+2009-10-28
+ * fixed array allocation in native Supaplex engine to correctly handle
+ preceding scratch buffers (needed because of missing border checking)
+ * fixed playfield initialization to correctly add raw header bytes as
+ subsequent scratch buffer (needed because of missing border checking)
+
2009-10-24
* most important parts of native Supaplex engine integration working:
- native Supaplex levels can be played in native Supaplex engine