+2007-09-17
+ * fixed drawing of animated "quicksand.filling" and "quicksand.emptying"
+ for both EMC and R'n'D graphics engine (heavy workarounds needed due
+ to massively broken handling of quicksand in R'n'D game engine)
+ * fixed off-limits access to array in DrawLevelFieldCrumbledSandExt()
+
+2007-09-16
+ * fixed small bug in toon drawing (introduced when fixing the crash bug)
+
+2007-09-15
+ * added graphics definition "game.panel.highscore" to display the
+ current levels current high score in the game panel
+
+2007-09-13
+ * version number set to 3.2.5
+
+2007-09-13
+ * version 3.2.4 released
+
+2007-09-13
+ * fixed crash bug in toon drawing functions for large step offset values
+
+2007-09-12
+ * fixed some problems with displaying game panel when quick-loading tape
+
+2007-09-07
+ * fixed (experimental only) redrawing of every tile per frame (even if
+ unneeded) for the extended (R'n'D based) EMC graphics engine
+ * added optimization to only calculate element count for panel display
+ if really needed (that is, if element count values defined on panel)
+ * fixed problem with special editor door redraw when entering main menu
+
+2007-09-03
+ * fixed bug with displaying background for title messages on info screen
+ * some code cleanup for the extended (R'n'D based) EMC graphics engine
+
2007-09-01
* fixed bug with CE action "move player" always resulting in player 4
if there was a CE action with no trigger player (because the player