+2006-01-01
+ * added option "use artwork from element" for custom player artwork
+ * added option "use explosion from element" for player explosions
+
+2005-12-30
+ * added cascaded element lists in the level editor
+ * added possibility for multiple CE changes per frame (experimental)
+
+2005-12-28
+ * uploaded pre-release (test) version 3.2.0-5 binary and source code
+
+2005-12-27
+ * changed "score for each 10 seconds/steps left" to "1 second/step"
+ * added own score for collecting "extra time" instead of sharing it
+ * added change events "switched by player" and "player switches <e>"
+ * added change events "snapped by player" and "player snaps <e>"
+ * added "set player artwork: <element choice>" to CE action options
+ * added change event "move of <element>"
+
+2005-12-22
+ * added "set player shield: off / normal / deadly" to CE action options
+ * added new player option "use level start element" in level editor
+ to set the correct focus at level start to elements from which the
+ player is created later (this did not work before for cascaded CE
+ changes resulting in creation of the player; it is now also possible
+ to create the player from a yam yam which is smashed at level start)
+
+2005-12-20
+ * added "set player speed: frozen (not moving)" to CE action options
+ * added "move player: l/r/u/d/trigger/-trigger" to CE action options
+
+2005-12-17
+ * added new player option "block snap field" (enabled by default) to
+ make it possible to show a snapping animation like in Emerald Mine
+
2005-12-16
- * added dynamic checkboxes to custom element action settings in editor
+ * added dynamic selectboxes to custom element action settings in editor
* added "CE value" counter for custom elements (instead of "CE count")
* added option to use the last "CE value" after custom element change
* added option to use the "CE value" of other elements in CE actions