+2015-04-15
+ * added option "program_icon_file" to run-time "special edition" support
+
+2015-04-14
+ * added run-time "special edition" support;
+ this change is especially targeted to the "R'n'D jue" special edition
+ of R'n'D, which changed some defaults at compile-time in previous
+ versions, like:
+ - using a different default artwork set (with fallback artwork for
+ classic artwork not existing in the special edition),
+ - using a different default level set,
+ - using a different program name and user data directory,
+ - starting with different default setup values and
+ - using custom artwork even at a very early stage of startup
+ (like initial fonts and initial loading/busy animation);
+ these changes can now all be accomplished at run-time by using a new
+ program-specific configuration file in the same location and with the
+ same name as the game binary (minus a potential binary file extension
+ ".exe", plus a configuration file extension ".conf", so a binary file
+ "rnd_jue.exe" would be complemented by a new file "rnd_jue.conf" in
+ the same directory);
+ this config file can contain all options found in "setup.conf" plus
+ the following new, internal "special edition" default settings:
+ - program_title (like "R'n'D jue")
+ - program_author (like "Juergen Bonhagen")
+ - program_email (like "jue@artsoft.org")
+ - program_website (like "http://jue.artsoft.org/")
+ - program_copyright (like "(c) 2015 by jue")
+ - program_company (like "A game by jue")
+ - default_graphics_set (like "jue0")
+ - default_sounds_set (like "jue0")
+ - default_music_set (like "jue0")
+ - fallback_graphics_file (like "fallback.png")
+ - fallback_sounds_file (like "fallback.wav")
+ - fallback_music_file (like "fallback.wav")
+ - default_level_series (like "jue_start")
+ - choose_from_top_leveldir ("true" or "false")
+ where the "default" artwork set definitions are used to specify new
+ default artwork that replaces the "classic" artwork sets, while the
+ "fallback" settings specify artwork files used for all artwork files
+ that would exist in the classic artwork sets, but are not defined or
+ cannot be found in the new default artwork set; the program title is
+ used for things like window title, title screens and user data folder
+ name, and the entry point for choosing a level set can be changed
+ from the current level set location to the topmost level tree node
+
+2015-04-07
+ * added sound definitions for pressing and releasing main menu buttons
+
+2015-03-31
+ * fixed slow tape quick-loading due to unneeded tape area update
+
+2015-03-30
+ * replaced stop/play buttons in game panel with save/load buttons
+
+2015-03-24
+ * added step-based engine snapshots to undo/redo single steps in game
+
+2015-03-19
+ * fixed (swapped) editor zoom directions for '-' and '+' (keypad) keys
+
+2015-03-18
+ * added dynamically configurable graphics and layout of editor gadgets
+
+2015-03-11
+ * fixed (swapped) editor zoom directions for left and right mouse button
+
+2015-03-10
+ * added main menu backlink to level set selection screen
+
+2015-03-07
+ * added support for gadget-like pressable menu buttons on main screen
+
+2015-03-02
+ * added classic graphics, sounds and music to git repository
+ * added classic level sets to git repository
+ * added element description files to git repository
+ * changed mouse cursor on title screens not being always invisible
+ * added manually edited non-preset audio volume values to select list
+ (if sound, loops or music volume was manually edited in "setup.conf")
+
+2015-02-27
+ * fixed using "background.TOOLBOX", which was simply ignored before
+
+2015-02-23
+ * added key pad '-', '+' and '0' keys to zoom function in level editor
+ * changed editor key shortcut for undo/redo to 'u' and 'Shift-u'
+ * fixed using 'PageUp' and 'PageDown' keys for element list in editor
+
+2015-02-21
+ * added 1%, 2% and 5% to volume controls for sound and music settings
+
2015-02-14
* fixed bug with editor border element not adjusted after resizing level
* changed unused playfield from "default" to "empty" after loading level