplex game engine
2010-03-14
* started code cleanup of native Supaplex game engine