+2014-05-15
+ * removed MS-DOS support
+
+2014-05-14
+ * cleanup of functions RedrawPlayfield() and BlitScreenToBitmap()
+
+2014-05-13
+ * fixed level redraw after quick-loading tape with small tile graphics
+
+2014-03-03
+ * added compatibility code for existing request door animation settings
+
+2014-03-01
+ * added ultra-generic, ultra-flexible request door animation handling
+
2014-02-18
* fixed major bugs in handling single-player and multi-player tapes
(for details, see http://www.artsoft.org/forum/viewtopic.php?t=2086)
2013-12-11
* removed limitation of artwork files to selected file types (this means
that every file type supported by SDL_image and SDL_mixer can be used)
- * changed default graphics vom PCX to PNG (needed for Android version to
- prevent painfully slow loading of images, although not compressing PCX
+ * changed default graphics from PCX to PNG (needed for Android version
+ to prevent painfully slow image loading, although not compressing PCX
files in the assets directory of the APK package might also work fine)
* fixed bug with SDL_BlitSurface creating garbage when source and target
surface are the same (this bug also existed in versions of SDL 1.2.x)