+2003-12-13
+ * fixed bug with double nut cracking sound
+ (by eliminating "default element action sound" assignment in init.c)
+
+2003-12-10
+ * fixed crash when no music info files are available
+
+2003-12-07
+ * fixed boring and sleeping sounds
+
+2003-12-05
+ * added "maze runner" and "maze hunter" movement types
+ * added extended collision conditions for custom elements
+
+2003-12-03
+ * added warnings for undefined token values in artwork config files
+
+2003-12-02
+ * added menu entry for level set information to the info screen
+
+2003-12-02
+ * fixed bug with wrong default impact sound for colored emeralds
+
+2003-11-30
+ * added several sub-screens for the info screen
+ * menu text now also clickable (not only blue/red sphere left of it)
+
+2003-11-25
+ * added configurable "bored" and "sleeping" animations for the player
+ * added "awakening" sound for player waking up after sleeping
+
+2003-11-22
+ * added "copy" and "exchange" functions for custom elements to editor
+
+2003-11-21
+ * added configurable element animations for info screen
+
+2003-11-20
+ * added configurable music credits for info screen
+
+2003-11-19
+ * finally fixed tape recording when player is created from CE change
+
+2003-11-18
+ * added "editorsetup.conf" for editor element list configuration
+
+2003-11-16
+ * added "musicinfo.conf" for menu and level music configuration
+
2003-11-14
* fixed a very nasty bug in dragon turning code in TurnRoundExt()
(that only showed up on Linux, but not on Windows systems)
2003-11-09
* fixed reset of player animation frame when, for example,
walking, digging or collecting share the same animation
+ * fixed CE with "deadly when touching" exploding when touching amoeba
2003-11-08
* fixed tape recording when player is created from CE element change