+2004-04-23
+ * fixed dynabombs exploding now into anything diggable
+ * fixed Supaplex style gravity movement into buggy base now impossible
+ * added pressing key "space" as valid action to select menu options
+
+2004-04-20
+ * added "replace when walkable" to relocate player to walkable element
+ * added "enter"/"leave" event for elements affected by relocation
+ * fixed "direct"/"indirect" change order also for "when change" event
+ * fixed graphical bug when pushing things from elements walkable inside
+
+2004-04-18
+ * fixed graphic bug when player is snapping while moving in old levels
+ * fixed bug when a moving custom element leaves a player element behind
+ * fixed bug with mole not disappearing when moving into acid pool
+ * fixed bug with incomplete path setting when using "--basepath" option
+ * moving CE can now leave walkable elements behind under the player
+ * when relocating, player can be set on walkable element now
+ * fixed another gravity movement bug
+
+2004-04-12
+ * uploaded pre-release (test) version 3.1.0-2 binary and source code
+
+2004-04-10
+ * added "collectible" and "removable" to extended replacement types
+ (where "removable" replaces "diggable" and "collectible" elements)
+ * added "collectible & throwable" (to throw element to the next field)
+ * fixed bug with CEs digging elements that are just about to explode
+ * changed mouse cursor now always being visible when game is paused
+
+2004-04-09
+ * added possibility to push/press accessible elements from a side that
+ is not accessible
+ * fixed bug with not setting actual date when appending to tape
+
+2004-04-07
+ * fixed bug with incorrectly initialized custom element editor graphics
+
+2004-04-04
+ * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
+ - number of levels corrected from 18 to 17 in "levelinfo.conf"
+
+2004-03-31
+ * fixed bug with destroyed robot wheel still attracting robots forever
+ * fixed bug with time gate switch deactivating after robot wheel time
+ (while the time gate itself is not affected by this misbehaviour)
+ * changed behaviour of BD style amoeba to always get blocked by player
+ (before it was different when there were non-BD elements in level)
+ * fixed bug with player destroying indestructable elements with shield
+
+2004-03-26
+ * added option to make growing elements grow into anything diggable
+ (for the various amoeba types, biomaze and "game of life")
+
+2004-03-24
+ * fixed bug with movable elements not moving after left behind by CEs
+ * changed gravity movement to anything diggable, not only sand/base
+ * optionally allowing passing to walkable element, not only empty space
+ * added option "can pass to walkable element" for players
+ * finally fixed gravity movement (hopefully)
+
+2004-03-23
+ * fixed bug with movable elements not moving anymore after falling down
+
+2004-03-22
+ * fixed another bug with custom elements digging and leaving elements
+ * fixed bug with "along left/right side" and automatic start direction
+ * trigger elements now also displayed when "more custom" deactivated
+ * fixed bug with clipboard element initialized when loading new level
+ * added option "drop delay" to set delay before dropping next element
+
+2004-03-21
+ * uploaded pre-release (test) version 3.1.0-1 binary and source code
+
+2004-03-20
+ * added copy and paste functions for custom change pages
+ * enhanced graphical display and functionality of tape recorder
+ * fixed bug with custom elements digging and leaving elements
+
+2004-03-19
+ * added move speed faster than "very fast" for custom elements
+ * fixed bug with 3+3 style explosions and missing border content
+ * fixed little bug when copying custom elements in the editor
+ * enhanced custom element changes by more side trigger actions
+
+2004-03-16
+ * added option "no scrolling when relocating" for instant teleporting
+ * uploaded pre-release (test) version 3.1.0-0 binary and source code
+
+2004-03-15
+ * added trigger element and trigger player to use as target elements
+ * added copy and paste functions for custom and group elements
+
+2004-03-14
+ * fixed graphical bug when displaying explosion animations
+ * fixed bug when appending to tapes, resulting in broken tapes
+ * re-recorded a few tapes broken by fixing gravity checking bug
+
+2004-03-13
+ * "can move into acid" property now for all elements independently
+ * "can fall into acid" property for player stored in same bitfield now
+ * added option for deadliness of Supaplex 'sniksnak' and 'electron'
+ * version number set to 3.1.0 (finally!)
+
+2004-03-09
+ * changed tape recording to only record input, not programmed actions
+
+2004-03-08
+ * fixed totally broken (every 8th frame skipped) step-by-step recording
+ * fixed bug with requester not displayed when quick-loading interrupted
+ * added option "can fall into acid (with gravity)" for players
+ * fixed bug with player not falling when snapping down with gravity
+
+2004-03-07
+ * fixed bug which messed up key config when using keypad number keys
+
+2004-03-03
+ * fixed bug which allowed moving upwards even when gravity was active
+ * fixed bug with missing error handling when dumping levels or tapes
+
+2004-03-02
+ * added different colored editor graphics for Supaplex gravity tubes
+
+2004-03-01
+ * fixed bug that allowed solvable tapes for unsolvable levels
+
+2004-02-28
+ * use unlimited number of droppable elements when "count" set to zero
+ * added option to use step limit instead of time limit for level
+
+2004-02-27
+ * added player and change page as trigger for custom element change
+
+2004-02-24
+ * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
+
+2004-02-22
+ * fixed bug with dark yamyam changing to acid when moving over acid
+ * fixed handling of levels with more than 999 seconds level time
+ (example: level 76 of "Denmine")
+
+2004-02-21
+ * "spring push bug" reintroduced as configurable element property
+ * fixed bug with missing properties for "mole"
+ * fixed bug that showed up when fixing the above "mole" properties bug
+ * added option "can move into acid" for all movable elements
+ * fixed graphical bug for elements moving into acid
+ * changed event handling to handle all pending events before going on
+
+2004-02-17
+ * fixed bug which caused all CE change pages to be ignored which had
+ the same change event, but used a different element side
+ (reported by Simon Forsberg)
+
+ * fixed bug which caused elements that can move and fall and that are
+ transported by a conveyor belt to continue moving into that direction
+ after leaving the conveyor belt, regardless of their own movement
+ type; only elements which can not move are transported now
+ (reported by Simon Forsberg)
+
+ * fixed bug which could cause an array overflow in RelocatePlayer()
+ (reported by Niko Böhm)
+
+ * changed Emerald Mine style "passable / over" elements to "protected"
+ (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
+
+ * added new option to select from which side a "walkable/passable"
+ element can be entered
+
+2004-02-16
+ * added explosion and ignition delay for elements that can explode
+
+2004-02-05
+ * fixed bug which caused player not being protected against enemies
+ when a CE was "walkable / inside" and was not "indestructible"
+ * added "walkable/passable" fields to be "protected/unprotected"
+ against enemies, even if not accessible "inside" but "over/under"
+
+2004-02-04
+ * corrected move pattern to 32 bit and initial move direction to 8 bit
+
+2004-02-03
+ * added second custom element base configuration page
+
+2004-02-02
+ * added some special EMC mappings to Emerald Mine level loader
+ (also covering previously unknown element in level 0 of "Bondmine 8")
+
+2004-01-30
+ * added option to block last field when player is moving (for Supaplex)
+ * adjusted push delay of Supaplex elements
+ * removed delays for envelopes etc. when replaying with maximum speed
+ * fixed bug when dropping element on a field that just changed to empty
+
+2004-01-29
+ * fixed bug: infotrons can now smash yellow disks
+ * fixed bug: when gravity active, port above player can now be entered
+ * removed "one white dot" mouse pointer which irritated some people
+
+2004-01-26
+ * added "choice type" for group element selection
+
+2004-01-25
+ * fixed bug with initial invulnerability of non-yellow player
+
+2004-01-23
+ * added level loader for loading native Supaplex packed levels
+ (including multi-part levels like the "splvls99" levels)
+
+2004-01-19
+ * fixed bug which allowed creating emeralds by escaping explosions
+
+2004-01-18
+ * custom elements can change (limited) or leave (unlimited) elements
+ * finally added multiple matches using group elements
+ * added shortcut to dump brush (type ":DB" in editor) for use in forum
+
+2004-01-17
+ * added new start movement type "previous" for continued CE movement
+ * added new start movement type "random" for random CE movement start
+
+2004-01-17
+ * added new element "sokoban_field_player" needed for Sokoban levels
+ (thanks to Ed Booker for pointing this out!)
+
+2004-01-15
+ * added elements that can be digged or left behind by custom elements
+
+2004-01-12
+ * added group elements for multiple matches and random element creation
+
+2004-01-11
+ * fixed some graphical errors displayed in old levels
+
+2004-01-10
+ * fixed wrong double speed movement after passing closing gates
+
+2004-01-03
+ * added level loader for loading native Emerald Mine levels
+
+2004-01-02
+ * changes for "shooting" style CE movement
+
+2004-01-01
+ * Happy New Year! ;-)
+
+2003-12-27
+ * changed default snap/drop keys from left/right Shift to Control keys
+
+2003-12-27
+ * fixed bug with dead player getting reanimated from custom element
+
+2003-12-14
+ * fixed bug with wrong penguin graphics (when entering exit)
+
+2003-12-14
+ * fixed bug with wrong "Murphy" graphics (when digging etc.)
+
+2003-12-14
+ * version number set to 3.0.9
+
+2003-12-14
+ * version 3.0.8 released
+
+2003-12-13
+ * added function checked_free()
+
+2003-12-13
+ * fixed bug with double nut cracking sound
+ (by eliminating "default element action sound" assignment in init.c)
+
+2003-12-10
+ * fixed crash when no music info files are available
+
+2003-12-07
+ * fixed boring and sleeping sounds
+
+2003-12-05
+ * added "maze runner" and "maze hunter" movement types
+ * added extended collision conditions for custom elements
+
+2003-12-03
+ * added warnings for undefined token values in artwork config files
+
+2003-12-02
+ * added menu entry for level set information to the info screen
+
+2003-12-02
+ * fixed bug with wrong default impact sound for colored emeralds
+
+2003-11-30
+ * added several sub-screens for the info screen
+ * menu text now also clickable (not only blue/red sphere left of it)
+
+2003-11-25
+ * added configurable "bored" and "sleeping" animations for the player
+ * added "awakening" sound for player when waking up after sleeping
+
+2003-11-22
+ * added "copy" and "exchange" functions for custom elements to editor
+
+2003-11-21
+ * added configurable element animations for info screen
+
+2003-11-20
+ * added configurable music credits for info screen
+
+2003-11-19
+ * finally fixed tape recording when player is created from CE change
+
+2003-11-18
+ * added "editorsetup.conf" for editor element list configuration
+
+2003-11-16
+ * added "musicinfo.conf" for menu and level music configuration
+
+2003-11-14
+ * fixed a very nasty bug in dragon turning code in TurnRoundExt()
+ (that only showed up on Linux, but not on Windows systems)
+
+2003-11-13
+ * fixed turning movement of butterflies and fireflies (no frame reset)
+ * enhanced sniksnak turning movement (two steps instead of only one)
+
+2003-11-10
+ * version number set to 3.0.8
+
+2003-11-10
+ * version 3.0.7 released
+
+2003-11-09
+ * fixed reset of player animation frame when, for example,
+ walking, digging or collecting share the same animation
+ * fixed CE with "deadly when touching" exploding when touching amoeba
+
+2003-11-08
+ * fixed tape recording when player is created from CE element change
+
+2003-11-04
+ * introduced "turning..." action graphic for elements with move delay
+ (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
+ * added turning animations for bug, spaceship and sniksnak
+
+2003-11-03
+ * prevent "extended" changed elements from delay change in same frame
+
+2003-11-02
+ * fixed bug when pushing element that can move away to the side
+ (like pushing falling elements, but now with moving elements)
+
+2003-11-01
+ * finally fixed serious bug in code for delayed element pushing (again)
+
+2003-10-19
+ * unavailable setup options now marked as "n/a" instead of "off"
+ * new boolean directive "latest_engine" for "levelinfo.conf": when set
+ to "true", levels are always played with the latest game engine,
+ which is desired for levels that are imported from other games; all
+ other levels are played with the engine version stored in level file
+ (which is normally the engine version the level was created with)
+
2003-10-18
* fixed serious bug in code for delayed element pushing
* fixed little bug in animation frame selection for pushed elements
+ * speed-up of reading config file for verbose output
2003-10-08
* added configuration option for opening and closing Supaplex exit
* fixed bug with player not getting smashed by rock sometimes
2003-10-06
- * Version number set to 3.0.7.
+ * version number set to 3.0.7
2003-10-06
- * Version 3.0.6 released.
+ * version 3.0.6 released
2003-10-05
* added support for MP3 music for SDL version through SMPEG library
* fixed element tokens for certain file elements with ".active" etc.
2003-09-29
- * Version number set to 3.0.6.
+ * version number set to 3.0.6
2003-09-29
- * Version 3.0.5 released.
+ * version 3.0.5 released
2003-09-28
* now four envelope elements available
* enhanced (remaining low-resolution) Supaplex graphics
2003-09-13
- * Version number set to 3.0.5.
+ * version number set to 3.0.5
2003-09-13
- * Version 3.0.4 released.
+ * version 3.0.4 released
2003-09-12 src/tools.c
* fixed bug in custom definition of crumbled element graphics
* fixed bug in multiple config pages code that caused crashes
2003-09-08
- * Version number set to 3.0.4.
+ * version number set to 3.0.4
2003-09-08
- * Version 3.0.3 released.
+ * version 3.0.3 released
2003-09-07
* added music to Supaplex classic level set
* fixed bug (missing array boundary check) which could crash the game
2003-08-23
- * Version number set to 3.0.3.
+ * version number set to 3.0.3
2003-08-22
- * Version 3.0.2 released.
+ * version 3.0.2 released
2003-08-21 src/game.c
* fixed bug with creating inaccessible elements at player position
* fixed bug with messing up custom element properties in 3.0.0 levels
2003-08-18
- * Version number set to 3.0.2.
+ * version number set to 3.0.2
2003-08-18
- * Version 3.0.1 released.
+ * version 3.0.1 released
2003-08-17 (no source files affected)
* changed all "classic" PCX image files with 16 colors or less to
* fixed bug with missing graphic for active red disk bomb
2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
- * Extended variable "level.gravity" to "level.initial_gravity" and
+ * extended variable "level.gravity" to "level.initial_gravity" and
"game.current_gravity" to prevent level setting from being changed
- by playing the level (keeping the runtime value after playing).
+ by playing the level (keeping the runtime value after playing)
- * Fixed graphics bug when digging element that has 'crumbled' graphic
- definition, but not 'diggable' graphic definition.
+ * fixed graphics bug when digging element that has 'crumbled' graphic
+ definition, but not 'diggable' graphic definition
2003-08-06
- * Version number set to 3.0.1.
+ * version number set to 3.0.1
2003-08-05
- * Version 3.0.0 released.
+ * version 3.0.0 released
2003-08-05
* various bug fixes; among others:
- allow Murphy player graphic in levels with non-Supaplex elements
2003-04-07
- * Various changes.
- * I have forgotten to document changes for some time.
+ * various changes
+ * I have forgotten to document changes for some time
2002-12-31
- * Pre-Release Version 2.2.0rc1 released.
+ * pre-release version 2.2.0rc1 released
2002-08-25
- * Version number set to 2.1.2.
+ * version number set to 2.1.2
2002-08-13
- * Version 2.1.1 released.
+ * version 2.1.1 released
2002-08-10
- * Version number set to 2.1.1.
+ * version number set to 2.1.1
2002-08-05
- * Version 2.1.0 released.
+ * version 2.1.0 released
2002-05-19
- * Version number set to 2.1.0.
+ * version number set to 2.1.0
2002-04-03 to 2002-05-19 (various source files)
* graphics, sounds and music now fully configurable