+2009-05-31
+ * fixed bug with element_info[e].gfx_element not being initialized in
+ early game stage, causing native graphics in EMC level sets to be
+ mapped completely to EL_EMPTY (causing a blank screen when playing)
+ (this only happened when starting the program with an EMC set with
+ native graphics, but not when switching to such a set at runtime)
+
+2009-03-26
+ * extended backwards compatibility mode to allow already fixed bug with
+ change actions (see "2008-02-05") for existing levels (especially the
+ Zelda and Zelda II levels and other cool stuff by Alan Bond like FMV)
+
+2009-03-24
+ * reactivated workaround to prevent program crashes due to blitting to
+ the same SDL surface that apparently only occurs on Windows systems
+ (this is no final solution; this problem needs further investigation)
+
+2008-11-05
+ * version number set to 3.2.6.1
+
+2008-11-04
+ * version 3.2.6.0 released
+
2008-10-11
* fixed behaviour of player option "no centering when relocating" which
was incorrect when disabled and relocation target inside visible area