+2005-12-15
+ * added missing configuration settings for the following elements:
+ - EL_TIMEGATE_SWITCH (time of open time gate)
+ - EL_LIGHT_SWITCH_ACTIVE (time of light switched on)
+ - EL_SHIELD_NORMAL (time of shield duration)
+ - EL_SHIELD_DEADLY (time of shield duration)
+ - EL_EXTRA_TIME (time added to level time)
+ - EL_TIME_ORB_FULL (time added to level time)
+
+2005-12-14
+ * added "wind direction" as a movement pattern for custom elements
+ * added initial wind direction for balloon / custom elements to editor
+ * added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine
+
+2005-12-13
+ * added parameters for "game of life" and "biomaze" elements to editor
+
+2005-12-12
+ * added level file chunk "CONF" for generic level and element settings
+
+2005-12-11
+ * uploaded pre-release (test) version 3.2.0-4 binary and source code
+
+2005-12-11
+ * skip empty level sets (with "levels: 0"; may be artwork base sets)
+ * added sound action ".page[1]" to ".page[32]" for each CE change page
+
2005-12-10
* added image config suffix ".clone_from" to copy whole image settings
+ * fixed bug with invalid ("undefined") CE settings in old level files
2005-12-05
* fixed graphical bug with smashing elements falling faster than player
2005-12-02
* fixed graphical bug with player animation when player moves slowly
+2005-11-29
+ * uploaded pre-release (test) version 3.2.0-3 binary and source code
+
2005-11-28
* fixed bug which prevented "global.num_toons: 0" from working