2007-01-20
* fixed small drawing bug in X11FadeRectangle
+ * added new elements for newly supported Diamond Caves II levels:
+ - EM/DC style exits that disappear after passing
+ - white key and gate (one white key needed for each white gate)
+ - fake gate (there is no key to open/pass this kind of gate!)
+ - extended magic wall which also handles pearls and crystals
+ - fast quicksand
2007-01-14
* changed maximum value for endless loop detection to a higher value
(some levels really used very deep recursion without being endless)
2007-01-13
- * added growing steel walls for newly supported Diamond Caves II levels
- * added snappable land mine for newly supported Diamond Caves II levels
+ * added new elements for newly supported Diamond Caves II levels:
+ - growing steel walls
+ - snappable land mine
2007-01-08
- * added steel text elements for newly supported Diamond Caves II levels
+ * added new elements for newly supported Diamond Caves II levels:
+ - steel text elements
2007-01-06
* added level file loader for native Diamond Caves II levels