+2004-09-27
+ * modified native EM engine to use integrated R'n'D sound system
+
+2004-09-21
+ * added SDL support to graphics functions in native EM engine
+ (by always using generic libgame interface functions)
+
+2004-09-20
+ * fixed bug in frame synchronization in native EM engine
+
+2004-09-18
+ * added code to convert levels between R'n'D and native EM engine
+
+2004-08-23
+ * new Emerald Mine engine can now play levels selected in main menu
+
+2004-08-16
+ * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
+ (which creates scaled down graphics for level editor and preview);
+ there's still a memory leak somewhere in the artwork handling code
+ * added "scale image up" functionality to X11 version of zoom function
+
+2004-08-14
+ * first attempts to integrate new, native Emerald Mine Club engine
+
+2004-08-07
+ * fixed bug in gadget code which caused reset of CEs in level editor
+ (example: pressing 'b' [grab brush] on CE config page erased values)
+ (solution: check if gadgets in ClickOnGadget() are really mapped)
+ * improved level change detection in editor (settings now also checked)
+ * fixed bug with "can move into acid" and "don't collide with" state
+
+2004-07-29
+ * fixed maze runner style CEs to use the configured move delay value
+
+2004-06-27
+ * added Aaron Davidson's tutorial level set to the "Tutorials" section
+
+2004-06-20
+ * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
+ * fixed the above fix because it broke level set "machine" (*sigh*)
+ * fixed random element placement in level editor to work as expected
+ * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
+
+2004-06-15
+ * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
+
+2004-06-13
+ * fixed bug (missing array boundary check) which caused broken tapes
+ * fixed bug (when loading level template) which caused broken levels
+ * fixed bug with new block last field code when using non-yellow player
+
+2004-06-12
+ * fixed bug when pressing "stop, pause, stop, play" on tape recorder
+ * internal change of how the player blocks the last field when moving
+ * fixed blocking delay of last field for EM and SP style block delay
+ * fixed bug where the player had to wait for the usual move delay after
+ unsuccessfully trying to move, when he directly could move after that
+ * the last two changes should make original Supaplex level 93 solvable
+ * improved use of random number generator to make it less predictable
+ * fixed behaviour of slippery SP elements to let slip left, then right
+
+2004-06-11
+ * fixed bug with wrong door state after trying to quickload empty tape
+ * fixed waste of static memory usage of the binary, making it smaller
+ * fixed very little graphical bug in Supaplex explosion
+
+2004-06-07
+ * version number set to 3.1.1
+
+2004-06-07
+ * version 3.1.0 released
+
+2004-06-07
+ * fixed bug with crash when writing user levelinfo.conf the first time
+
+2004-06-06
+ * added option "convert LEVELDIR [NR]" to command line batch commands
+ * re-converted Supaplex levels to apply latest engine fixes
+ * changed "use graphic/sound of element" to "use graphic of element"
+ due to compatibility problems with some levels ("bug machine" etc.)
+
2004-05-23
* fixed bug with CE change replacing player with same or other player