+2015-04-15
+ * added option "program_icon_file" to run-time "special edition" support
+
+2015-04-14
+ * added run-time "special edition" support;
+ this change is especially targeted to the "R'n'D jue" special edition
+ of R'n'D, which changed some defaults at compile-time in previous
+ versions, like:
+ - using a different default artwork set (with fallback artwork for
+ classic artwork not existing in the special edition),
+ - using a different default level set,
+ - using a different program name and user data directory,
+ - starting with different default setup values and
+ - using custom artwork even at a very early stage of startup
+ (like initial fonts and initial loading/busy animation);
+ these changes can now all be accomplished at run-time by using a new
+ program-specific configuration file in the same location and with the
+ same name as the game binary (minus a potential binary file extension
+ ".exe", plus a configuration file extension ".conf", so a binary file
+ "rnd_jue.exe" would be complemented by a new file "rnd_jue.conf" in
+ the same directory);
+ this config file can contain all options found in "setup.conf" plus
+ the following new, internal "special edition" default settings:
+ - program_title (like "R'n'D jue")
+ - program_author (like "Juergen Bonhagen")
+ - program_email (like "jue@artsoft.org")
+ - program_website (like "http://jue.artsoft.org/")
+ - program_copyright (like "(c) 2015 by jue")
+ - program_company (like "A game by jue")
+ - default_graphics_set (like "jue0")
+ - default_sounds_set (like "jue0")
+ - default_music_set (like "jue0")
+ - fallback_graphics_file (like "fallback.png")
+ - fallback_sounds_file (like "fallback.wav")
+ - fallback_music_file (like "fallback.wav")
+ - default_level_series (like "jue_start")
+ - choose_from_top_leveldir ("true" or "false")
+ where the "default" artwork set definitions are used to specify new
+ default artwork that replaces the "classic" artwork sets, while the
+ "fallback" settings specify artwork files used for all artwork files
+ that would exist in the classic artwork sets, but are not defined or
+ cannot be found in the new default artwork set; the program title is
+ used for things like window title, title screens and user data folder
+ name, and the entry point for choosing a level set can be changed
+ from the current level set location to the topmost level tree node
+
+2015-04-07
+ * added sound definitions for pressing and releasing main menu buttons
+
+2015-03-31
+ * fixed slow tape quick-loading due to unneeded tape area update
+
+2015-03-30
+ * replaced stop/play buttons in game panel with save/load buttons
+
+2015-03-24
+ * added step-based engine snapshots to undo/redo single steps in game
+
+2015-03-19
+ * fixed (swapped) editor zoom directions for '-' and '+' (keypad) keys
+
+2015-03-18
+ * added dynamically configurable graphics and layout of editor gadgets
+
+2015-03-11
+ * fixed (swapped) editor zoom directions for left and right mouse button
+
+2015-03-10
+ * added main menu backlink to level set selection screen
+
+2015-03-07
+ * added support for gadget-like pressable menu buttons on main screen
+
+2015-03-02
+ * added classic graphics, sounds and music to git repository
+ * added classic level sets to git repository
+ * added element description files to git repository
+ * changed mouse cursor on title screens not being always invisible
+ * added manually edited non-preset audio volume values to select list
+ (if sound, loops or music volume was manually edited in "setup.conf")
+
+2015-02-27
+ * fixed using "background.TOOLBOX", which was simply ignored before
+
+2015-02-23
+ * added key pad '-', '+' and '0' keys to zoom function in level editor
+ * changed editor key shortcut for undo/redo to 'u' and 'Shift-u'
+ * fixed using 'PageUp' and 'PageDown' keys for element list in editor
+
+2015-02-21
+ * added 1%, 2% and 5% to volume controls for sound and music settings
+
+2015-02-14
+ * fixed bug with editor border element not adjusted after resizing level
+ * changed unused playfield from "default" to "empty" after loading level
+ * increased number of undo/redo steps in level editor from 10 to 64
+
+2015-02-13
+ * added zoom functionality for playfield drawing area to level editor
+ (use left, right and middle mouse buttons on new "zoom" toolbox button
+ or use keys '-', '+' and '0' to zoom out, in or reset to default size)
+
+2015-02-11
+ * fixed bug not updating game panel values in visible warp forward mode
+
+2015-02-10
+ * changed position of CE/GE use/save template gadgets to be visually
+ separated from other CE/GE gadgets (to prevent accidental use)
+ * fixed bug in editor when using undo after rotating level repeatedly
+ * added 'redo' functionality to editor (by pressing 'undo' with right
+ mouse button or by using key shortcut "Shift-R")
+
+2015-02-04
+ * added configurability of editor control buttons (toolbox buttons)
+
+2015-02-03
+ * finished configurability of tape date and time display positions
+ * fixed bug with game buttons in tape area not properly redrawn
+ * fixed small graphical bug with default tape time display position
+ * added optionally configurable game frame counter to tape display
+
+2015-02-02
+ * fixed configurability of editor element palette (for columns != 4)
+
+2015-01-29
+ * improved configurability of tape date and time display positions
+ * added configurability of element properties button in editor
+ * added build dependency for auto-conf files
+
+2015-01-27
+ * added looking for editor element descriptions in level set directory
+ (for example, in file "<my-level-folder>/docs/elements/custom_1.txt")
+
+2015-01-25
+ * moved "element properties" button in editor from toolbox to palette
+ * added "zoom level tile size" button in editor to toolbox (currently
+ no function behind it; will be used to zoom level editor playfield)
+ * added key shortcuts '1' to '3' to view properties of drawing elements
+ * fixed gadget display bug in editor (door 1 area) after test playing
+ * fixed bugs when changing drawing area gadgets (like group elements)
+
+2015-01-19
+ * re-enabled editor palette element options in setup configuration file
+
+2014-12-13
+ * fixed loading custom PCX image files with default artwork file names
+ (like "RocksDoor.pcx") which are not redefined in artwork config file
+ (this is a special fix for Zelda 2 and probably some other existing
+ level sets which use new graphics which are not defined in the file
+ "graphicsinfo.conf", but use a file name of one of default graphics
+ (like "RocksScreen.pcx"); this did not work anymore for PCX files
+ since the default graphics files have been changed to PNG files, so
+ different file names are checked now (like "RocksScreen.png"), so if
+ the PNG files cannot be found, the old PCX files are also checked)
+
+2014-12-03
+ * added some more graphics customization options for the level editor:
+ - editor.button.prev_level (position)
+ - editor.button.next_level (position)
+ - editor.input.level_number (position)
+ - editor.palette.tile_size (tile size for palette elements)
+ - editor.palette.element_left.tile_size (draw element tile size)
+ - editor.palette.element_middle.tile_size (draw element tile size)
+ - editor.palette.element_right.tile_size (draw element tile size)
+ - editor.input.gfx.level_number (current level number input field)
+
+2014-11-22
+ * fixed menu display bugs caused by drawing outside menu area (again)
+
+2014-11-19
+ * fixed broken door animations when switching between custom graphics
+
+2014-11-06
+ * fixed layout for "level set info" to support custom playfield size
+ * fixed changing from title to info screen with custom playfield size
+
+2014-11-02
+ * fixed bug with not updating default bitmap pointer for scaled images
+ * fixed redraw/fade bugs when redefining the playfield size or position
+
+2014-10-27
+ * fixed some smaller issues with loading custom artwork
+
2014-10-22
* added warnings when using undefined element and graphic names in
custom artwork definitions (like ".crumbled_like" or ".clone_from")