+2007-03-31
+ * improved menu fading, adding separate fading definitions for entering
+ and leaving a "content" screen (in general), and optional definitions
+ for the special "content" screens SCORES, EDITOR, INFO and PLAYING
+
+2007-03-30
+ * added (currently invisible) setup option to define scroll delay value
+ * fixed small bug in priority handling when auto-detecting level start
+ position in levels without player element (but player from CE etc.)
+ * added option "game.forced_scroll_delay_value" to override user choice
+ of scroll delay value for certain level sets with "graphicsinfo.conf"
+ * replaced setup option "scroll delay: on/off" by new setup option that
+ directly allows selecting the desired scroll delay value from 0 to 8
+
+2007-03-28
+ * added displaying of most game panel control elements (not animated)
+
+2007-03-26
+ * added new configuration directives to display additional game engine
+ values on the game control panel, like the following examples:
+ - game.panel.time_hh/time_mm/time_ss - level time in HH/MM/SS format
+ - game.panel.penguins - number of penguins to rescue
+ - game.panel.level_name - level name of current level
+
+2007-03-24
+ * added support for preview tile sizes "1" and "2" (1x1 and 2x2 pixels)
+
+2007-03-23
+ * added new player option "no centering when relocating" for "invisible"
+ teleportations to level areas that look exactly the same, giving the
+ illusion that the player did not relocate at all (this was the default
+ since 3.2.3, but caused visual problems with room creation in "Zelda")
+ * added new menu fading effect "melt", shamelessly stolen from "DOOM"
+
+2007-03-21
+ * improved menu fading, adding separate fading definitions for entering
+ and leaving a menu and for fading between menu and "content" screens
+ * fixed small bug with recognizing also ".font_xyz" style definitions
+
+2007-03-20
+ * improved menu fading, adding separate fading definitions for fading
+ between menu screens and fading between menu and "destination" screens
+
+2007-03-19
+ * titlemessage_initial_x and titlemessage_x set to "[DEFAULT]" in static
+ configuration (set from "[titlemessage_initial]" and "[titlemessage]")
+ * fading settings of "[titlemessage_initial]" and "[titlemessage]" set
+ to "[DEFAULT]" in static configuration (set from "[title_initial]" and
+ "[title]")
+ * improved title fading, allowing fading animation types "none", "fade"
+ and "crossfade" (including cross-fading of last title to main menu)
+
+2007-03-18
+ * added configurability of graphics, sounds and music for title screens,
+ which are separated into initial title screens (only shown once at
+ program startup) and title screens shown for a given level set; these
+ title screens can be composed of up to five title images and up to
+ five title text messages (each drawn using an optional background
+ image), also using background music and/or sounds; aspects like
+ background images, sounds and music of title screens can either be
+ defined generally (valid for all title screens) or specifically (and
+ therefore differently for each title screen) using these directives:
+
+ to define a background image, sound or music file for all screens:
+ - background.TITLE_INITIAL (for all title screens for game startup)
+ - background.TITLE (for all title screens for level sets)
+
+ to define a background image, sound or music file for a single screen:
+ - background.titlescreen_initial_x (with x in 1,2,3,4,5)
+ - background.titlescreen_x (with x in 1,2,3,4,5)
+ - background.titlemessage_initial_x (with x in 1,2,3,4,5)
+ - background.titlemessage_x (with x in 1,2,3,4,5)
+
+ to define the title screen images:
+ - titlescreen_initial_x (with x in 1,2,3,4,5)
+ - titlescreen_x (with x in 1,2,3,4,5)
+
+ to define the title text messages, place text files into the level set
+ directory that have the following file names:
+ - titlemessage_initial_x.txt (with x in 1,2,3,4,5)
+ - titlemessage_x.txt (with x in 1,2,3,4,5)
+
+ to define the properties of the text messages, either use directives
+ that affect all text messages:
+ - [titlemessage_initial].<suffix>
+ - [titlemessage].<suffix>
+ or use directives that affect single text messages:
+ - titlemessage_initial_x.<suffix> (with x in 1,2,3,4,5)
+ - titlemessage_x.<suffix> (with x in 1,2,3,4,5)
+
+ valid values for <suffix> are the same as for readme.<suffix> below;
+ use ".sort_priority" (default: 0) to define an arbitrary order for
+ title images and title messages (which can therefore be mixed)
+
+2007-03-14
+ * added full configurability of "readme.txt" screen appearance:
+ - readme.x: <left position used with alignment>
+ - readme.y: <top position>
+ - readme.width: <maximim text width in pixels>
+ - readme.height: <maximum text height in pixels>
+ - readme.chars: <maximum number of chars per line>
+ - readme.lines: <maximum number of lines displayed>
+ - readme.align: left,center,right (default: center)
+ - readme.top: top,middle,bottom (default: top)
+ - readme.font: font name
+ - readme.autowrap: true,false (default: true)
+ - readme.centered: true,false (default: false)
+ - readme.parse_comments: true,false (default: true)
+ - readme.sort_priority: (not used here, but only for title screens)
+ when "readme.chars" and/or "readme.lines" is set to "-1" (this is the
+ default), they are automatically determined from "readme.width" and
+ "readme.height" accordingly; when they are not "-1", they have
+ precedence over "readme.width" and "readme.height"
+ * added internal ad-hoc config settings for displaying text files like
+ title messages or "readme.txt" style level set info files:
+ - .font: font name (default: readme.font)
+ - .autowrap: true,false (default: readme.autowrap)
+ - .centered: true,false (default: readme.centered)
+ - .parse_comments: true,false (default: readme.parse_comments)
+ (the leading '.' and the separating ':' are mandatory here); to use
+ these ad-hoc settings, they have to be written inside a comment, like
+ "# .autowrap: false" or "# .centered: true"; these settings then
+ override the above global settings (they can even be used more than
+ once, like "# .centered: true", then some text that should be drawn
+ centered, then "# .centered: false" to go back to non-centered text;
+ important note: after using "# .parse_comments: false", or when using
+ "readme.parse_comments: false", detecting and parsing comments inside
+ the file is disabled and comments are just printed like normal text;
+ also be aware that all automatic text size calculations are done with
+ the font defined in "readme.font", while using different fonts using
+ "# .font: <font>" inside the text file may cause unexpected results
+
+2007-03-08
+ * changed some numerical limits in the level editor from 255 to 999
+
+2007-03-07
+ * added option "system.sdl_videodriver" to select SDL video driver
+ * added output of SDL video and audio driver to "version info" page
+
+2007-03-06
+ * added group element drawing to IntelliDraw drawing functions
+ * fixed animation resetting problem again (last try broke Snake Bite)
+ * fixed diagonal scrolling in screen scrolling (last try broke Pac Man)
+
+2007-03-01
+ * added new (special) "include: <filename>" directive that works in all
+ configuration files (like "graphicsinfo.conf") and that has the same
+ effect as if that directive would be replaced with the content of the
+ specified file (this can be useful to split large configuration files
+ into several smaller ones and include them from one main file, or to
+ store configuration settings that always stay the same into a separate
+ file, while including it and only add those parts that really change)
+
+2007-02-24
+ * fixed minor bug (screen redraw of player tiles) in EMC graphics engine
+
+2007-02-23
+ * fixed bug in "InitMovingField()" where treating an integer array as
+ boolean caused wrong resetting of animations while elements are moving
+ * fixed problem with resetting animations when starting element change
+
+2007-02-08
+ * added sort priority for order of title screens and title messages
+
+2007-02-07
+ * changed end of game again: do not wait for the user to press a key
+ anymore, but directly ask/confirm tape saving and go to hall of fame
+ * re-enabled quitting of lost game by pressing space or return again
+ * added blanking of mouse pointer when displaying title screens
+ * added remaining menu draw offset definitions for info sub-screens
+
+2007-02-05
+ * added setup option to select game speed (from very slow to very fast)
+ * improved handling of title text messages (initial and for level set)
+
+2007-02-03
+ * added new options "auto-wrap" and "centered" for DC2 style envelopes
+
+2007-01-31
+ * fixed displaying and typing of player name when it is centered
+ * added special characters to be allowed for player name (not only A-Z)
+
+2007-01-25
+ * fixed blit in ScrollLevel() to same bitmap to not overlap anymore
+ (newer versions of the SDL library seem to not like this anymore)
+
+2007-01-23
+ * added code for configuration directives for control of game panel
+
+2007-01-21
+ * fixed small cosmetical bug with underlining property tabs in editor
+
+2007-01-20
+ * fixed small drawing bug in X11FadeRectangle
+ * added new elements for newly supported Diamond Caves II levels:
+ - EM/DC style exits that disappear after passing
+ - white key and gate (one white key needed for each white gate)
+ - fake gate (there is no key to open/pass this kind of gate!)
+ - extended magic wall which also handles pearls and crystals
+ - fast quicksand
+
+2007-01-14
+ * changed maximum value for endless loop detection to a higher value
+ (some levels really used very deep recursion without being endless)
+
+2007-01-13
+ * added new elements for newly supported Diamond Caves II levels:
+ - growing steel walls
+ - snappable land mine
+
+2007-01-08
+ * added new elements for newly supported Diamond Caves II levels:
+ - steel text elements
+
+2007-01-06
+ * added level file loader for native Diamond Caves II levels
+
+2007-01-05
+ * version number set to 3.2.4
+
+2007-01-05
+ * version 3.2.3 released
+
+2007-01-04
+ * fixed malloc/free bug when updating EMC artwork entries in level list
+ * added workaround (warning and request to quit the current game) when
+ changing elements cause endless recursion loop (which would otherwise
+ freeze the game, causing a crash-like program exit on some systems)
+
+2006-12-16
+ * fixed nasty string overflow bug when entering too long envelope text
+
+2006-12-05
+ * added feedback sounds for menu navigation "menu.item.activating" and
+ "menu.item.selecting" (for highlighting and executing menu entries)
+
+2006-12-03
+ * improved "no scrolling when relocating" to also consider scroll delay
+ (meaning that the player is not automatically centered in this case;
+ this makes it possible to "invisibly" relocate the player to a region
+ of the level playfield which looks the same as the old level region)
+ * fixed bug with not recognizing "main.input.name.align" when active
+
+2006-12-02
+ * fixed bug with displaying masked borders over title screens when
+ screen fading is disabled
+
+2006-11-25
+ * fixed infinite loop / crash bug when killing the player while having
+ a CE with the setting "kill player X when explosion of <player X>"
+ * added special editor graphic for "char_space" to distinguish it from
+ "empty_space" when editing a level (in-game graphics still the same)
+
+2006-11-21
+ * fixed nasty bug with initialization only done for the first player
+
+2006-11-19
+ * small change to handle loading empty element/content list micro chunks
+
+2006-11-03
+ * uploaded pre-release (test) version 3.2.3-0 binary and source code
+
+2006-11-01
+ * some optimizations on startup speed by reducing initial text output
+
+2006-10-30
+ * added caching of custom artwork information for faster startup times
+
+2006-10-29
+ * fixed graphical bug when using fewer menu entries on level selection
+ screen than usual (with "menu.list_size.LEVELS" directive)
+ * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from
+ the backbuffer to the backbuffer by error (with identical rectangle)
+
+2006-10-28
+ * fixed bug when displaying titlescreen with size less than element tile
+ * fixed bug that caused elements with "change when digging <e>" event
+ to change for _every_ digged element, not only those specified in <e>
+ * fixed bug that caused impact style collision when dropping element one
+ tile over the player that can both fall down and smash players
+ * fixed bug that caused impact style collision when element changed to
+ falling/smashing element over the player immediately after movement
+
+2006-10-24
+ * fixed bug that allowed making engine snapshots from the level editor
+
+2006-10-22
+ * fixed bugs with player name and current level positions on main screen
+
+2006-10-20
+ * added configuration directives for control of title screens:
+ - "title.fade_delay" for fading time
+ - "title.post_delay" for pause between screens (when not crossfading)
+ - "title.auto_delay" to automatically continue after some time
+ these settings can each be overridden by specifying them with titles:
+ - "titlescreen_initial_{1-5}.{fade_delay,post_delay,auto_delay}"
+ - "titlescreen_{1-5}.{fade_delay,post_delay,auto_delay}"
+ fading mode can also be specified:
+ - "titlescreen_initial_{1-5}.anim_mode: {fade,crossfade}
+ - "titlescreen_{1-5}.anim_mode: {fade,crossfade}
+ default is using normal fading for menues and initial title screens,
+ while using cross-fading for level set title screens
+ * fixed bug with background not drawn in Hall of Fame after game was won
+
+2006-10-18
+ * added configuration directives for the remaining main menu items
+
+2006-10-17
+ * added additional configuration directives for info screen draw offset:
+ menu.draw_{x,y}offset.INFO[{ELEMENTS,MUSIC,CREDITS,PROGRAM,LEVELSET}]
+ * added additional configuration directives for preview info text
+ * limited mouse wheel sensitive screen area to scrollable screen area
+
+2006-10-16
+ * added highlighted menu text entries to menu navigation when selected
+
+2006-10-14
+ * fixed bug that prevented player from correctly being created in the
+ top left corner by a custom element change in a level without player
+ * fixed bug that prevented player from being killed when indestructible,
+ non-walkable element is placed on player position by extended change
+ * added configurable menu button, text and input positions to main menu
+
+2006-10-13
+ * added page fading effects for remaining info sub-screens
+ * fixed small bug that caused some delays when answering door request
+
+2006-10-12
+ * added directives "border.draw_masked.*" for menu/playfield area and
+ door areas to display overlapping/masked borders from "global.border"
+
+2006-10-09
+ * fixed bug with CE with move speed "not moving" not being animated
+ * when changing player artwork by CE action, reset animation frame
+
+2006-10-03
+ * fixed bug with not unmapping main menu screen gadgets on other screens
+ * fixed bug with un-pausing a paused game by releasing still pressed key
+ * fixed bug with not redrawing screen when toggling to/from fullscreen
+ mode while fast reloading tape (without redrawing playfield contents)
+ * fixed bug with quick-saving tape snapshot despite answering with "no"
+
+2006-08-30
+ * version number set to 3.2.3
+
+2006-08-29
+ * version 3.2.2 released
+
+2006-08-29
+ * fixed bug with redrawing screen in fullscreen mode after quick tape
+ reloading when using the EMC game engine
+ * changed token names from "last_ce_[1-8]" to "prev_ce_[1-8]"
+
+2006-08-28
+ * fixed bug in GameWon() when level contains no exit (like in Sokoban)
+
+2006-08-23
+ * added engine snapshot functionality for instant tape reloading (this
+ only works for the last tape saved using "quick save", and does not
+ work across program restarts, because it completely works in memory)
+
+2006-08-21
+ * version number set to 3.2.2
+
+2006-08-20
+ * version 3.2.1 released
+
+2006-08-20
+ * fixed nasty bugs with handling error message file on Mac OS X systems
+
+2006-08-19
+ * general code cleanup (removing many annoying "#if 0" blocks etc.)
+
+2006-08-18
+ * fixed bug that caused broken tapes when manually appending to tapes
+ using the "pause before death" functionality, followed by recording
+ * added setup option to disable fading of screens for faster testing
+
+2006-08-16
+ * code cleanup of new fading functions
+
+2006-08-15
+ * changed behaviour after solved game -- do not immediately stop engine
+ * added some more smooth screen fadings (game start, hall of fame etc.)
+
+2006-08-14
+ * fixed bug with displaying pushed CE with value/score/delay anim_mode
+
+2006-08-12
+ * added configurable level preview position, tile size and dimensions
+ * added configurable game panel value positions (gems, time, score etc.)
+
+2006-08-10
+ * fixed small bug with time displayed incorrectly when collecting CEs
+
+2006-08-07
+ * fixed bug with bumpy scrolling with EM engine in double player mode
+
+2006-08-05
+ * added compatibility code to fix "Snake Bite" style levels that were
+ broken due to a bugfix regarding EL_SOKOBAN_FIELD_PLAYER in 3.2.0
+
+2006-08-04
+ * fixed bug with scrollbars inside editor when using the Windows mouse
+ enhancement tool "True X-Mouse" (which injects key events to the event
+ queue to insert selected stuff into the Windows clipboard, which gets
+ confused with the "Insert" key for jumping to the last editor cascade
+ block in the element list)
+ * added Rocks'n'Diamonds icon for use as window icon to SDL version
+ * added key shortcut "Alt + Enter" to toggle fullscreen mode at any time
+
+2006-08-01
+ * added selection of preferred fullscreen mode to setup / graphics menu
+ (useful if default mode 800 x 600 does not match screen aspect ratio)
+
+2006-07-30
+ * improved down-scaling of images for better editor and preview graphics
+ * changed user data directory for Mac OS X from Unix style to new place
+
+2006-07-26
+ * improved level number selection in main menu and player selection in
+ setup menu (input devices section) by using standard button gadgets
+ * added support for mouse scroll wheel (caused buggy behaviour before)
+ * added support for scrolling horizontal scrollbars with mouse wheel by
+ holding "Shift" key pressed while scrolling the wheel
+ * added support for single step mouse wheel scrolling by holding "Alt"
+ key pressed while scrolling the wheel (can be combined with "Shift")
+ * changed output file "stderr.txt" on Windows platform now always to be
+ created in the R'n'D sub-directory of the personal documents directory
+ * added Windows message box to direct to "stderr.txt" after error aborts
+
+2006-07-25
+ * improved general scrollbar handling (when jump-scrolling scrollbars)
+
+2006-07-23
+ * changed scrollbars to always show last line as first after scrolling
+ (that means jumping n - 1 screen lines instead of n screen lines)
+
+2006-07-22
+ * fixed level versions of EMC level loader (from V4 to V1, V2 and V3)
+ * fixed level time for EMC levels for V2 engine (V2 and V5 levels)
+ * fixed special handling of vertically stacked acid becoming fake acid
+
+2006-07-16
+ * fixed bug (very special case) with CE_SCORE_GETS_ZERO, which can
+ affect multiple instances of the same CE, although this kind of
+ change condition usually only affects one single custom element
+
+2006-07-16
+ * version number set to 3.2.1
+
+2006-07-16
+ * version 3.2.0 released
+
+2006-06-23
+ * reorganized level editor element list a bit to match engines better
+
2006-06-21
* fixed newly introduced bug with wrongly initializing clipboard element