+2007-03-14
+ * added full configurability of "readme.txt" screen appearance:
+ - readme.x: <left position used with alignment>
+ - readme.y: <top position>
+ - readme.width: <maximim text width in pixels>
+ - readme.height: <maximum text height in pixels>
+ - readme.chars: <maximum number of chars per line>
+ - readme.lines: <maximum number of lines displayed>
+ - readme.align: left,center,right (default: center)
+ - readme.font: font name
+ - readme.autowrap: true,false (default: true)
+ - readme.centered: true,false (default: false)
+ - readme.skip_comments: true,false (default: true)
+ - readme.sort_priority: (currently not used)
+ when "readme.chars" and/or "readme.lines" is set to "-1" (this is the
+ default), they are automatically determined from "readme.width" and
+ "readme.height" accordingly; when they are not "-1", they have
+ precedence over "readme.width" and "readme.height"
+ * added internal ad-hoc config settings for displaying text files like
+ title messages or "readme.txt" style level set info files:
+ - .autowrap: true,false (default: value of readme.autowrap)
+ - .centered: true,false (default: value of readme.autowrap)
+ - .skip_comments: true,false (default: value of readme.autowrap)
+ (the leading '.' and the separating ':' are mandatory here); to use
+ these ad-hoc settings, they have to be written inside a comment, like
+ "# .autowrap: false" or "# .centered: true"; these settings then
+ override the above global settings (they can even be used more than
+ once, like "# .centered: true", then some text that should be drawn
+ centered, then "# .centered: false" to go back to non-centered text;
+ only ".skip_comments" can not be used after a ".skip_comments: false"
+ again, as this generally disables detecting comments at all)
+
+2007-03-08
+ * changed some numerical limits in the level editor from 255 to 999
+
+2007-03-07
+ * added option "system.sdl_videodriver" to select SDL video driver
+ * added output of SDL video and audio driver to "version info" page
+
+2007-03-06
+ * added group element drawing to IntelliDraw drawing functions
+ * fixed animation resetting problem again (last try broke Snake Bite)
+ * fixed diagonal scrolling in screen scrolling (last try broke Pac Man)
+
+2007-03-01
+ * added new (special) "include: <filename>" directive that works in all
+ configuration files (like "graphicsinfo.conf") and that has the same
+ effect as if that directive would be replaced with the content of the
+ specified file (this can be useful to split large configuration files
+ into several smaller ones and include them from one main file, or to
+ store configuration settings that always stay the same into a separate
+ file, while including it and only add those parts that really change)
+
+2007-02-24
+ * fixed minor bug (screen redraw of player tiles) in EMC graphics engine
+
+2007-02-23
+ * fixed bug in "InitMovingField()" where treating an integer array as
+ boolean caused wrong resetting of animations while elements are moving
+ * fixed problem with resetting animations when starting element change
+
+2007-02-08
+ * added sort priority for order of title screens and title messages
+
+2007-02-07
+ * changed end of game again: do not wait for the user to press a key
+ anymore, but directly ask/confirm tape saving and go to hall of fame
+ * re-enabled quitting of lost game by pressing space or return again
+ * added blanking of mouse pointer when displaying title screens
+ * added remaining menu draw offset definitions for info sub-screens
+
+2007-02-05
+ * added setup option to select game speed (from very slow to very fast)
+ * improved handling of title text messages (initial and for level set)
+
+2007-02-03
+ * added new options "auto-wrap" and "centered" for DC2 style envelopes
+
+2007-01-31
+ * fixed displaying and typing of player name when it is centered
+ * added special characters to be allowed for player name (not only A-Z)
+
+2007-01-25
+ * fixed blit in ScrollLevel() to same bitmap to not overlap anymore
+ (newer versions of the SDL library seem to not like this anymore)
+
+2007-01-23
+ * added code for configuration directives for control of game panel
+
+2007-01-21
+ * fixed small cosmetical bug with underlining property tabs in editor
+
+2007-01-20
+ * fixed small drawing bug in X11FadeRectangle
+ * added new elements for newly supported Diamond Caves II levels:
+ - EM/DC style exits that disappear after passing
+ - white key and gate (one white key needed for each white gate)
+ - fake gate (there is no key to open/pass this kind of gate!)
+ - extended magic wall which also handles pearls and crystals
+ - fast quicksand
+
+2007-01-14
+ * changed maximum value for endless loop detection to a higher value
+ (some levels really used very deep recursion without being endless)
+
+2007-01-13
+ * added new elements for newly supported Diamond Caves II levels:
+ - growing steel walls
+ - snappable land mine
+
+2007-01-08
+ * added new elements for newly supported Diamond Caves II levels:
+ - steel text elements
+
+2007-01-06
+ * added level file loader for native Diamond Caves II levels
+
+2007-01-05
+ * version number set to 3.2.4
+
2007-01-05
* version 3.2.3 released