+2012-10-13
+ * fixed display of level time switching from ascending to descending
+ when making use of the "time orb bug" (see element setting in editor)
+ (see level 053 of set "rnd_equinox_tetrachloride_ii" for an example)
+ * fixed graphics performance problems (especially on Mac OS X) by using
+ whole-playfield redraw on SDL target, while still using the previous
+ single-tile redraw method on X11 target (using redraw tiles threshold)
+
2011-10-07
* fixed code (esp. random/tape handling) when compiled on 64-bit systems
- (by simply replacing all "long" by "int" types)
+ (by replacing all "long" types by "int" types)
2010-11-19
* fixed nasty bug (affecting crumbled graphics) after adding new special